From 89100088f35a66834e83ce88979226898f55c450 Mon Sep 17 00:00:00 2001 From: cfcohen Date: Mon, 23 Nov 2015 20:07:48 -0500 Subject: [PATCH] The latest version of the settings.cfg without any code changes. --- files/settings-default.cfg | 354 ++++++++++++++++++------------------- 1 file changed, 177 insertions(+), 177 deletions(-) diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 6ad4ccff9..3b91e7f0a 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -8,7 +8,7 @@ # # The version of this file that actually controls the behavior of # OpenMW is user specific, and it's location can be found in the -# documentation above. This file is probably NOT that file. +# documentation above. This file is probably NOT that file... [Camera] @@ -28,36 +28,63 @@ viewing distance = 6666.0 # dramatically affect performance, see documentation for details. exterior cell load distance = 1 -[GUI] +[Map] -# Color for tool tips and crosshair when owned by an NPC (R G B A). -color background owned = 0.15 0.0 0.0 1.0 -color crosshair owned = 1.0 0.15 0.15 1.0 +# Size of each exterior cell in pixels in the world map. (12 to 24). +# Warning: affects explored areas in save files, see documentation. +global map cell size = 18 -# Red flash visually showing player damage. -hit fader = true +# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4 +# cell, 256 is 1/8 cell. See documentation for details. (64 to 256). +local map hud widget size = 256 -# Transparency of GUI windows (0.0 to 1.0, transparent to opaque). -menu transparency = 0.84 +# Resolution of local map in GUI window in pixels. See documentation +# for details which may affect cell load performance. (128 to 1024). +local map resolution = 256 + +# Size of local map in GUI window in pixels. See documentation for +# details which may affect cell load performance. (256 to 1024). +local map widget size = 512 + +[GUI] # Scales GUI window and widget size. (<1 is smaller, >1 is larger). scaling factor = 1.0 +# Transparency of GUI windows (0.0 to 1.0, transparent to opaque). +menu transparency = 0.84 + +# Time until tool tip appears when hovering over an object (0.0 is +# instantly, 1.0 is the maximum delay of about 1.5 seconds). +tooltip delay = 0.0 + # Stretch menus, load screens, etc. to the window aspect ratio. stretch menu background = false # Subtitles for NPC spoken dialog and some sound effects. subtitles = false -# Time until tool tip appears when hovering over an object (0.0 is -# instantly, 1.0 is the maximum delay of about 1.5 seconds). -tooltip delay = 0.0 +# Red flash visually showing player damage. +hit fader = true # Werewolf overlay border around screen or window. werewolf overlay = true +# Color for tool tips and crosshair when owned by an NPC (R G B A). +color background owned = 0.15 0.0 0.0 1.0 +color crosshair owned = 1.0 0.15 0.15 1.0 + +[HUD] + +# Displays the crosshair or reticle when not in GUI mode. +crosshair = true + [Game] +# Color crosshair and tool tip when object is owned by an NPC. (O is +# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both). +show owned = 0 + # Always use the best mode of attack: e.g. chop, slash or thrust. best attack = false @@ -67,10 +94,6 @@ difficulty = 0 # Show duration of magic effect and lights in the spells window. show effect duration = false -# Color crosshair and tool tip when object is owned by an NPC. (O is -# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both). -show owned = 0 - [General] # Anisotropy reduces distortion in textures at low angles (0 to 16). @@ -85,19 +108,20 @@ screenshot format = png # Isotropic texture filtering. (bilinear or trilinear). texture filtering = trilinear -[HUD] - -# Displays the crosshair or reticle when not in GUI mode. -crosshair = true - [Input] -# Zoom in and out from player in third person view with mouse wheel. -allow third person zoom = false +# Capture control of the cursor prevent movement outside the window. +grab cursor = true + +# Key controlling sneak toggles setting instead of being held down. +toggle sneak = false # Player is running by default. always run = false +# Zoom in and out from player in third person view with mouse wheel. +allow third person zoom = false + # Camera sensitivity when not in GUI mode. (0.1 to 5.0). camera sensitivity = 1.0 @@ -105,84 +129,20 @@ camera sensitivity = 1.0 # Because it's a multiplier values should be near one (0.5 to 