forked from mirror/openmw-tes3mp
Move mouse related functions and states out of WorldspaceWidget.
parent
998982b16a
commit
8b4651f055
@ -0,0 +1,648 @@
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#include "mousestate.hpp"
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#include <OgreSceneNode.h>
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#include <OgreSceneManager.h>
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#include <OgreEntity.h>
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#include <OgreMeshManager.h>
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#include <OgreManualObject.h> // FIXME: for debugging
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#include <OgreMaterialManager.h> // FIXME: for debugging
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#include <OgreHardwarePixelBuffer.h> // FIXME: for debugging
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#include <QMouseEvent>
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#include <QElapsedTimer>
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#include "../../model/settings/usersettings.hpp"
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#include "../world/physicssystem.hpp"
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#include "elements.hpp" // FIXME: for debugging
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#include "worldspacewidget.hpp"
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namespace
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{
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// FIXME: this section should be removed once the debugging is completed
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void showHitPoint(Ogre::SceneManager *sceneMgr, std::string name, Ogre::Vector3 point)
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{
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if(sceneMgr->hasManualObject("manual" + name))
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sceneMgr->destroyManualObject("manual" + name);
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Ogre::ManualObject* manual = sceneMgr->createManualObject("manual" + name);
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manual->begin("BaseWhite", Ogre::RenderOperation::OT_LINE_LIST);
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manual-> position(point.x, point.y, point.z-100);
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manual-> position(point.x, point.y, point.z+100);
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manual-> position(point.x, point.y-100, point.z);
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manual-> position(point.x, point.y+100, point.z);
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manual-> position(point.x-100, point.y, point.z);
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manual-> position(point.x+100, point.y, point.z);
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manual->end();
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sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(manual);
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}
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void removeHitPoint(Ogre::SceneManager *sceneMgr, std::string name)
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{
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if(sceneMgr->hasManualObject("manual" + name))
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sceneMgr->destroyManualObject("manual" + name);
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}
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void initDebug()
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{
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// material for visual cue on selected objects
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Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName("DynamicTrans");
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if(texture.isNull())
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{
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texture = Ogre::TextureManager::getSingleton().createManual(
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"DynamicTrans", // name
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, // type
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8, 8, // width & height
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0, // number of mipmaps
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Ogre::PF_BYTE_BGRA, // pixel format
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Ogre::TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for
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// textures updated very often (e.g. each frame)
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Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();
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pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
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const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
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// Fill in some pixel data. This will give a semi-transparent colour,
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// but this is of course dependent on the chosen pixel format.
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for (size_t j = 0; j < 8; j++)
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{
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for(size_t i = 0; i < 8; i++)
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{
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*pDest++ = 255; // B
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*pDest++ = 255; // G
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*pDest++ = 127; // R
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*pDest++ = 63; // A
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}
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pDest += pixelBox.getRowSkip() * Ogre::PixelUtil::getNumElemBytes(pixelBox.format);
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}
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pixelBuffer->unlock();
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}
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Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(
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"TransMaterial");
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if(material.isNull())
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{
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Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(
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"TransMaterial",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true );
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Ogre::Pass *pass = material->getTechnique( 0 )->getPass( 0 );
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pass->setLightingEnabled( false );
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pass->setDepthWriteEnabled( false );
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pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
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Ogre::TextureUnitState *tex = pass->createTextureUnitState("CustomState", 0);
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tex->setTextureName("DynamicTrans");
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tex->setTextureFiltering( Ogre::TFO_ANISOTROPIC );
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material->load();
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}
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}
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//plane Z, upvector Y, mOffset z : x-y plane, wheel up/down
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//plane Y, upvector X, mOffset y : y-z plane, wheel left/right
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//plane X, upvector Y, mOffset x : x-z plane, wheel closer/further
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std::pair<Ogre::Vector3, Ogre::Vector3> planeAxis()
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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QString wheelDir = userSettings.setting("debug/mouse-wheel", QString("Closer/Further"));
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if(wheelDir == "Up/Down")
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return std::make_pair(Ogre::Vector3::UNIT_Z, Ogre::Vector3::UNIT_Y);
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else if(wheelDir == "Left/Right")
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return std::make_pair(Ogre::Vector3::UNIT_Y, Ogre::Vector3::UNIT_X);
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else
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return std::make_pair(Ogre::Vector3::UNIT_X, Ogre::Vector3::UNIT_Y);
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}
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}
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namespace CSVRender
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{
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// mouse picking
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// FIXME: need to virtualise mouse buttons
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//
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// State machine:
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//
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// [default] mousePressEvent->check if the mouse is pointing at an object
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// if yes, create collision planes then go to [grab]
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// else check for terrain
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//
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// [grab] mouseReleaseEvent->if same button and new obj, go to [edit]
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// mouseMoveEvent->if same button, go to [drag]
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// other mouse events or buttons, go back to [default] (i.e. like 'cancel')
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//
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// [drag] mouseReleaseEvent->if same button, place the object at the new
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// location, update the document then go to [edit]
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// mouseMoveEvent->update position to the user based on ray to the collision
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// planes and render the object at the new location, but do not update
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// the document yet
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//
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// [edit] TODO, probably fine positional adjustments or rotations; clone/delete?
