Merge pull request #1661

0.6.3
scrawl 6 years ago
commit 80a8ef6d49
No known key found for this signature in database
GPG Key ID: 2E6CC3676024C402

@ -1,6 +1,7 @@
#include "combat.hpp"
#include <components/misc/rng.hpp>
#include <components/settings/settings.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
@ -155,7 +156,11 @@ namespace MWMechanics
if (!(weapon.get<ESM::Weapon>()->mBase->mData.mFlags & ESM::Weapon::Silver
|| weapon.get<ESM::Weapon>()->mBase->mData.mFlags & ESM::Weapon::Magical))
damage *= multiplier;
{
if (weapon.getClass().getEnchantment(weapon).empty()
|| !Settings::Manager::getBool("enchanted weapons are magical", "Game"))
damage *= multiplier;
}
if ((weapon.get<ESM::Weapon>()->mBase->mData.mFlags & ESM::Weapon::Silver)
&& actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())

@ -108,6 +108,18 @@ The remaining duration is displayed in the tooltip by hovering over the magical
This setting can only be configured by editing the settings configuration file.
enchanted weapons are magical
-----------------------------
:Type: boolean
:Range: True/False
:Default: True
Makes enchanted weapons without Magical flag bypass normal weapons resistance (and weakness) certain creatures have.
This is how original Morrowind behaves.
This setting can only be configured by editing the settings configuration file.
prevent merchant equipping
--------------------------

@ -182,6 +182,9 @@ show effect duration = false
# Prevents merchants from equipping items that are sold to them.
prevent merchant equipping = false
# Make enchanted weaponry without Magical flag bypass normal weapons resistance
enchanted weapons are magical = true
# Makes player followers and escorters start combat with enemies who have started combat with them
# or the player. Otherwise they wait for the enemies or the player to do an attack first.
followers attack on sight = false

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