forked from mirror/openmw-tes3mp
[General] Add placeholder for ObjectActivate packet
This commit is contained in:
parent
61da0d2475
commit
81b160cae8
11 changed files with 108 additions and 14 deletions
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@ -120,15 +120,16 @@ source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
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set(PROCESSORS_OBJECT
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set(PROCESSORS_OBJECT
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processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
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processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
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processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectAnimPlay.hpp
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processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectActivate.hpp
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processors/object/ProcessorObjectDelete.hpp processors/object/ProcessorObjectLock.hpp
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processors/object/ProcessorObjectAnimPlay.hpp processors/object/ProcessorObjectDelete.hpp
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processors/object/ProcessorObjectMove.hpp processors/object/ProcessorObjectPlace.hpp
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processors/object/ProcessorObjectLock.hpp processors/object/ProcessorObjectMove.hpp
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processors/object/ProcessorObjectRotate.hpp processors/object/ProcessorObjectScale.hpp
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processors/object/ProcessorObjectPlace.hpp processors/object/ProcessorObjectRotate.hpp
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processors/object/ProcessorObjectSpawn.hpp processors/object/ProcessorObjectState.hpp
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processors/object/ProcessorObjectScale.hpp processors/object/ProcessorObjectSpawn.hpp
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processors/object/ProcessorObjectTrap.hpp processors/object/ProcessorScriptLocalShort.hpp
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processors/object/ProcessorObjectState.hpp processors/object/ProcessorObjectTrap.hpp
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processors/object/ProcessorScriptLocalFloat.hpp processors/object/ProcessorScriptMemberShort.hpp
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processors/object/ProcessorScriptLocalShort.hpp processors/object/ProcessorScriptLocalFloat.hpp
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processors/object/ProcessorScriptMemberFloat.hpp processors/object/ProcessorScriptGlobalShort.hpp
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processors/object/ProcessorScriptMemberShort.hpp processors/object/ProcessorScriptMemberFloat.hpp
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processors/object/ProcessorScriptGlobalFloat.hpp processors/object/ProcessorVideoPlay.hpp
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processors/object/ProcessorScriptGlobalShort.hpp processors/object/ProcessorScriptGlobalFloat.hpp
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processors/object/ProcessorVideoPlay.hpp
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)
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)
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source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
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source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
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@ -182,6 +182,7 @@ public:
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{"OnCellDeletion", Function<void, const char*>()},
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{"OnCellDeletion", Function<void, const char*>()},
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{"OnContainer", Function<void, unsigned short, const char*>()},
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{"OnContainer", Function<void, unsigned short, const char*>()},
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{"OnDoorState", Function<void, unsigned short, const char*>()},
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{"OnDoorState", Function<void, unsigned short, const char*>()},
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{"OnObjectActivate", Function<void, unsigned short, const char*>()},
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{"OnObjectPlace", Function<void, unsigned short, const char*>()},
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{"OnObjectPlace", Function<void, unsigned short, const char*>()},
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{"OnObjectState", Function<void, unsigned short, const char*>()},
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{"OnObjectState", Function<void, unsigned short, const char*>()},
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{"OnObjectSpawn", Function<void, unsigned short, const char*>()},
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{"OnObjectSpawn", Function<void, unsigned short, const char*>()},
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@ -56,6 +56,7 @@
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#include "object/ProcessorContainer.hpp"
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#include "object/ProcessorContainer.hpp"
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#include "object/ProcessorDoorState.hpp"
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#include "object/ProcessorDoorState.hpp"
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#include "object/ProcessorMusicPlay.hpp"
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#include "object/ProcessorMusicPlay.hpp"
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#include "object/ProcessorObjectActivate.hpp"
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#include "object/ProcessorObjectAnimPlay.hpp"
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#include "object/ProcessorObjectAnimPlay.hpp"
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#include "object/ProcessorObjectDelete.hpp"
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#include "object/ProcessorObjectDelete.hpp"
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#include "object/ProcessorObjectPlace.hpp"
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#include "object/ProcessorObjectPlace.hpp"
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@ -133,6 +134,7 @@ void ProcessorInitializer()
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ObjectProcessor::AddProcessor(new ProcessorContainer());
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ObjectProcessor::AddProcessor(new ProcessorContainer());