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//
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//
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// press press (obj)
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// [default] --------> [grab] <-------------------- [edit]
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// ^ (obj) | | ------> [drag] -----> ^
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// | | | move ^ | release |
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// | | | | | |
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// | | | +-+ |
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// | | | move |
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// +----------------+ +--------------------------+
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// release release
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// (same obj) (new obj)
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//
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//
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MouseState::MouseState(WorldspaceWidget *parent)
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: mParent(parent), mPhysics(parent->getPhysics()), mSceneManager(parent->getSceneManager())
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, mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0)
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, mGrabbedSceneNode(""), mOrigObjPos(Ogre::Vector3()), mOrigMousePos(Ogre::Vector3())
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, mCurrentMousePos(Ogre::Vector3()), mOffset(0.0f)
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{
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initDebug();
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mMouseEventTimer = new QElapsedTimer();
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mMouseEventTimer->invalidate();
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std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
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mPlane = new Ogre::Plane(planeRes.first, 0);
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Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().createPlane("mouse",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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*mPlane,
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300000,300000, // FIXME: use far clip dist?
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1,1, // segments
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true, // normals
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1, // numTexCoordSets
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1,1, // uTile, vTile
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planeRes.second // upVector
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);
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}
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MouseState::~MouseState ()
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{
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delete mMouseEventTimer;
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// For debugging only
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std::map<std::string, std::vector<std::string> >::iterator iter = mSelectedEntities.begin();
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for(;iter != mSelectedEntities.end(); ++iter)
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{
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removeHitPoint(mSceneManager, iter->first);
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if(mSceneManager->hasSceneNode(iter->first))
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{
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Ogre::SceneNode *scene = mSceneManager->getSceneNode(iter->first);
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if(scene)
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{
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scene->removeAndDestroyAllChildren();
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mSceneManager->destroySceneNode(iter->first);
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}
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}
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}
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delete mPlane;
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}
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void MouseState::mouseMoveEvent (QMouseEvent *event)
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{
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switch(mMouseState)
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{
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case Mouse_Grab:
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{
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// check if min elapsed time to stop false detection of drag
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if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(100)) // ms
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break;
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mMouseEventTimer->invalidate();
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mMouseState = Mouse_Drag;
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/* FALL_THROUGH */
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}
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case Mouse_Drag:
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{
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if(event->pos() != mOldPos) // TODO: maybe don't update less than a quantum?
