Merge branch 'master' of git://github.com/zinnschlag/openmw into globalmap

This commit is contained in:
scrawl 2012-11-16 22:28:00 +01:00
commit 8ef3edd416
26 changed files with 872 additions and 204 deletions

View file

@ -63,7 +63,7 @@ add_openmw_dir (mwclass
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells
activespells npcstats aipackage aisequence alchemy
activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow aiescort aiactivate
)
add_openmw_dir (mwbase

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@ -356,7 +356,7 @@ void OMW::Engine::go()
// Create dialog system
mEnvironment.setJournal (new MWDialogue::Journal);
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions));
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts));
// Sets up the input system
mEnvironment.setInputManager (new MWInput::InputManager (*mOgre,

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@ -75,11 +75,11 @@ namespace
namespace MWDialogue
{
DialogueManager::DialogueManager (const Compiler::Extensions& extensions) :
DialogueManager::DialogueManager (const Compiler::Extensions& extensions, bool scriptVerbose) :
mCompilerContext (MWScript::CompilerContext::Type_Dialgoue),
mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
, mTemporaryDispositionChange(0.f)
, mPermanentDispositionChange(0.f)
, mPermanentDispositionChange(0.f), mScriptVerbose (scriptVerbose)
{
mChoice = -1;
mIsInChoice = false;
@ -174,6 +174,8 @@ namespace MWDialogue
bool DialogueManager::compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code)
{
bool success = true;
try
{
mErrorHandler.reset();
@ -195,23 +197,33 @@ namespace MWDialogue
Compiler::ScriptParser parser(mErrorHandler,mCompilerContext, locals, false);
scanner.scan (parser);
if(mErrorHandler.isGood())
{
parser.getCode(code);
return true;
}
return false;
if (!mErrorHandler.isGood())
success = false;
if (success)
parser.getCode (code);
}
catch (const Compiler::SourceException& /* error */)
{
// error has already been reported via error handler
success = false;
}
catch (const std::exception& error)
{
printError (std::string ("An exception has been thrown: ") + error.what());
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what() << std::endl;
success = false;
}
return false;
if (!success && mScriptVerbose)
{
std::cerr
<< "compiling failed (dialogue script)" << std::endl
<< cmd
<< std::endl << std::endl;
}
return success;
}
void DialogueManager::executeScript (const std::string& script)
@ -228,7 +240,7 @@ namespace MWDialogue
}
catch (const std::exception& error)
{
printError (std::string ("An exception has been thrown: ") + error.what());
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what();
}
}
}

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@ -35,6 +35,7 @@ namespace MWDialogue
float mTemporaryDispositionChange;
float mPermanentDispositionChange;
bool mScriptVerbose;
void parseText (const std::string& text);
@ -47,7 +48,7 @@ namespace MWDialogue
public:
DialogueManager (const Compiler::Extensions& extensions);
DialogueManager (const Compiler::Extensions& extensions, bool scriptVerbose);
virtual void startDialogue (const MWWorld::Ptr& actor);

