Merge branch 'master' into gui

actorid
scrawl 13 years ago
commit 8c458fc5ce

@ -248,4 +248,12 @@ namespace MWClass
return info;
}
std::string Armor::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->enchant;
}
}

@ -55,6 +55,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

@ -201,4 +201,12 @@ namespace MWClass
return info;
}
std::string Clothing::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
ptr.get<ESM::Clothing>();
return ref->base->enchant;
}
}

@ -49,6 +49,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

@ -339,4 +339,12 @@ namespace MWClass
return info;
}
std::string Weapon::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
return ref->base->enchant;
}
}

@ -55,6 +55,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

@ -883,4 +883,11 @@ namespace MWDialogue
}
return factionID;
}
void DialogueManager::goodbye()
{
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->goodbye();
}
}

@ -56,6 +56,8 @@ namespace MWDialogue
void askQuestion(std::string question,int choice);
void goodbye();
///get the faction of the actor you are talking with
std::string getFaction();

@ -39,6 +39,7 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager)
, mEnabled(true)
{
// Centre dialog
center();
@ -64,6 +65,7 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
MyGUI::ButtonPtr byeButton;
getWidget(byeButton, "ByeButton");
byeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
byeButton->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGoodbye")->str);
getWidget(pDispositionBar, "Disposition");
getWidget(pDispositionText,"DispositionText");
@ -81,6 +83,10 @@ void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
size_t cursorPosition = t->getCursorPosition(lastPressed);
MyGUI::UString color = history->getColorAtPos(cursorPosition);
if (!mEnabled && color == "#572D21")
MWBase::Environment::get().getDialogueManager()->goodbyeSelected();
if(color != "#B29154")
{
UString key = history->getColorTextAt(cursorPosition);
@ -119,11 +125,15 @@ void DialogueWindow::onByeClicked(MyGUI::Widget* _sender)
void DialogueWindow::onSelectTopic(std::string topic)
{
if (!mEnabled) return;
MWBase::Environment::get().getDialogueManager()->keywordSelected(lower_string(topic));
}
void DialogueWindow::startDialogue(std::string npcName)
{
mEnabled = true;
topicsList->setEnabled(true);
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(npcName);
adjustWindowCaption();
}
@ -224,3 +234,10 @@ void DialogueWindow::updateOptions()
pDispositionText->eraseText(0,pDispositionText->getTextLength());
pDispositionText->addText("#B29154"+std::string("40/100")+"#B29154");
}
void DialogueWindow::goodbye()
{
history->addDialogText("\n#572D21" + MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGoodbye")->str);
topicsList->setEnabled(false);
mEnabled = false;
}

@ -45,6 +45,7 @@ namespace MWGui
void addText(std::string text);
void addTitle(std::string text);
void askQuestion(std::string question);
void goodbye();
protected:
void onSelectTopic(std::string topic);
@ -60,6 +61,8 @@ namespace MWGui
*/
std::string parseText(std::string text);
bool mEnabled;
DialogueHistory* history;
Widgets::MWList* topicsList;
MyGUI::ProgressPtr pDispositionBar;

@ -115,6 +115,16 @@ namespace MWScript
}
};
class OpGoodbye : public Interpreter::Opcode0
{
public:
virtual void execute(Interpreter::Runtime& runtime)
{
MWBase::Environment::get().getDialogueManager()->goodbye();
}
};
const int opcodeJournal = 0x2000133;
const int opcodeSetJournalIndex = 0x2000134;
const int opcodeGetJournalIndex = 0x2000135;
@ -122,6 +132,7 @@ namespace MWScript
const int opcodeChoice = 0x2000a;
const int opcodeForceGreeting = 0x200014f;
const int opcodeForceGreetingExplicit = 0x2000150;
const int opcodeGoodbye = 0x2000152;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -133,6 +144,7 @@ namespace MWScript
extensions.registerInstruction("forcegreeting","",opcodeForceGreeting);
extensions.registerInstruction("forcegreeting","",opcodeForceGreeting,
opcodeForceGreetingExplicit);
extensions.registerInstruction("goodbye", "", opcodeGoodbye);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -144,6 +156,7 @@ namespace MWScript
interpreter.installSegment3 (opcodeChoice,new OpChoice);
interpreter.installSegment5 (opcodeForceGreeting, new OpForceGreeting<ImplicitRef>);
interpreter.installSegment5 (opcodeForceGreetingExplicit, new OpForceGreeting<ExplicitRef>);
interpreter.installSegment5 (opcodeGoodbye, new OpGoodbye);
}
}

@ -145,4 +145,5 @@ op 0x200014e: ModDisposition, explicit reference
op 0x200014f: ForceGreeting
op 0x2000150: ForceGreeting, explicit reference
op 0x2000151: ToggleFullHelp
opcodes 0x2000152-0x3ffffff unused
op 0x2000152: Goodbye
opcodes 0x2000153-0x3ffffff unused

@ -181,4 +181,9 @@ namespace MWWorld
{
return false;
}
std::string Class::getEnchantment (const Ptr& ptr) const
{
return "";
}
}

@ -136,7 +136,7 @@ namespace MWWorld
///< Set or unset a stance.
virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
////< Check if a stance is active or not.
///< Check if a stance is active or not.
virtual float getSpeed (const Ptr& ptr) const;
///< Return movement speed.
@ -179,6 +179,10 @@ namespace MWWorld
virtual std::string getDownSoundId (const Ptr& ptr) const;
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
/// (default implementation: return empty string)
};
}

