forked from mirror/openmw-tes3mp
Improved shuffle (#1412)
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parent
1578fcbec7
commit
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3 changed files with 20 additions and 8 deletions
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@ -60,6 +60,7 @@ Programmers
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Gašper Sedej
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gugus/gus
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Hallfaer Tuilinn
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Haoda Wang (h313)
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hristoast
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Internecine
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Jacob Essex (Yacoby)
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@ -3,6 +3,7 @@
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#include <iostream>
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#include <algorithm>
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#include <map>
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#include <numeric>
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#include <osg/Matrixf>
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@ -271,7 +272,6 @@ namespace MWSound
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return sound;
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}
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// Gets the combined volume settings for the given sound type
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float SoundManager::volumeFromType(PlayType type) const
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{
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@ -298,7 +298,6 @@ namespace MWSound
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return volume;
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}
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void SoundManager::stopMusic()
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{
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if(mMusic)
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@ -349,6 +348,7 @@ namespace MWSound
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void SoundManager::startRandomTitle()
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{
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std::vector<std::string> filelist;
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auto &tracklist = mMusicToPlay[mCurrentPlaylist];
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if (mMusicFiles.find(mCurrentPlaylist) == mMusicFiles.end())
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{
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const std::map<std::string, VFS::File*>& index = mVFS->getIndex();
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@ -367,7 +367,6 @@ namespace MWSound
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}
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mMusicFiles[mCurrentPlaylist] = filelist;
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}
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else
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filelist = mMusicFiles[mCurrentPlaylist];
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@ -375,15 +374,25 @@ namespace MWSound
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if(filelist.empty())
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return;
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int i = Misc::Rng::rollDice(filelist.size());
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// Do a Fisher-Yates shuffle
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// Don't play the same music track twice in a row
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if (filelist[i] == mLastPlayedMusic)
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// Repopulate if playlist is empty
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if(tracklist.empty())
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{
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i = (i+1) % filelist.size();
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tracklist.resize(filelist.size());
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std::iota(tracklist.begin(), tracklist.end(), 0);
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}
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advanceMusic(filelist[i]);
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int i = Misc::Rng::rollDice(tracklist.size());
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// Reshuffle if last played music is the same after a repopulation
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if(filelist[tracklist[i]] == mLastPlayedMusic)
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i = (i+1) % tracklist.size();
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// Remove music from list after advancing music
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advanceMusic(filelist[tracklist[i]]);
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tracklist[i] = tracklist.back();
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tracklist.pop_back();
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}
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bool SoundManager::isMusicPlaying()
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@ -6,6 +6,7 @@
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#include <utility>
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#include <deque>
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#include <map>
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#include <unordered_map>
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#include <components/settings/settings.hpp>
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@ -49,6 +50,7 @@ namespace MWSound
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// Caches available music tracks by <playlist name, (sound files) >
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std::map<std::string, std::vector<std::string> > mMusicFiles;
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std::unordered_map<std::string, std::vector<int>> mMusicToPlay; // A list with music files not yet played
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std::string mLastPlayedMusic; // The music file that was last played
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float mMasterVolume;
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