Minor fix for behaviour with non-existing LightManager

c++11
scrawl 10 years ago
parent 314c1161ae
commit 8b768f4377

@ -244,7 +244,10 @@ namespace SceneUtil
}
}
if (!mLightManager)
{
traverse(node, nv);
return;
}
}
mLightManager->prepareForCamera(cv->getCurrentCamera());

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