forked from mirror/openmw-tes3mp
[Documentation] Update readme and credits
According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
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README.md
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README.md
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@ -2,7 +2,7 @@ TES3MP
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======
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Copyright (c) 2008-2015, OpenMW Team
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Copyright (c) 2016-2018, TES3MP Team
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Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
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[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp)
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@ -15,7 +15,7 @@ TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.
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Font Licenses:
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* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information)
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Project Status
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Project status
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--------------
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[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md)
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@ -24,25 +24,26 @@ As of version 0.7.0, TES3MP is fully playable, providing very extensive player,
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Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
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Donations
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---------------
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You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
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Contributing
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--------------
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---------------
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Development has been relatively fast, but any contribution regarding [code](https://github.com/TES3MP/openmw-tes3mp/blob/master/CONTRIBUTING.md), documentation, bug hunting or video showcases is greatly appreciated.
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Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
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Test sessions are often advertised on [our Discord server](https://discord.gg/ECJk293) or in [our Steam group](https://steamcommunity.com/groups/mwmulti).
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For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
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Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
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Getting Started
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Getting started
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---------------
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* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide)
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* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
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* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
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* [Discord server](https://discord.gg/ECJk293)
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* [Subreddit](https://www.reddit.com/r/tes3mp)
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* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)
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Donations
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---------------
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You can benefit the project by contributing to the Patreon pages of our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
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@ -7,7 +7,7 @@
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#define TES3MP_DEFAULT_PASSW "SuperPassword"
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#define TES3MP_MASTERSERVER_PASSW "12345"
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#define TES3MP_CREDITS_CHECKSUM "8B457A07"
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#define TES3MP_CREDITS_CHECKSUM "BAEFF920"
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#endif //OPENMW_VERSION_HPP
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@ -4,14 +4,14 @@ tes3mp Credits
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Programmers
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----------------
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Stanislav Zhukov (Koncord) - Overall architecture, networking & scripting systems, player sync, server browser & master server
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Stanislav Zhukov (Koncord) - Architecture, networking & scripting systems, player sync, server browser & master server
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David Cernat - World, NPC & quest sync, player sync improvements, state saving & loading, extensive bug fixes
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Additional programming
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----------------------
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Grim Kriegor - Lua teleportation commands, early script fixes
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Grim Kriegor - Linux deployment scripts, Lua teleportation commands, early script fixes
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Battlerax - Various small fixes
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@ -75,8 +75,9 @@ Special thanks
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Gluka
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Goodevil
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Ignatious
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James Wards of Gore Corps LAN Club (www.gorecorps.co.nz)
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James Wards of Gore Corps LAN Club (gorecorps.co.nz)
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Jeremiah
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Kyle Willey of Loreshaper Games (steempeak.com/@loreshapergames)
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Lewis Sadlier
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Luc Keating
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Michael Zagar (Zoops)
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