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@ -338,6 +338,58 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
return MWWorld::Class::get (player).getNpcStats (player).getReputation();
case SelectWrapper::Function_Weather:
return MWBase::Environment::get().getWorld()->getCurrentWeather();
case SelectWrapper::Function_Reputation:
return MWWorld::Class::get (mActor).getNpcStats (mActor).getReputation();
case SelectWrapper::Function_FactionRankDiff:
{
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return 0;
std::pair<std::string, int> faction =
*MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin();
int rank = getFactionRank (player, faction.first);
return rank-faction.second;
}
case SelectWrapper::Function_WerewolfKills:
return MWWorld::Class::get (player).getNpcStats (player).getWerewolfKills();
case SelectWrapper::Function_RankLow:
case SelectWrapper::Function_RankHigh:
{
bool low = select.getFunction()==SelectWrapper::Function_RankLow;
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return 0;
std::string factionId =
MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
int value = 0;
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
MWMechanics::NpcStats& playerStats = MWWorld::Class::get (player).getNpcStats (player);
for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
iter!=faction.mReactions.end(); ++iter)
if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
if (low ? iter->mReaction<value : iter->mReaction>value)
value = iter->mReaction;
return value;
}
default:
throw std::runtime_error ("unknown integer select function");
@ -423,6 +475,30 @@ bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) co
return mTalkedToPlayer;
case SelectWrapper::Function_Alarmed:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).isAlarmed();
case SelectWrapper::Function_Detected:
return MWWorld::Class::get (mActor).hasDetected (mActor, player);
case SelectWrapper::Function_Attacked:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAttacked();
case SelectWrapper::Function_ShouldAttack:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).isHostile();
case SelectWrapper::Function_CreatureTargetted:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getCreatureTargetted();
case SelectWrapper::Function_PCWerewolf:
return MWWorld::Class::get (player).getNpcStats (player).isWerewolf();
default:
throw std::runtime_error ("unknown boolean select function");

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@ -61,9 +61,10 @@ MWDialogue::SelectWrapper::Function MWDialogue::SelectWrapper::decodeFunction()
switch (index)
{
// 0, 1
case 0: return Function_RankLow;
case 1: return Function_RankHigh;
case 2: return Function_RankRequirement;
// 3
case 3: return Function_Reputation;
case 4: return Function_HealthPercent;
case 5: return Function_PCReputation;
case 6: return Function_PcLevel;
@ -82,20 +83,24 @@ MWDialogue::SelectWrapper::Function MWDialogue::SelectWrapper::decodeFunction()
case 44: return Function_SameGender;
case 45: return Function_SameRace;
case 46: return Function_SameFaction;
// 47-49
case 47: return Function_FactionRankDiff;
case 48: return Function_Detected;
case 49: return Function_Alarmed;
case 50: return Function_Choice;
case 51: case 52: case 53: case 54: case 55: case 56: case 57: return Function_PcAttribute;
case 58: return Function_PcCorprus;
// 59
case 59: return Function_Weather;
case 60: return Function_PcVampire;
case 61: return Function_Level;
// 62
case 62: return Function_Attacked;
case 63: return Function_TalkedToPc;
case 64: return Function_PcDynamicStat;
// 65
case 65: return Function_CreatureTargetted;
case 66: return Function_FriendlyHit;
case 67: case 68: case 69: case 70: return Function_AiSetting;
// 71
case 71: return Function_ShouldAttack;
case 72: return Function_PCWerewolf;
case 73: return Function_WerewolfKills;
}
return Function_False;
@ -204,6 +209,10 @@ MWDialogue::SelectWrapper::Type MWDialogue::SelectWrapper::getType() const
Function_PcCrimeLevel,
Function_RankRequirement,
Function_Level, Function_PCReputation,
Function_Weather,
Function_Reputation, Function_FactionRankDiff,
Function_WerewolfKills,
Function_RankLow, Function_RankHigh,
Function_None // end marker
};
@ -223,6 +232,10 @@ MWDialogue::SelectWrapper::Type MWDialogue::SelectWrapper::getType() const
Function_PcCommonDisease, Function_PcBlightDisease, Function_PcCorprus,
Function_PcExpelled,
Function_PcVampire, Function_TalkedToPc,
Function_Alarmed, Function_Detected,
Function_Attacked, Function_ShouldAttack,
Function_CreatureTargetted,
Function_PCWerewolf,
Function_None // end marker
};
@ -261,6 +274,9 @@ bool MWDialogue::SelectWrapper::isNpcOnly() const
Function_PcVampire,
Function_PcCrimeLevel,
Function_RankRequirement,
Function_Reputation, Function_FactionRankDiff,
Function_PCWerewolf, Function_WerewolfKills,
Function_RankLow, Function_RankHigh,
Function_None // end marker
};