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{
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mOldPos = event->pos();
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// ray test against the plane to provide feedback to the user the
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// relative movement of the object on the x-y plane
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
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if(planeResult.first)
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{
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if(mGrabbedSceneNode != "")
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{
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std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
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Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
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//pos.z += mOffset;
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mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+planeResult.second-mOrigMousePos);
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mCurrentMousePos = planeResult.second;
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mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+planeResult.second-mOrigMousePos);
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updateSceneWidgets();
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}
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}
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}
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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break; // error event, ignore
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}
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/* NO_DEFAULT_CASE */
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}
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}
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void MouseState::mousePressEvent (QMouseEvent *event)
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{
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switch(mMouseState)
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{
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case Mouse_Grab:
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case Mouse_Drag:
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{
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if(0 /*event->buttons() & ~Qt::RightButton*/)
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{
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// cancel operation & return the object to the original position
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placeObject(mGrabbedSceneNode, mOrigObjPos);
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mMouseState = Mouse_Default;
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// reset states
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mCurrentMousePos = Ogre::Vector3();
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mOrigMousePos = Ogre::Vector3();
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mOrigObjPos = Ogre::Vector3();
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mGrabbedSceneNode = "";
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mCurrentObj = "";
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mOldPos = QPoint(0, 0);
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mMouseEventTimer->invalidate();
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mOffset = 0.0f;
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}
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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if(event->buttons() & Qt::RightButton)
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{
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std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
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if(result.first == "")
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break;
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mGrabbedSceneNode = result.first;
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// ray test agaist the plane to get a starting position of the
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// mouse in relation to the object position
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//mPlane->redefine(Ogre::Vector3::UNIT_Z, result.second);
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std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
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mPlane->redefine(planeRes.first, result.second);
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
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if(planeResult.first)
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{
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mOrigMousePos = planeResult.second;
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mCurrentMousePos = planeResult.second;
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mOffset = 0.0f;
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}
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mOrigObjPos = mSceneManager->getSceneNode(mGrabbedSceneNode)->getPosition();
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mMouseEventTimer->start();
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mMouseState = Mouse_Grab;
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}
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break;
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}
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/* NO_DEFAULT_CASE */
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}
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}
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void MouseState::mouseReleaseEvent (QMouseEvent *event)
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{
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switch(mMouseState)
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{
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case Mouse_Grab:
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{
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std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
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if(result.first != "")
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{
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if(result.first == mCurrentObj)
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{
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// unselect object
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mMouseState = Mouse_Default;
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mCurrentObj = "";
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}
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else
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{
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// select object
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mMouseState = Mouse_Edit;
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mCurrentObj = result.first;
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// print some debug info
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if(isDebug())
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{
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std::string referenceId = mPhysics->sceneNodeToRefId(result.first);
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std::cout << "ReferenceId: " << referenceId << std::endl;
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const CSMWorld::RefCollection& references = mParent->mDocument.getData().getReferences();
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int index = references.searchId(referenceId);
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if (index != -1)
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{
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int columnIndex =
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references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
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std::cout << " index: " + QString::number(index).toStdString()
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+", column index: " + QString::number(columnIndex).toStdString()
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<< std::endl;
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}
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}
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}
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// update highlighting the current object
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if(isDebug())
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updateSelectionHighlight(result.first, result.second);
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}
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break;
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}
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case Mouse_Drag:
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{
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// final placement
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
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if(planeResult.first)
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{
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if(mGrabbedSceneNode != "")
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{
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std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
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//mOrigObjPos.z += mOffset;
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Ogre::Vector3 pos = mOrigObjPos+planeRes.first*mOffset+planeResult.second-mOrigMousePos;
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placeObject(mGrabbedSceneNode, pos);
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//mCurrentObj = mGrabbedSceneNode; // FIXME
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mCurrentObj = ""; // whether the object is selected
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// reset states
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mCurrentMousePos = Ogre::Vector3(); // mouse pos to use in wheel event
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mOrigMousePos = Ogre::Vector3(); // starting pos of mouse in world space
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mOrigObjPos = Ogre::Vector3(); // starting pos of object in world space
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mGrabbedSceneNode = ""; // id of the object
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mOffset = 0.0f; // used for z-axis movement
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mOldPos = QPoint(0, 0); // to calculate relative movement of mouse
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// on screen
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// FIXME: update document
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// FIXME: highlight current object?