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ObjectProcessor::AddProcessor(new ProcessorDoorState());
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ObjectProcessor::AddProcessor(new ProcessorDoorState());
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ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
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ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectActivate());
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ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
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ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
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ObjectProcessor::AddProcessor(new ProcessorObjectLock());
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ObjectProcessor::AddProcessor(new ProcessorObjectLock());
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26
apps/openmw-mp/processors/object/ProcessorObjectActivate.hpp
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26
apps/openmw-mp/processors/object/ProcessorObjectActivate.hpp
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@ -0,0 +1,26 @@
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#ifndef OPENMW_PROCESSOROBJECTACTIVATE_HPP
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#define OPENMW_PROCESSOROBJECTACTIVATE_HPP
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectActivate : public ObjectProcessor
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{
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public:
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ProcessorObjectActivate()
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{
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BPP_INIT(ID_OBJECT_ACTIVATE)
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}
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void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
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Script::Call<Script::CallbackIdentity("OnObjectActivate")>(player.getId(), objectList.cell.getDescription().c_str());
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTACTIVATE_HPP
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@ -50,6 +50,7 @@
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#include "object/ProcessorDoorDestination.hpp"
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#include "object/ProcessorDoorDestination.hpp"
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#include "object/ProcessorDoorState.hpp"
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#include "object/ProcessorDoorState.hpp"
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#include "object/ProcessorMusicPlay.hpp"
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#include "object/ProcessorMusicPlay.hpp"
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#include "object/ProcessorObjectActivate.hpp"
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#include "object/ProcessorObjectAnimPlay.hpp"
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#include "object/ProcessorObjectAnimPlay.hpp"
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#include "object/ProcessorObjectAttach.hpp"
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#include "object/ProcessorObjectAttach.hpp"
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#include "object/ProcessorObjectCollision.hpp"
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#include "object/ProcessorObjectCollision.hpp"
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@ -147,6 +148,7 @@ void ProcessorInitializer()
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ObjectProcessor::AddProcessor(new ProcessorDoorDestination());
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ObjectProcessor::AddProcessor(new ProcessorDoorDestination());
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ObjectProcessor::AddProcessor(new ProcessorDoorState());
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ObjectProcessor::AddProcessor(new ProcessorDoorState());
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ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
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ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectActivate());
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ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectAttach());
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ObjectProcessor::AddProcessor(new ProcessorObjectAttach());
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ObjectProcessor::AddProcessor(new ProcessorObjectCollision());
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ObjectProcessor::AddProcessor(new ProcessorObjectCollision());
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@ -0,0 +1,26 @@
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#ifndef OPENMW_PROCESSOROBJECTACTIVATE_HPP
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#define OPENMW_PROCESSOROBJECTACTIVATE_HPP
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#include "BaseObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectActivate : public BaseObjectProcessor
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{
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public:
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ProcessorObjectActivate()
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{
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BPP_INIT(ID_OBJECT_ACTIVATE)
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}
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virtual void Do(ObjectPacket &packet, ObjectList &objectList)
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{
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BaseObjectProcessor::Do(packet, objectList);
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//objectList.activateObjects(ptrCellStore);
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTACTIVATE_HPP
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@ -191,11 +191,12 @@ add_component_dir (openmw-mp/Packets/Player
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add_component_dir (openmw-mp/Packets/Object
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add_component_dir (openmw-mp/Packets/Object
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ObjectPacket
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ObjectPacket
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PacketConsoleCommand PacketContainer PacketObjectAnimPlay PacketObjectAttach PacketObjectCollision
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PacketConsoleCommand PacketContainer PacketObjectActivate PacketObjectAnimPlay PacketObjectAttach
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PacketObjectDelete PacketDoorDestination PacketDoorState PacketObjectLock PacketObjectMove PacketObjectPlace
