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[Documentation] Update changelog with attack synchronization details
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* Synchronization of weather
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* Synchronization of world map exploration
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* Synchronization of spells cast through items
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* Synchronization of "cast on strike" enchantments
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* Synchronization of player reputations
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* Reworked attack synchronization now accounts for "cast on strike" enchantments, knockdowns and projectile speeds
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* Reworked container synchronization that relies on server approval of every container change
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* Reworked object synchronization that relies on server approval of every action on objects and tracks whether actions originated from regular gameplay, the console or from ingame scripts
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* Reworked time synchronization that preserves ingame date and does not allow for any unilateral clientside time changes
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