forked from mirror/openmw-tes3mp
collect movement vectors from all actors
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@ -350,6 +350,15 @@ namespace MWMechanics
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mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
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mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
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}
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}
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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++iter)
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{
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Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
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if (vector!=Ogre::Vector3::ZERO)
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movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
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}
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}
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}
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void MechanicsManager::setPlayerName (const std::string& name)
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void MechanicsManager::setPlayerName (const std::string& name)
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