forked from mirror/openmw-tes3mp
removed unused OmwLoader
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parent
081588f484
commit
89000f6196
4 changed files with 5 additions and 45 deletions
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@ -65,7 +65,7 @@ add_openmw_dir (mwworld
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cells localscripts customdata weather inventorystore ptr actionopen actionread
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actionequip timestamp actionalchemy cellstore actionapply actioneat
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esmstore store recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
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contentloader esmloader omwloader actiontrap cellreflist projectilemanager cellref
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contentloader esmloader actiontrap cellreflist projectilemanager cellref
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)
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add_openmw_dir (mwclass
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@ -110,7 +110,7 @@ if (NOT ANDROID)
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${APPLE_BUNDLE_RESOURCES}
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)
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else ()
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add_library(openmw
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add_library(openmw
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SHARED
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${OPENMW_FILES}
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@ -140,18 +140,18 @@ target_link_libraries(openmw
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if (ANDROID)
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target_link_libraries(openmw
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${OGRE_STATIC_PLUGINS}
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${OGRE_STATIC_PLUGINS}
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EGL
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android
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log
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dl
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dl
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MyGUI.OgrePlatform
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MyGUIEngineStatic
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Plugin_StrangeButtonStatic
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cpufeatures
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BulletCollision
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BulletDynamics
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LinearMath
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LinearMath
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)
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endif (ANDROID)
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@ -1,17 +0,0 @@
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#include "omwloader.hpp"
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namespace MWWorld
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{
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OmwLoader::OmwLoader(Loading::Listener& listener)
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: ContentLoader(listener)
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{
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}
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void OmwLoader::load(const boost::filesystem::path& filepath, int& index)
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{
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ContentLoader::load(filepath.filename(), index);
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}
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} /* namespace MWWorld */
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@ -1,21 +0,0 @@
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#ifndef OMWLOADER_HPP
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#define OMWLOADER_HPP
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#include "contentloader.hpp"
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namespace MWWorld
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{
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/**
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* @brief Placeholder for real OpenMW content loader
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*/
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struct OmwLoader : public ContentLoader
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{
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OmwLoader(Loading::Listener& listener);
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void load(const boost::filesystem::path& filepath, int& index);
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};
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} /* namespace MWWorld */
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#endif /* OMWLOADER_HPP */
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@ -51,7 +51,6 @@
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#include "contentloader.hpp"
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#include "esmloader.hpp"
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#include "omwloader.hpp"
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using namespace Ogre;
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@ -170,7 +169,6 @@ namespace MWWorld
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GameContentLoader gameContentLoader(*listener);
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EsmLoader esmLoader(mStore, mEsm, encoder, *listener);
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OmwLoader omwLoader(*listener);
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gameContentLoader.addLoader(".esm", &esmLoader);
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gameContentLoader.addLoader(".esp", &esmLoader);
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