1.5). camera y multiplier = 1.0 -# Capture control of the cursor prevent movement outside the window. -grab cursor = true - # Invert the vertical axis while not in GUI mode. invert y axis = false -# Key controlling sneak toggles setting instead of being held down. -toggle sneak = false - -[Map] - -# Size of each exterior cell in pixels in the world map. (12 to 24). -# Warning: affects explored areas in save files, see documentation. -global map cell size = 18 - -# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4 -# cell, 256 is 1/8 cell. See documentation for details. (64 to 256). -local map hud widget size = 256 - -# Resolution of local map in GUI window in pixels. See documentation -# for details which may affect cell load performance. (128 to 1024). -local map resolution = 256 - -# Size of local map in GUI window in pixels. See documentation for -# details which may affect cell load performance. (256 to 1024). -local map widget size = 512 - -[Objects] - -# Enable shaders for objects other than water. Unused. -shaders = true - [Saves] -# Automatically save the game whenever the player rests. -autosave = true - # Name of last character played, and default for loading save files. character = +# Automatically save the game whenever the player rests. +autosave = true + # Display the time played on each save file in the load menu. timeplayed = false -[Shadows] - -# Actors cast shadows. Unused. -actor shadows = true - -# Debugging of shadows. Unused. -debug = false - -# Enable shadows. Other shadow settings disabled if false. Unused. -enabled = false - -# Fraction of distance after which shadow starts to fade out. Unused. -fade start = 0.8 - -# Miscellaneous object cast shadows. -misc shadows = true - -# Distance for shadows if not split. Smaller is poorer. Unused. -shadow distance = 1300 - -# Split shadow maps, allowing for a larger shadow distance. Unused. -split = false - -# Distance for shadows if split. Unused. -split shadow distance = 14000 - -# Static objects cast shadows. Unused. -statics shadows = true - -# Terrain cast shadows. Unused. -terrain shadows = true - -# Size of the shadow textures in pixels. Unused. (256 to 2048). -texture size = 1024 - [Sound] # Name of audio device file. Blank means use the default device. @@ -190,12 +150,12 @@ device = # Volumes are 0.0 for silent and 1.0 for the maximum volume. -# Footsteps volume. -footsteps volume = 0.2 - # Master volume. Controls all other volumes. master volume = 1.0 +# Footsteps volume. +footsteps volume = 0.2 + # Music tracks volume. music volume = 0.5 @@ -205,34 +165,14 @@ sfx volume = 1.0 # Voice dialog volume. voice volume = 0.8 -[Terrain] - -# Distant land is rendered? Unused. -distant land = false - -# Use shaders for terrain? Unused. -shader = true - [Video] -# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16). -antialiasing = 0 - -# Game video contrast. (0.0 to 1.0). No effect in Linux. -contrast = 1.0 - -# Maximum frames per second. (1.0 to 200.0). -framerate limit = 0.0 - -# OpenMW takes complete control of the screen. -fullscreen = false - # Resolution of the Open window or screen. (600 to 2560). resolution x = 800 resolution y = 600 -# An operating system border is drawn around the OpenMW window. -window border = true +# OpenMW takes complete control of the screen. +fullscreen = false # Determines which screen OpenMW is on. (0 or 1). screen = 0 @@ -240,102 +180,162 @@ screen = 0 # Minimize OpenMW if it loses cursor or keyboard focus. minimize on focus loss = true +# An operating system border is drawn around the OpenMW window. +window border = true + +# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16). +antialiasing = 0 + # Enable vertical syncing to reduce tearing defects. vsync = false +# Maximum frames per second. (1.0 to 200.0). +framerate limit = 0.0 + +# Game video contrast. (0.0 to 1.0). No effect in Linux. +contrast = 1.0 + # Video gamma setting. (0.0 to 1.0). No effect in Linux. gamma = 1.0 [Water] -# Enable refraction which affects visibility through water plane. -refraction = false +# Enable water shader with reflections and optionally refraction. +shader = false # Reflection and refraction texture size in pixels. (512, 1024, 2048). rtt size = 512 -# Enable water shader with reflections and optionally refraction. -shader = false +# Enable refraction which affects visibility through water plane. +refraction = false + +[Objects] + +# Enable shaders for objects other than water. Unused. +shaders = true + +[Terrain] + +# Use shaders for terrain? Unused. +shader = true + +# Distant land is rendered? Unused. +distant land = false + +[Shadows] + +# Enable shadows. Other shadow settings disabled if false. Unused. +enabled = false + +# Size of the shadow textures in pixels. Unused. (256 to 2048). +texture size = 1024 + +# Actors cast shadows. Unused. +actor shadows = true + +# Static objects cast shadows. Unused. +statics shadows = true + +# Terrain cast shadows. Unused. +terrain shadows = true + +# Miscellaneous objects cast shadows. Unused. +misc shadows = true + +# Debugging of shadows. Unused. +debug = false + +# Fraction of distance after which shadow starts to fade out. Unused. +fade start = 0.8 + +# Split shadow maps, allowing for a larger shadow distance. Unused. +split = false + +# Distance for shadows if not split. Smaller is poorer. Unused. +shadow distance = 1300 + +# Distance for shadows if split. Unused. +split shadow distance = 14000 [Windows] # Location and sizes of windows as a fraction of the OpenMW window or -# screen size. (0.0 to 1.0). X & Y, Height & Width. +# screen size. (0.0 to 1.0). X & Y, Width & Height. + +# Stats window displaying level, race, class, skills and stats. +stats x = 0.0 +stats y = 0.0 +stats w = 0.375 +stats h = 0.4275 + +# Spells window displaying powers, spells, and magical items. +spells x = 0.625 +spells y = 0.5725 +spells w = 0.375 +spells h = 0.4275 + +# Local and world map window. +map x = 0.625 +map y = 0.0 +map w = 0.375 +map h = 0.5725 + +# Dialog window for talking with NPCs. +dialogue x = 0.095 +dialogue y = 0.095 +dialogue w = 0.810 +dialogue h = 0.810 # Alchemy window for crafting potions. -alchemy h = 0.5 -alchemy w = 0.5 alchemy x = 0.25 alchemy y = 0.25 - -# NPC inventory window when bartering with a shopkeeper. -barter h = 0.375 -barter w = 0.75 -barter x = 0.25 -barter y = 0.0 - -# NPC inventory window when trading with a companion. -companion h = 0.375 -companion w = 0.75 -companion x = 0.25 -companion y = 0.0 +alchemy w = 0.5 +alchemy h = 0.5 # Console command window for debugging commands. -console h = 0.5 -console w = 1.0 console x = 0.0 console y = 0.0 +console w = 1.0 +console h = 0.5 -# Container inventory when searching a container. -container h = 0.375 -container w = 0.75 -container x = 0.25 -container y = 0.0 +# Player inventory window when explicitly opened. +inventory x = 0.0 +inventory y = 0.4275 +inventory w = 0.6225 +inventory h = 0.5725 -# Dialog window for talking with NPCs. -dialogue h = 0.810 -dialogue w = 0.810 -dialogue x = 0.095 -dialogue y = 0.095 +# Player inventory window when searching a container. +inventory container x = 0.0 +inventory container y = 0.4275 +inventory container w = 0.6225 +inventory container h = 0.5725 # Player inventory window when bartering with a shopkeeper. -inventory barter h = 0.5725 -inventory barter w = 0.6225 inventory barter x = 0.0 inventory barter y = 0.4275 +inventory barter w = 0.6225 +inventory barter h = 0.5725 # Player inventory window when trading with a companion. -inventory companion h = 0.5725 -inventory companion w = 0.6225 inventory companion x = 0.0 inventory companion y = 0.4275 +inventory companion w = 0.6225 +inventory companion h = 0.5725 -# Player inventory window when searching a container. -inventory container h = 0.5725 -inventory container w = 0.6225 -inventory container x = 0.0 -inventory container y = 0.4275 - -# Player inventory window when explicitly opened. -inventory h = 0.5725 -inventory w = 0.6225 -inventory x = 0.0 -inventory y = 0.4275 - -# Local and world map window. -map h = 0.5725 -map w = 0.375 -map x = 0.625 -map y = 0.0 +# Container inventory when searching a container. +container x = 0.25 +container y = 0.0 +container w = 0.75 +container h = 0.375 -# Spells window displaying powers, spells, and magical items. -spells h = 0.4275 -spells w = 0.375 -spells x = 0.625 -spells y = 0.5725 +# NPC inventory window when bartering with a shopkeeper. +barter x = 0.25 +barter y = 0.0 +barter w = 0.75 +barter h = 0.375 -# Stats window displaying level, race, class, skills and stats. -stats h = 0.4275 -stats w = 0.375 -stats x = 0.0 -stats y = 0.0 +# NPC inventory window when trading with a companion. +companion x = 0.25 +companion y = 0.0 +companion w = 0.75 +companion h = 0.375