* Synchronization of "cast on strike" enchantments
* Synchronization of player reputations
* Reworked attack synchronization now accounts for "cast on strike" enchantments, knockdowns and projectile speeds
* Reworked container synchronization that relies on server approval of every container change
* Reworked object synchronization that relies on server approval of every action on objects and tracks whether actions originated from regular gameplay, the console or from ingame scripts
* Reworked time synchronization that preserves ingame date and does not allow for any unilateral clientside time changes