forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'wheybags/master' into next
This commit is contained in:
commit
86fb3574a0
9 changed files with 113 additions and 24 deletions
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@ -41,7 +41,7 @@ add_openmw_dir (mwscript
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locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
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animationextensions transformationextensions consoleextensions userextensions locals
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)
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add_openmw_dir (mwsound
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@ -7,6 +7,8 @@
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#include <boost/lexical_cast.hpp>
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#include <components/compiler/locals.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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@ -240,6 +242,12 @@ namespace MWGui
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if (it != invStore.end() && *it == item)
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{
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invStore.equip(slot, invStore.end());
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std::string script = MWWorld::Class::get(*it).getScript(*it);
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// Unset OnPCEquip Variable on item's script, if it has a script with that variable declared
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if(script != "")
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(*it).mRefData->getLocals().setVarByInt(script, "onpcequip", 0);
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return;
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}
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}
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@ -50,6 +50,14 @@ namespace MWScript
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MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), item);
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ref.getPtr().getRefData().setCount (count);
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// Configure item's script variables
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std::string script = MWWorld::Class::get(ref.getPtr()).getScript(ref.getPtr());
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if (script != "")
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{
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const ESM::Script *esmscript = MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (script);
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ref.getPtr().getRefData().setLocals(*esmscript);
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}
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MWWorld::Class::get (ptr).getContainerStore (ptr).add (ref.getPtr());
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}
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41
apps/openmw/mwscript/locals.cpp
Normal file
41
apps/openmw/mwscript/locals.cpp
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@ -0,0 +1,41 @@
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#include "locals.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include <components/compiler/locals.hpp>
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namespace MWScript
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{
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void Locals::configure (const ESM::Script& script)
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{
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mShorts.clear();
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mShorts.resize (script.mData.mNumShorts, 0);
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mLongs.clear();
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mLongs.resize (script.mData.mNumLongs, 0);
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mFloats.clear();
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mFloats.resize (script.mData.mNumFloats, 0);
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}
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bool Locals::setVarByInt(const std::string& script, const std::string& var, int val)
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{
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Compiler::Locals locals = MWBase::Environment::get().getScriptManager()->getLocals(script);
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int index = locals.getIndex(var);
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char type = locals.getType(var);
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if(index != -1)
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{
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switch(type)
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{
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case 's':
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mShorts.at (index) = val; break;
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case 'l':
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mLongs.at (index) = val; break;
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case 'f':
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mFloats.at (index) = val; break;
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}
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return true;
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}
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return false;
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}
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}
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@ -8,21 +8,16 @@
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namespace MWScript
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{
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struct Locals
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class Locals
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{
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std::vector<Interpreter::Type_Short> mShorts;
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std::vector<Interpreter::Type_Integer> mLongs;
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std::vector<Interpreter::Type_Float> mFloats;
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public:
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std::vector<Interpreter::Type_Short> mShorts;
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std::vector<Interpreter::Type_Integer> mLongs;
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std::vector<Interpreter::Type_Float> mFloats;
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void configure (const ESM::Script& script);
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bool setVarByInt(const std::string& script, const std::string& var, int val);
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void configure (const ESM::Script& script)
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{
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mShorts.clear();
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mShorts.resize (script.mData.mNumShorts, 0);
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mLongs.clear();
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mLongs.resize (script.mData.mNumLongs, 0);
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mFloats.clear();
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mFloats.resize (script.mData.mNumFloats, 0);
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}
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};
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}
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@ -4,6 +4,8 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include <components/compiler/locals.hpp>
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#include "inventorystore.hpp"
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#include "player.hpp"
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#include "class.hpp"
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@ -35,6 +37,8 @@ namespace MWWorld
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std::string npcRace = actor.get<ESM::NPC>()->mBase->mRace;
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bool equipped = false;
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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@ -91,6 +95,7 @@ namespace MWWorld
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if (slot == --slots.first.end())
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{
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invStore.equip(*slot, it);
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equipped = true;
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break;
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}
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@ -98,8 +103,15 @@ namespace MWWorld
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{
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// slot is not occupied