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mMouseState = Mouse_Edit;
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}
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}
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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// probably terrain, check
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std::pair<std::string, Ogre::Vector3> result = terrainUnderCursor(event->x(), event->y());
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if(result.first != "")
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{
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if(isDebug())
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{
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std::cout << "terrain: " << result.first << std::endl;
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std::cout << " hit pos "+ QString::number(result.second.x).toStdString()
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+ ", " + QString::number(result.second.y).toStdString()
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+ ", " + QString::number(result.second.z).toStdString() << std::endl;
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}
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}
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break;
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}
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/* NO_DEFAULT_CASE */
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}
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mMouseEventTimer->invalidate();
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}
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void MouseState::mouseDoubleClickEvent (QMouseEvent *event)
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{
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if(0 && isDebug()) // disable
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{
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// FIXME: OEngine::PhysicEngine creates only one child scene node for the
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// debug drawer. Hence only the first subview that creates the debug drawer
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// can view the debug lines. Will need to keep a map in OEngine if multiple
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// subviews are to be supported.
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mPhysics->addSceneManager(mSceneManager, mParent);
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mPhysics->toggleDebugRendering(mSceneManager);
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mParent->flagAsModified();
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}
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}
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bool MouseState::wheelEvent (QWheelEvent *event)
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{
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switch(mMouseState)
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{
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case Mouse_Grab:
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mMouseState = Mouse_Drag;
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/* FALL_THROUGH */
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case Mouse_Drag:
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{
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// move the object along the z axis during Mouse_Drag or Mouse_Grab
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if (event->delta())
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{
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// seems positive is up and negative is down
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mOffset += (event->delta()/1); // FIXME: arbitrary number, make config option?
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std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
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Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
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//pos.z += mOffset;
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mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+mCurrentMousePos-mOrigMousePos);
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mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+mCurrentMousePos-mOrigMousePos);
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updateSceneWidgets();
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}
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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return false;
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}
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/* NO_DEFAULT_CASE */
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}
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return true;
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}
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std::pair<bool, Ogre::Vector3> MouseState::mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane)
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{
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// using a really small value seems to mess up with the projections
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float nearClipDistance = getCamera()->getNearClipDistance(); // save existing
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getCamera()->setNearClipDistance(10.0f); // arbitrary number
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Ogre::Ray mouseRay = getCamera()->getCameraToViewportRay(
|
||||
(float) pos.x() / getViewport()->getActualWidth(),
|
||||
(float) pos.y() / getViewport()->getActualHeight());
|
||||
getCamera()->setNearClipDistance(nearClipDistance); // restore
|
||||
std::pair<bool, float> planeResult = mouseRay.intersects(plane);
|
||||
|
||||
if(planeResult.first)
|
||||
return std::make_pair(true, mouseRay.getPoint(planeResult.second));
|
||||
else
|
||||
return std::make_pair(false, Ogre::Vector3()); // should only happen if the plane is too small
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> MouseState::terrainUnderCursor(const int mouseX, const int mouseY)
|
||||
{
|
||||
if(!getViewport())
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
|
||||
float x = (float) mouseX / getViewport()->getActualWidth();
|
||||
float y = (float) mouseY / getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// FIXME: is there a better way to distinguish terrain from objects?
