|
|
|
@ -890,6 +890,13 @@ namespace MWRender
|
|
|
|
|
|
|
|
|
|
mRootNode->addChild(rttCamera);
|
|
|
|
|
|
|
|
|
|
rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
|
|
GLbitfield maskBackup = mViewer->getCamera()->getClearMask();
|
|
|
|
|
double clearDepthBackup = mViewer->getCamera()->getClearDepth();
|
|
|
|
|
mViewer->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
mViewer->getCamera()->setClearDepth(0);
|
|
|
|
|
|
|
|
|
|
// The draw needs to complete before we can copy back our image.
|
|
|
|
|
osg::ref_ptr<NotifyDrawCompletedCallback> callback (new NotifyDrawCompletedCallback);
|
|
|
|
|
rttCamera->setFinalDrawCallback(callback);
|
|
|
|
@ -907,6 +914,9 @@ namespace MWRender
|
|
|
|
|
// now that we've "used up" the current frame, get a fresh framenumber for the next frame() following after the screenshot is completed
|
|
|
|
|
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
|
|
|
|
|
|
|
|
|
|
mViewer->getCamera()->setClearMask(maskBackup);
|
|
|
|
|
mViewer->getCamera()->setClearDepth(clearDepthBackup);
|
|
|
|
|
|
|
|
|
|
rttCamera->removeChildren(0, rttCamera->getNumChildren());
|
|
|
|
|
mRootNode->removeChild(rttCamera);
|
|
|
|
|
}
|
|
|
|
|