[Server] Rename isPlayerExists() into doesPlayerExist()

remotes/1728160796594174844/tmp_0.7.0-alpha
David Cernat 7 years ago
parent 21d5bb4d4e
commit 826e64b40e

@ -532,7 +532,7 @@ int Networking::mainLoop()
bsIn.IgnoreBytes((unsigned int) RakNet::RakNetGUID::size()); // Ignore GUID from received packet bsIn.IgnoreBytes((unsigned int) RakNet::RakNetGUID::size()); // Ignore GUID from received packet
if (Players::isPlayerExists(packet->guid)) if (Players::doesPlayerExist(packet->guid))
update(packet, bsIn); update(packet, bsIn);
else else
preInit(packet, bsIn); preInit(packet, bsIn);

@ -177,7 +177,7 @@ void Player::forEachLoaded(std::function<void(Player *pl, Player *other)> func)
} }
} }
bool Players::isPlayerExists(RakNet::RakNetGUID guid) bool Players::doesPlayerExist(RakNet::RakNetGUID guid)
{ {
return players.find(guid) != players.end(); return players.find(guid) != players.end();
} }

@ -34,7 +34,7 @@ public:
static Player *getPlayer(unsigned short id); static Player *getPlayer(unsigned short id);
static TPlayers *getPlayers(); static TPlayers *getPlayers();
static unsigned short getLastPlayerId(); static unsigned short getLastPlayerId();
static bool isPlayerExists(RakNet::RakNetGUID guid); static bool doesPlayerExist(RakNet::RakNetGUID guid);
private: private:
static TPlayers players; static TPlayers players;

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