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invStore.equip(*slot, it);
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equipped = true;
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break;
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}
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}
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std::string script = MWWorld::Class::get(*it).getScript(*it);
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/* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */
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if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "")
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(*it).mRefData->getLocals().setVarByInt(script, "onpcequip", 1);
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}
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}
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@ -8,9 +8,11 @@
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#include <boost/algorithm/string.hpp>
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#include <components/esm/loadcont.hpp>
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#include <components/compiler/locals.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "manualref.hpp"
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#include "refdata.hpp"
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@ -83,9 +85,14 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& ptr)
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CellStore *cell;
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Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
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// Items in players inventory have cell set to 0, so their scripts will never be removed
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if(&(MWWorld::Class::get (player).getContainerStore (player)) == this)
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cell = 0;
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{
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cell = 0; // Items in player's inventory have cell set to 0, so their scripts will never be removed
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// Set OnPCAdd special variable, if it is declared
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item.mRefData->getLocals().setVarByInt(script, "onpcadd", 1);
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}
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else
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cell = player.getCell();
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@ -2,11 +2,13 @@
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#include <components/bsa/bsa_archive.hpp>
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#include <components/files/collections.hpp>
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#include <components/compiler/locals.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwrender/sky.hpp"
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#include "../mwrender/player.hpp"
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@ -694,10 +696,11 @@ namespace MWWorld
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bool isPlayer = ptr == mPlayer->getPlayer();
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bool haveToMove = mWorldScene->isCellActive(*currCell) || isPlayer;
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removeContainerScripts(ptr);
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if (*currCell != newCell)
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{
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removeContainerScripts(ptr);
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if (isPlayer)
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if (!newCell.isExterior())
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changeToInteriorCell(Misc::StringUtils::lowerCase(newCell.mCell->mName), pos);
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@ -1270,6 +1273,15 @@ namespace MWWorld
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mRendering->toggleWater();
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}
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void World::PCDropped (const Ptr& item)
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{
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std::string script = MWWorld::Class::get(item).getScript(item);
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// Set OnPCDrop Variable on item's script, if it has a script with that variable declared
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if(script != "")
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item.mRefData->getLocals().setVarByInt(script, "onpcdrop", 1);
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}
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bool World::placeObject (const Ptr& object, float cursorX, float cursorY)
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{
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std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY);
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@ -1292,9 +1304,10 @@ namespace MWWorld
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pos.pos[1] = -result.second[2];
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pos.pos[2] = result.second[1];
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copyObjectToCell(object, *cell, pos);
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Ptr dropped = copyObjectToCell(object, *cell, pos);
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PCDropped(dropped);
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object.getRefData().setCount(0);
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return true;
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}
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@ -1309,8 +1322,8 @@ namespace MWWorld
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return true;
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}
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void
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World::copyObjectToCell(const Ptr &object, CellStore &cell, const ESM::Position &pos)
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Ptr World::copyObjectToCell(const Ptr &object, CellStore &cell, const ESM::Position &pos)
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{
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/// \todo add searching correct cell for position specified
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MWWorld::Ptr dropped =
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@ -1334,6 +1347,8 @@ namespace MWWorld
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}
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addContainerScripts(dropped, &cell);
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}
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return dropped;
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}
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void World::dropObjectOnGround (const Ptr& actor, const Ptr& object)
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@ -1354,7 +1369,9 @@ namespace MWWorld
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mPhysics->castRay(orig, dir, len);
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pos.pos[2] = hit.second.z;
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copyObjectToCell(object, *cell, pos);
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Ptr dropped = copyObjectToCell(object, *cell, pos);
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if(actor == mPlayer->getPlayer()) // Only call if dropped by player
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PCDropped(dropped);
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object.getRefData().setCount(0);
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}
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@ -91,8 +91,8 @@ namespace MWWorld
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bool moveObjectImp (const Ptr& ptr, float x, float y, float z);
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///< @return true if the active cell (cell player is in) changed
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virtual void
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copyObjectToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos);
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Ptr copyObjectToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos);
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void updateWindowManager ();
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void performUpdateSceneQueries ();
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@ -107,6 +107,7 @@ namespace MWWorld
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void removeContainerScripts(const Ptr& reference);
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void addContainerScripts(const Ptr& reference, Ptr::CellStore* cell);
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void PCDropped (const Ptr& item);
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public:
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