From 80b40bfb70a4a747b35141b144f239b31b1856f2 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Sun, 20 Nov 2016 03:21:15 +0200 Subject: [PATCH] Prevent inventory requests from making LocalPlayer send inventory twice --- apps/openmw/mwmp/Networking.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/apps/openmw/mwmp/Networking.cpp b/apps/openmw/mwmp/Networking.cpp index 4aca456ae..eb1bf53db 100644 --- a/apps/openmw/mwmp/Networking.cpp +++ b/apps/openmw/mwmp/Networking.cpp @@ -291,9 +291,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet) { if (packet->length == myPacket->headerSize()) { - printf("ID_GAME_INVENTORY update only\n"); getLocalPlayer()->updateInventory(true); - getPlayerPacket(ID_GAME_INVENTORY)->Send(getLocalPlayer()); } else {