|
||||
QString name = QString(result.first.c_str());
|
||||
if(name.contains(QRegExp("^HeightField")))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> MouseState::objectUnderCursor(const int mouseX, const int mouseY)
|
||||
{
|
||||
if(!getViewport())
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
|
||||
float x = (float) mouseX / getViewport()->getActualWidth();
|
||||
float y = (float) mouseY / getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// NOTE: anything not terrain is assumed to be an object
|
||||
QString name = QString(result.first.c_str());
|
||||
if(!name.contains(QRegExp("^HeightField")))
|
||||
{
|
||||
uint32_t visibilityMask = getViewport()->getVisibilityMask();
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
if(!ignoreObjects && mSceneManager->hasSceneNode(result.first))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
}
|
||||
|
||||
// FIXME: for debugging only
|
||||
void MouseState::updateSelectionHighlight(const std::string sceneNode, const Ogre::Vector3 &position)
|
||||
{
|
||||
uint32_t visibilityMask = getViewport()->getVisibilityMask();
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
if(ignoreObjects || !mSceneManager->hasSceneNode(sceneNode) || !isDebug())
|
||||
return;
|
||||
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
bool debugCursor = userSettings.setting(
|
||||
"debug/mouse-position", QString("false")) == "true" ? true : false;
|
||||
|
||||
//TODO: Try http://www.ogre3d.org/tikiwiki/Create+outline+around+a+character
|
||||
Ogre::SceneNode *scene = mSceneManager->getSceneNode(sceneNode);
|
||||
std::map<std::string, std::vector<std::string> >::iterator iter =
|
||||
mSelectedEntities.find(sceneNode);
|
||||
if(iter != mSelectedEntities.end()) // currently selected
|
||||
{
|
||||
std::vector<std::string> clonedEntities = mSelectedEntities[sceneNode];
|
||||
while(!clonedEntities.empty())
|
||||
{
|
||||
if(mSceneManager->hasEntity(clonedEntities.back()))
|
||||
{
|
||||
scene->detachObject(clonedEntities.back());
|
||||
mSceneManager->destroyEntity(clonedEntities.back());
|
||||
}
|
||||
clonedEntities.pop_back();
|
||||
}
|
||||
mSelectedEntities.erase(iter);
|
||||
|
||||
if(debugCursor)
|
||||
removeHitPoint(mSceneManager, sceneNode);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<std::string> clonedEntities;
|
||||
Ogre::SceneNode::ObjectIterator iter = scene->getAttachedObjectIterator();
|
||||
iter.begin();
|
||||
while(iter.hasMoreElements())
|
||||
{
|
||||
Ogre::MovableObject * element = iter.getNext();
|
||||
if(!element)
|
||||
break;
|
||||
|
||||
if(element->getMovableType() != "Entity")
|
||||
continue;
|
||||
|
||||
Ogre::Entity * entity = dynamic_cast<Ogre::Entity *>(element);
|
||||
if(mSceneManager->hasEntity(entity->getName()+"cover"))
|
||||
{
|
||||
// FIXME: this shouldn't really happen... but does :(
|
||||
scene->detachObject(entity->getName()+"cover");
|
||||
mSceneManager->destroyEntity(entity->getName()+"cover");
|
||||
}
|
||||
Ogre::Entity * clone = entity->clone(entity->getName()+"cover");
|
||||
|
||||
Ogre::MaterialPtr mat =
|
||||
Ogre::MaterialManager::getSingleton().getByName("TransMaterial");
|
||||
if(!mat.isNull())
|
||||
{
|
||||
clone->setMaterial(mat);
|
||||
scene->attachObject(clone);
|
||||
clonedEntities.push_back(entity->getName()+"cover");
|
||||
}
|
||||
}
|
||||
mSelectedEntities[sceneNode] = clonedEntities;
|
||||
|
||||
if(debugCursor)
|
||||
showHitPoint(mSceneManager, sceneNode, position);
|
||||
}
|
||||
mParent->flagAsModified();
|
||||
}
|
||||
|
||||
void MouseState::placeObject(const std::string sceneNode, const Ogre::Vector3 &pos)
|
||||
{
|
||||
mSceneManager->getSceneNode(sceneNode)->setPosition(pos);
|
||||
|
||||
// update physics
|
||||
std::string refId = mPhysics->sceneNodeToRefId(sceneNode);
|
||||
const CSMWorld::CellRef& cellref = mParent->mDocument.getData().getReferences().getRecord (refId).get();
