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@ -32,7 +32,7 @@ namespace MWWorld
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}
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assert(it != invStore.end());
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std::string npcRace = actor.get<ESM::NPC>()->mBase->mRace;
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// equip the item in the first free slot
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@ -43,7 +43,7 @@ namespace MWWorld
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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if(npcRace == "argonian" || npcRace == "khajiit")
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{
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if(*slot == MWWorld::InventoryStore::Slot_Helmet){
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if(*slot == MWWorld::InventoryStore::Slot_Helmet){
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std::vector<ESM::PartReference> parts;
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
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@ -54,22 +54,22 @@ namespace MWWorld
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bool allow = true;
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PartReferenceType::PRT_Head)
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if((*itr).mPart == ESM::PRT_Head)
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{
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if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}", std::vector<std::string>());
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allow = false;
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break;
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}
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}
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if(!allow)
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break;
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}
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if (*slot == MWWorld::InventoryStore::Slot_Boots)
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{
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{
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// Only notify the player, not npcs
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if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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{
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