@ -9,6 +9,7 @@
#include "manualref.hpp"
#include "refdata.hpp"
#include "class.hpp"
namespace
{
@ -44,11 +45,43 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
return ContainerStoreIterator (this);
}
bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2) const
{
/// \todo add current weapon/armor health, remaining lockpick/repair uses, current enchantment charge here as soon as they are implemented
if ( ptr1.mCellRef->refID == ptr2.mCellRef->refID
&& MWWorld::Class::get(ptr1).getScript(ptr1) == "" // item with a script never stacks
&& ptr1.mCellRef->owner == ptr2.mCellRef->owner
&& ptr1.mCellRef->soul == ptr2.mCellRef->soul
&& ptr1.mCellRef->charge == ptr2.mCellRef->charge)
return true;
return false;
}
void MWWorld::ContainerStore::add (const Ptr& ptr)
{
/// \todo implement item stacking
int type = getType(ptr);
// determine whether to stack or not
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (stacks(*iter, ptr))
{
// stack
iter->getRefData().setCount( iter->getRefData().getCount() + ptr.getRefData().getCount() );
flagAsModified();
return;
}
}
switch (getType (ptr))
// if we got here, this means no stacking
addImpl(ptr);
}
void MWWorld::ContainerStore::addImpl (const Ptr& ptr)
{
switch (getType(ptr))
{
case Type_Potion: potions.list.push_back (*ptr.get<ESM::Potion>()); break;
case Type_Apparatus: appas.list.push_back (*ptr.get<ESM::Apparatus>()); break;

@ -67,13 +67,23 @@ namespace MWWorld
ContainerStoreIterator end();
void add (const Ptr& ptr);
///< Add the item pointed to by \a ptr to this container.
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
///
/// \note The item pointed to is not required to exist beyond this function call.
///
/// \attention Do not add items to an existing stack by increasing the count instead of
/// calling this function!
protected:
void addImpl (const Ptr& ptr);
///< Add the item to this container (no stacking)
virtual bool stacks (const Ptr& ptr1, const Ptr& ptr2) const;
///< @return true if the two specified objects can stack with each other
/// @note ptr1 is the item that is already in this container
public:
void fill (const ESM::InventoryList& items, const ESMS::ESMStore& store);
///< Insert items into *this.

@ -59,17 +59,38 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
if (iterator.getContainerStore()!=this)
throw std::runtime_error ("attempt to equip an item that is not in the inventory");
std::pair<std::vector<int>, bool> slots;
if (iterator!=end())
{
std::pair<std::vector<int>, bool> slots = Class::get (*iterator).getEquipmentSlots (*iterator);
slots = Class::get (*iterator).getEquipmentSlots (*iterator);
if (std::find (slots.first.begin(), slots.first.end(), slot)==slots.first.end())
throw std::runtime_error ("invalid slot");
}
/// \todo restack item previously in this slot (if required)
// restack item previously in this slot (if required)
if (mSlots[slot] != end())
{
for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
{
if (stacks(*iter, *mSlots[slot]))
{
iter->getRefData().setCount( iter->getRefData().getCount() + mSlots[slot]->getRefData().getCount() );
mSlots[slot]->getRefData().setCount(0);
break;
}
}
}
/// \todo unstack item pointed to by iterator if required)
// unstack item pointed to by iterator if required
if (iterator!=end() && !slots.second && iterator->getRefData().getCount() > 1) // if slots.second is true, item can stay stacked when equipped
{
// add the item again with a count of count-1, then set the count of the original (that will be equipped) to 1
int count = iterator->getRefData().getCount();
iterator->getRefData().setCount(count-1);
addImpl(*iterator);
iterator->getRefData().setCount(1);
}
mSlots[slot] = iterator;
@ -147,7 +168,18 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
}
}
/// \todo unstack, if reqquired (itemsSlots.second)
if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
{
// unstack item pointed to by iterator if required
if (iter->getRefData().getCount() > 1)
{
// add the item again with a count of count-1, then set the count of the original (that will be equipped) to 1
int count = iter->getRefData().getCount();
iter->getRefData().setCount(count-1);
addImpl(*iter);
iter->getRefData().setCount(1);
}
}
slots[*iter2] = iter;
break;
@ -168,3 +200,20 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
flagAsModified();
}
}
bool MWWorld::InventoryStore::stacks(const Ptr& ptr1, const Ptr& ptr2) const
{
bool canStack = MWWorld::ContainerStore::stacks(ptr1, ptr2);
if (!canStack)
return false;
// don't stack if the item being checked against is currently equipped.
for (TSlots::const_iterator iter (mSlots.begin());
iter!=mSlots.end(); ++iter)
{
if (ptr1 == **iter)
return false;
}
return true;
}

@ -64,6 +64,13 @@ namespace MWWorld
void autoEquip (const MWMechanics::NpcStats& stats);
///< Auto equip items according to stats and item value.
protected:
virtual bool stacks (const Ptr& ptr1, const Ptr& ptr2) const;
///< @return true if the two specified objects can stack with each other
/// @note ptr1 is the item that is already in this container
};
}

@ -28,10 +28,10 @@ ConfigurationManager::ConfigurationManager()
{
setupTokensMapping();
mPluginsCfgPath = mFixedPath.getGlobalPath() / pluginsCfgFile;
mPluginsCfgPath = mFixedPath.getLocalPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
mPluginsCfgPath = mFixedPath.getLocalPath() / pluginsCfgFile;
mPluginsCfgPath = mFixedPath.getGlobalPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
std::cerr << "Failed to find " << pluginsCfgFile << " file!" << std::endl;

Loading…
Cancel
Save