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@ -435,27 +435,30 @@ void DedicatedPlayer::updateCell()
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::CellStore *cellStore;
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if (cell.isExterior() == 1)
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cellStore = world->getExterior(cell.mData.mX, cell.mData.mY);
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else if (!cell.mName.empty())
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cellStore = world->getInterior(cell.mName);
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// Go no further if cell data is invalid
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else
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Server sent invalid cell change info about %s (%s)!",
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ptr.getBase()->mRef.getRefId().c_str(),
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this->Npc()->mName.c_str());
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return;
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}
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says %s (%s) moved to %s",
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ptr.getBase()->mRef.getRefId().c_str(),
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this->Npc()->mName.c_str(),
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cellStore->getCell()->getDescription().c_str());
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cell.getDescription().c_str());
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try
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{
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if (cell.isExterior())
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cellStore = world->getExterior(cell.mData.mX, cell.mData.mY);
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else
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cellStore = world->getInterior(cell.mName);
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}
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// If the intended cell doesn't exist on this client, use ToddTest as a replacement
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catch (std::exception&)
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{
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cellStore = world->getInterior("ToddTest");
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LOG_APPEND(Log::LOG_INFO, "%s", "- Cell doesn't exist on this client");
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}
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if (!cellStore) return;
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// Allow this player's reference to move across a cell now that
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// a manual cell update has been called
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// Allow this player's reference to move across a cell now that a manual cell
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// update has been called
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ptr.getBase()->canChangeCell = true;
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UpdatePtr(world->moveObject(ptr, cellStore, pos.pos[0], pos.pos[1], pos.pos[2]));
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}
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