Always assign osg::Material when a material controller is used

coverity_scan^2
scrawl 8 years ago
parent 625c5040ce
commit 851f61ac82

@ -1674,6 +1674,8 @@ namespace NifOsg
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
bool hasMatCtrl = false;
for (std::vector<const Nif::Property*>::const_reverse_iterator it = properties.rbegin(); it != properties.rend(); ++it)
{
const Nif::Property* property = *it;
@ -1696,7 +1698,10 @@ namespace NifOsg
mat->setShininess(osg::Material::FRONT_AND_BACK, matprop->data.glossiness);
if (!matprop->controller.empty())
{
hasMatCtrl = true;
handleMaterialControllers(matprop, composite, animflags);
}
break;
}
@ -1769,7 +1774,7 @@ namespace NifOsg
mat->setColorMode(osg::Material::AMBIENT);
}
if (mat->getColorMode() == osg::Material::OFF
if (!hasMatCtrl && mat->getColorMode() == osg::Material::OFF
&& mat->getDiffuse(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1)
&& mat->getAmbient(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1)
&& mat->getSpecular(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0.f, 0.f, 0.f, 0.f))

Loading…
Cancel
Save