View file

@ -36,7 +36,13 @@ namespace MWDialogue
Function_PcLevel, Function_PcHealthPercent, Function_PcDynamicStat,
Function_PcGender, Function_PcClothingModifier, Function_PcCrimeLevel,
Function_RankRequirement,
Function_HealthPercent, Function_Level, Function_PCReputation
Function_HealthPercent, Function_Level, Function_PCReputation,
Function_Weather,
Function_Reputation, Function_Alarmed, Function_FactionRankDiff, Function_Detected,
Function_Attacked, Function_ShouldAttack,
Function_CreatureTargetted,
Function_PCWerewolf, Function_WerewolfKills,
Function_RankLow, Function_RankHigh
};
enum Type

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@ -0,0 +1,21 @@
#include "aiactivate.hpp"
#include <iostream>
MWMechanics::AiActivate::AiActivate(const std::string &objectId)
: mObjectId(objectId)
{
}
MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const
{
return new AiActivate(*this);
}
bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiActivate completed.\n";
return true;
}
int MWMechanics::AiActivate::getTypeId() const
{
return 4;
}

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@ -0,0 +1,23 @@
#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "aipackage.hpp"
#include <string>
namespace MWMechanics
{
class AiActivate : public AiPackage
{
public:
AiActivate(const std::string &objectId);
virtual AiActivate *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
std::string mObjectId;
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H

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@ -0,0 +1,24 @@
#include "aiescort.hpp"
#include <iostream>
MWMechanics::AiEscort::AiEscort(const std::string &actorId,int duration, float x, float y, float z)
: mActorId(actorId), mX(x), mY(y), mZ(z), mDuration(duration)
{
}
MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const
{
return new AiEscort(*this);
}
bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiEscort completed. \n";
return true;
}
int MWMechanics::AiEscort::getTypeId() const
{
return 2;
}

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@ -0,0 +1,29 @@
#ifndef GAME_MWMECHANICS_AIESCORT_H
#define GAME_MWMECHANICS_AIESCORT_H
#include "aipackage.hpp"
#include <string>
namespace MWMechanics
{
class AiEscort : public AiPackage
{
public:
AiEscort(const std::string &actorId,int duration, float x, float y, float z);
virtual AiEscort *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
std::string mActorId;
float mX;
float mY;
float mZ;
int mDuration;
};
}
#endif

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@ -0,0 +1,22 @@
#include "aifollow.hpp"
#include <iostream>
MWMechanics::AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z)
: mDuration(duration), mX(x), mY(y), mZ(z), mActorId(actorId)
{
}
MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const
{
return new AiFollow(*this);
}
bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiFollow completed.\n";
return true;
}
int MWMechanics::AiFollow::getTypeId() const
{
return 3;
}

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@ -0,0 +1,27 @@
#ifndef GAME_MWMECHANICS_AIFALLOW_H
#define GAME_MWMECHANICS_AIFALLOW_H
#include "aipackage.hpp"
#include <string>
namespace MWMechanics
{
class AiFollow : public AiPackage
{
public:
AiFollow(const std::string &ActorId,float duration, float X, float Y, float Z);
virtual AiFollow *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
float mDuration;
float mX;
float mY;
float mZ;
std::string mActorId;
};
}
#endif

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@ -0,0 +1,25 @@
#include "aitravel.hpp"
#include <iostream>
MWMechanics::AiTravel::AiTravel(float x, float y, float z)
: mX(x),mY(y),mZ(z)
{
}
MWMechanics::AiTravel * MWMechanics::AiTravel::clone() const
{
return new AiTravel(*this);
}
bool MWMechanics::AiTravel::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiTravel completed.\n";
return true;
}
int MWMechanics::AiTravel::getTypeId() const
{
return 1;
}

