[Documentation] Update readme and credits

According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
master^2
David Cernat 6 years ago
parent 69e7d3f2a7
commit 828c52138f

@ -2,7 +2,7 @@ TES3MP
======
Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2018, TES3MP Team
Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp)
@ -15,7 +15,7 @@ TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.
Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information)
Project Status
Project status
--------------
[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md)
@ -24,25 +24,26 @@ As of version 0.7.0, TES3MP is fully playable, providing very extensive player,
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
Donations
---------------
You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
Contributing
--------------
---------------
Development has been relatively fast, but any contribution regarding [code](https://github.com/TES3MP/openmw-tes3mp/blob/master/CONTRIBUTING.md), documentation, bug hunting or video showcases is greatly appreciated.
Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
Test sessions are often advertised on [our Discord server](https://discord.gg/ECJk293) or in [our Steam group](https://steamcommunity.com/groups/mwmulti).
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
Getting Started
Getting started
---------------
* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide)
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
* [Discord server](https://discord.gg/ECJk293)
* [Subreddit](https://www.reddit.com/r/tes3mp)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)
Donations
---------------
You can benefit the project by contributing to the Patreon pages of our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).

@ -7,7 +7,7 @@
#define TES3MP_DEFAULT_PASSW "SuperPassword"
#define TES3MP_MASTERSERVER_PASSW "12345"
#define TES3MP_CREDITS_CHECKSUM "8B457A07"
#define TES3MP_CREDITS_CHECKSUM "BAEFF920"
#endif //OPENMW_VERSION_HPP

@ -4,14 +4,14 @@ tes3mp Credits
Programmers
----------------
Stanislav Zhukov (Koncord) - Overall architecture, networking & scripting systems, player sync, server browser & master server
Stanislav Zhukov (Koncord) - Architecture, networking & scripting systems, player sync, server browser & master server
David Cernat - World, NPC & quest sync, player sync improvements, state saving & loading, extensive bug fixes
Additional programming
----------------------
Grim Kriegor - Lua teleportation commands, early script fixes
Grim Kriegor - Linux deployment scripts, Lua teleportation commands, early script fixes
Battlerax - Various small fixes
@ -75,8 +75,9 @@ Special thanks
Gluka
Goodevil
Ignatious
James Wards of Gore Corps LAN Club (www.gorecorps.co.nz)
James Wards of Gore Corps LAN Club (gorecorps.co.nz)
Jeremiah
Kyle Willey of Loreshaper Games (steempeak.com/@loreshapergames)
Lewis Sadlier
Luc Keating
Michael Zagar (Zoops)

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