forked from mirror/openmw-tes3mp
Merge branch 'master' of https://github.com/OpenMW/openmw
This commit is contained in:
commit
8dc20712de
4 changed files with 26 additions and 24 deletions
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@ -71,6 +71,14 @@ namespace CSMWorld
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record.load (reader);
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if (index==-1)
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{
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std::string newId = IdAccessorT().getId(record);
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int newIndex = this->searchId(newId);
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if (newIndex != -1 && id != newId)
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index = newIndex;
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}
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load (record, base, index);
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}
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}
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@ -6,18 +6,20 @@
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void CSMWorld::ResourcesManager::addResources (const Resources& resources)
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{
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mResources.insert (std::make_pair (resources.getType(), resources));
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mResources.insert (std::make_pair (UniversalId::getParentType (resources.getType()),
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resources));
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}
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void CSMWorld::ResourcesManager::listResources()
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{
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static const char * const sMeshTypes[] = { "nif", 0 };
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addResources (Resources ("meshes", UniversalId::Type_Meshes, sMeshTypes));
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addResources (Resources ("icons", UniversalId::Type_Icons));
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addResources (Resources ("music", UniversalId::Type_Musics));
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addResources (Resources ("sound", UniversalId::Type_SoundsRes));
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addResources (Resources ("textures", UniversalId::Type_Textures));
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addResources (Resources ("videos", UniversalId::Type_Videos));
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addResources (Resources ("meshes", UniversalId::Type_Mesh, sMeshTypes));
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addResources (Resources ("icons", UniversalId::Type_Icon));
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addResources (Resources ("music", UniversalId::Type_Music));
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addResources (Resources ("sound", UniversalId::Type_SoundRes));
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addResources (Resources ("textures", UniversalId::Type_Texture));
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addResources (Resources ("videos", UniversalId::Type_Video));
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}
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const CSMWorld::Resources& CSMWorld::ResourcesManager::get (UniversalId::Type type) const
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@ -25,6 +25,8 @@ namespace MWMechanics
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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"fDiseaseXferChance")->getFloat();
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MagicEffects& actorEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
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Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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@ -33,26 +35,16 @@ namespace MWMechanics
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if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
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continue;
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bool hasCorprusEffect = false;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
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{
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hasCorprusEffect = true;
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break;
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}
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}
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float resist = 0.f;
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if (hasCorprusEffect)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
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if (spells.hasCorprusEffect(spell))
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resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
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- actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
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else if (spell->mData.mType == ESM::Spell::ST_Disease)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
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resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
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- actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
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else if (spell->mData.mType == ESM::Spell::ST_Blight)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
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resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
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- actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
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else
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continue;
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@ -74,7 +74,7 @@ namespace MWMechanics
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TIterator end() const;
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bool hasSpell(const std::string& spell) { return mSpells.find(Misc::StringUtils::lowerCase(spell)) != mSpells.end(); }
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bool hasSpell(const std::string& spell) const { return mSpells.find(Misc::StringUtils::lowerCase(spell)) != mSpells.end(); }
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void add (const std::string& spell);
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///< Adding a spell that is already listed in *this is a no-op.
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