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@ -0,0 +1,27 @@
#ifndef GAME_MWMECHANICS_AITRAVEL_H
#define GAME_MWMECHANICS_AITRAVEL_H
#include "aipackage.hpp"
namespace MWMechanics
{
class AiTravel : public AiPackage
{
public:
AiTravel(float x, float y, float z);
virtual AiTravel *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
float mX;
float mY;
float mZ;
};
}
#endif

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@ -0,0 +1,23 @@
#include "aiwander.hpp"
#include <iostream>
MWMechanics::AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle):
mDistance(distance), mDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle)
{
}
MWMechanics::AiPackage * MWMechanics::AiWander::clone() const
{
return new AiWander(*this);
}
bool MWMechanics::AiWander::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiWadner completed.\n";
return true;
}
int MWMechanics::AiWander::getTypeId() const
{
return 0;
}

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@ -0,0 +1,29 @@
#ifndef GAME_MWMECHANICS_AIWANDER_H
#define GAME_MWMECHANICS_AIWANDER_H
#include "aipackage.hpp"
#include <vector>
namespace MWMechanics
{
class AiWander : public AiPackage
{
public:
AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle);
virtual AiPackage *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
///< 0: Wander
private:
int mDistance;
int mDuration;
int mTimeOfDay;
std::vector<int> mIdle;
};
}
#endif

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@ -10,7 +10,8 @@
namespace MWMechanics
{
CreatureStats::CreatureStats()
: mLevel (0), mLevelHealthBonus(0.f), mDead (false), mFriendlyHits (0), mTalkedTo (false)
: mLevel (0), mLevelHealthBonus(0.f), mDead (false), mFriendlyHits (0), mTalkedTo (false), mAlarmed (false),
mAttacked (false), mHostile (false)
{
for (int i=0; i<4; ++i)
mAiSettings[i] = 0;
@ -236,4 +237,39 @@ namespace MWMechanics
{
mTalkedTo = true;
}
bool CreatureStats::isAlarmed() const
{
return mAlarmed;
}
void CreatureStats::setAlarmed (bool alarmed)
{
mAlarmed = alarmed;
}
bool CreatureStats::getAttacked() const
{
return mAttacked;
}
void CreatureStats::setAttacked (bool attacked)
{
mAttacked = attacked;
}
bool CreatureStats::isHostile() const
{
return mHostile;
}
void CreatureStats::setHostile (bool hostile)
{
mHostile = hostile;
}
bool CreatureStats::getCreatureTargetted() const
{
return false;
}
}

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@ -30,6 +30,9 @@ namespace MWMechanics
bool mDead;
int mFriendlyHits;
bool mTalkedTo;
bool mAlarmed;
bool mAttacked;
bool mHostile;
public:
CreatureStats();
@ -113,6 +116,20 @@ namespace MWMechanics
///< Has this creature talked with the player before?
void talkedToPlayer();
bool isAlarmed() const;
void setAlarmed (bool alarmed);
bool getAttacked() const;
void setAttacked (bool attacked);
bool isHostile() const;
void setHostile (bool hostile);
bool getCreatureTargetted() const;
};
}

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@ -22,7 +22,7 @@
MWMechanics::NpcStats::NpcStats()
: mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0)
, mLevelProgress(0), mDisposition(0), mVampire (0), mReputation(0)
, mLevelProgress(0), mDisposition(0), mVampire (0), mReputation(0), mWerewolf (false), mWerewolfKills (0)
{
mSkillIncreases.resize (ESM::Attribute::Length);
for (int i=0; i<ESM::Attribute::Length; ++i)
@ -337,3 +337,17 @@ bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int
return *++iter>=rankData.mSkill2;
}
bool MWMechanics::NpcStats::isWerewolf() const
{
return mWerewolf;
}
void MWMechanics::NpcStats::setWerewolf (bool set)
{
mWerewolf = set;
}
int MWMechanics::NpcStats::getWerewolfKills() const
{
return mWerewolfKills;
}