|
||||
Ogre::Quaternion xr (Ogre::Radian (-cellref.mPos.rot[0]), Ogre::Vector3::UNIT_X);
|
||||
Ogre::Quaternion yr (Ogre::Radian (-cellref.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
|
||||
Ogre::Quaternion zr (Ogre::Radian (-cellref.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
|
||||
|
||||
// FIXME: adjustRigidBody() seems to lose objects, work around by deleting and recreating objects
|
||||
//mPhysics->moveObject(sceneNode, pos, xr*yr*zr);
|
||||
mPhysics->replaceObject(sceneNode, refId, cellref.mScale, pos, xr*yr*zr);
|
||||
|
||||
// update all SceneWidgets and their SceneManagers
|
||||
updateSceneWidgets();
|
||||
}
|
||||
|
||||
void MouseState::updateSceneWidgets()
|
||||
{
|
||||
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets = mPhysics->sceneWidgets();
|
||||
|
||||
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *>::iterator iter = sceneWidgets.begin();
|
||||
for(; iter != sceneWidgets.end(); ++iter)
|
||||
{
|
||||
(*iter).second->updateScene();
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::Camera *MouseState::getCamera()
|
||||
{
|
||||
return mParent->getCamera();
|
||||
}
|
||||
|
||||
Ogre::Viewport *MouseState::getViewport()
|
||||
{
|
||||
return mParent->getCamera()->getViewport();
|
||||
}
|
||||
|
||||
bool MouseState::isDebug()
|
||||
{
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
|
||||
return userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false;
|
||||
}
|
||||
}
|
@ -0,0 +1,82 @@
|
||||
#ifndef OPENCS_VIEW_MOUSESTATE_H
|
||||
#define OPENCS_VIEW_MOUSESTATE_H
|
||||
|
||||
#include <map>
|
||||
#include <QPoint>
|
||||
#include <OgreVector3.h>
|
||||
|
||||
class QElapsedTimer;
|
||||
class QMouseEvent;
|
||||
class QWheelEvent;
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Plane;
|
||||
class SceneManager;
|
||||
class Camera;
|
||||
class Viewport;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class PhysicsSystem;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
class WorldspaceWidget;
|
||||
|
||||
class MouseState
|
||||
{
|
||||
enum MouseStates
|
||||
{
|
||||
Mouse_Grab,
|
||||
Mouse_Drag,
|
||||
Mouse_Edit,
|
||||
Mouse_Default
|
||||
};
|
||||
MouseStates mMouseState;
|
||||
|
||||
WorldspaceWidget *mParent;
|
||||
CSVWorld::PhysicsSystem *mPhysics; // local copy
|
||||
Ogre::SceneManager *mSceneManager; // local copy
|
||||
|
||||
QPoint mOldPos;
|
||||
std::string mCurrentObj;
|
||||
std::string mGrabbedSceneNode;
|
||||
QElapsedTimer *mMouseEventTimer;
|
||||
Ogre::Plane *mPlane;
|
||||
Ogre::Vector3 mOrigObjPos;
|
||||
Ogre::Vector3 mOrigMousePos;
|
||||
Ogre::Vector3 mCurrentMousePos;
|
||||
float mOffset;
|
||||
|
||||
std::map<std::string, std::vector<std::string> > mSelectedEntities;
|
||||
|
||||
public:
|
||||
|
||||
MouseState(WorldspaceWidget *parent);
|
||||
~MouseState();
|
||||
|
||||
void mouseMoveEvent (QMouseEvent *event);
|
||||
void mousePressEvent (QMouseEvent *event);
|
||||
void mouseReleaseEvent (QMouseEvent *event);
|
||||
void mouseDoubleClickEvent (QMouseEvent *event);
|
||||
bool wheelEvent (QWheelEvent *event);
|
||||
|
||||
private:
|
||||
|
||||
std::pair<bool, Ogre::Vector3> mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane);
|
||||
void placeObject(const std::string sceneNode, const Ogre::Vector3 &pos);
|
||||
std::pair<std::string, Ogre::Vector3> terrainUnderCursor(const int mouseX, const int mouseY);
|
||||
std::pair<std::string, Ogre::Vector3> objectUnderCursor(const int mouseX, const int mouseY);
|
||||
void updateSelectionHighlight(const std::string sceneNode, const Ogre::Vector3 &position);
|
||||
void updateSceneWidgets();
|
||||
bool isDebug();
|
||||
|
||||
Ogre::Camera *getCamera(); // friend access
|
||||
Ogre::Viewport *getViewport(); // friend access
|
||||
};
|
||||
}
|
||||
|
||||
#endif // OPENCS_VIEW_MOUSESTATE_H
|
Loading…
Reference in New Issue