TargetAttribute=0x2,// Affects a specific attribute, which is specified elsewhere in the effect structure.
NoDuration=0x4,// Has no duration. Only runs effect once on cast.
NoMagnitude=0x8,// Has no magnitude.
Negative=0x10,// Counts as a negative effect. Interpreted as useful for attack, and is treated as a bad effect in alchemy.
Harmful=0x10,// Counts as a negative effect. Interpreted as useful for attack, and is treated as a bad effect in alchemy.
ContinuousVfx=0x20,// The effect's hit particle VFX repeats for the full duration of the spell, rather than occuring once on hit.
CastSelf=0x40,// Allows range - cast on self.
CastTouch=0x80,// Allows range - cast on touch.
@ -25,7 +25,12 @@ struct MagicEffect
UncappedDamage=0x1000,// Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second.
NonRecastable=0x4000,// Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
Unreflectable=0x10000,// Cannot be reflected, the effect always lands normally.
CasterLinked=0x20000// Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
CasterLinked=0x20000,// Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
SpellMaking=0x0200,
Enchanting=0x0400,
Negative=0x0800// A harmful effect. Will determine whether
// eg. NPCs regard this spell as an attack. (same as 0x10?)