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PacketObjectCollision PacketObjectDelete PacketDoorDestination PacketDoorState PacketObjectLock
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PacketObjectReset PacketObjectRotate PacketObjectScale PacketObjectSpawn PacketObjectState PacketObjectTrap
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PacketObjectMove PacketObjectPlace PacketObjectReset PacketObjectRotate PacketObjectScale
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PacketMusicPlay PacketVideoPlay PacketScriptLocalShort PacketScriptLocalFloat PacketScriptMemberShort
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PacketObjectSpawn PacketObjectState PacketObjectTrap PacketMusicPlay PacketVideoPlay PacketScriptLocalShort
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PacketScriptMemberFloat PacketScriptGlobalShort PacketScriptGlobalFloat
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PacketScriptLocalFloat PacketScriptMemberShort PacketScriptMemberFloat PacketScriptGlobalShort
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PacketScriptGlobalFloat
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)
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)
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add_component_dir (openmw-mp/Packets/Worldstate
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add_component_dir (openmw-mp/Packets/Worldstate
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@ -1,3 +1,4 @@
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#include "../Packets/Object/PacketObjectActivate.hpp"
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#include "../Packets/Object/PacketObjectAnimPlay.hpp"
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#include "../Packets/Object/PacketObjectAnimPlay.hpp"
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#include "../Packets/Object/PacketObjectAttach.hpp"
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#include "../Packets/Object/PacketObjectAttach.hpp"
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#include "../Packets/Object/PacketObjectCollision.hpp"
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#include "../Packets/Object/PacketObjectCollision.hpp"
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@ -38,6 +39,7 @@ inline void AddPacket(mwmp::ObjectPacketController::packets_t *packets, RakNet::
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mwmp::ObjectPacketController::ObjectPacketController(RakNet::RakPeerInterface *peer)
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mwmp::ObjectPacketController::ObjectPacketController(RakNet::RakPeerInterface *peer)
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{
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{
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AddPacket<PacketObjectActivate>(&packets, peer);
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AddPacket<PacketObjectAnimPlay>(&packets, peer);
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AddPacket<PacketObjectAnimPlay>(&packets, peer);
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AddPacket<PacketObjectAttach>(&packets, peer);
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AddPacket<PacketObjectAttach>(&packets, peer);
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AddPacket<PacketObjectCollision>(&packets, peer);
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AddPacket<PacketObjectCollision>(&packets, peer);
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@ -73,6 +73,7 @@ enum GameMessages
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ID_ACTOR_SPEECH,
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ID_ACTOR_SPEECH,
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ID_ACTOR_STATS_DYNAMIC,
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ID_ACTOR_STATS_DYNAMIC,
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ID_OBJECT_ACTIVATE,
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ID_OBJECT_ANIM_PLAY,
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ID_OBJECT_ANIM_PLAY,
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ID_OBJECT_ATTACH,
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ID_OBJECT_ATTACH,
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ID_OBJECT_COLLISION,
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ID_OBJECT_COLLISION,
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15
components/openmw-mp/Packets/Object/PacketObjectActivate.cpp
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15
components/openmw-mp/Packets/Object/PacketObjectActivate.cpp
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@ -0,0 +1,15 @@
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketObjectActivate.hpp"
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using namespace mwmp;
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PacketObjectActivate::PacketObjectActivate(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
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{
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packetID = ID_OBJECT_ACTIVATE;
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hasCellData = true;
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}
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void PacketObjectActivate::Object(BaseObject &baseObject, bool send)
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{
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ObjectPacket::Object(baseObject, send);
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}
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17
components/openmw-mp/Packets/Object/PacketObjectActivate.hpp
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components/openmw-mp/Packets/Object/PacketObjectActivate.hpp
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#ifndef OPENMW_PACKETOBJECTACTIVATE_HPP
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#define OPENMW_PACKETOBJECTACTIVATE_HPP
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#include <components/openmw-mp/Packets/Object/ObjectPacket.hpp>
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namespace mwmp
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{
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class PacketObjectActivate : public ObjectPacket
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{
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public:
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PacketObjectActivate(RakNet::RakPeerInterface *peer);
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virtual void Object(BaseObject &baseObject, bool send);
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};
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}
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#endif //OPENMW_PACKETOBJECTACTIVATE_HPP
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