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@ -51,6 +51,8 @@ namespace MWMechanics
std::map<std::string, int> mFactionReputation;
bool mVampire;
int mReputation;
bool mWerewolf;
int mWerewolfKills;
int mLevelProgress; // 0-10
@ -125,6 +127,12 @@ namespace MWMechanics
void setVampire (bool set);
bool hasSkillsForRank (const std::string& factionId, int rank) const;
bool isWerewolf() const;
void setWerewolf (bool set);
int getWerewolfKills() const;
};
}

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@ -31,7 +31,13 @@ op 0x2000e: PCGetRank implicit
op 0x2000f: PCGetRank explicit
op 0x20010: AiWander
op 0x20011: AiWander, explicit reference
op s 0x20012-0x3ffff unused
op 0x20012: GetPCFacRep
op 0x20013: GetPCFacRep, explicit reference
op 0x20014: SetPCFacRep
op 0x20015: SetPCFacRep, explicit reference
op 0x20016: ModPCFacRep
op 0x20017: ModPCFacRep, explicit reference
op s 0x20018-0x3ffff unused
Segment 4:
(not implemented yet)
@ -207,5 +213,13 @@ op 0x20001a0: ShowMap
op 0x20001a1: FillMap
op 0x20001a2: WakeUpPc
op 0x20001a3: GetDeadCount
opcodes 0x20001a4-0x3ffffff unused
op 0x20001a4: SetDisposition
op 0x20001a5: SetDisposition, Explicit
op 0x20001a6: GetDisposition
op 0x20001a7: GetDisposition, Explicit
op 0x20001a8: CommonDisease
op 0x20001a9: CommonDisease, explicit reference
op 0x20001aa: BlightDisease
op 0x20001ab: BlightDisease, explicit reference
opcodes 0x20001ac-0x3ffffff unused

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@ -565,7 +565,7 @@ namespace MWScript
{
if(MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().empty())
{
//throw exception?
factionID = "";
}
else
{
@ -601,10 +601,40 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
// Interpreter::Type_Integer value = runtime[0].mInteger;
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
/// \todo modify disposition towards the player
MWWorld::Class::get (ptr).getNpcStats (ptr).setBaseDisposition
(MWWorld::Class::get (ptr).getNpcStats (ptr).getBaseDisposition() + value);
}
};
template<class R>
class OpSetDisposition : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWWorld::Class::get (ptr).getNpcStats (ptr).setBaseDisposition (value);
}
};
template<class R>
class OpGetDisposition : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push (MWWorld::Class::get (ptr).getNpcStats (ptr).getBaseDisposition());
}
};
@ -619,6 +649,137 @@ namespace MWScript
}
};
template<class R>
class OpGetPCFacRep : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
std::string factionId;
if (arg0==1)
{
factionId = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
MWWorld::Ptr ptr = R()(runtime);
if (!MWWorld::Class::get (ptr).getNpcStats (ptr).getFactionRanks().empty())
factionId = MWWorld::Class::get (ptr).getNpcStats (ptr).getFactionRanks().begin()->first;
}
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
boost::algorithm::to_lower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
runtime.push (
MWWorld::Class::get (player).getNpcStats (player).getFactionReputation (factionId));
}
};
template<class R>
class OpSetPCFacRep : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
std::string factionId;
if (arg0==1)
{
factionId = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
MWWorld::Ptr ptr = R()(runtime);
if (!MWWorld::Class::get (ptr).getNpcStats (ptr).getFactionRanks().empty())
factionId = MWWorld::Class::get (ptr).getNpcStats (ptr).getFactionRanks().begin()->first;
}
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
boost::algorithm::to_lower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId, value);
}
};
template<class R>
class OpModPCFacRep : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
std::string factionId;
if (arg0==1)
{
factionId = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
MWWorld::Ptr ptr = R()(runtime);
if (!MWWorld::Class::get (ptr).getNpcStats (ptr).getFactionRanks().empty())
factionId = MWWorld::Class::get (ptr).getNpcStats (ptr).getFactionRanks().begin()->first;
}
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
boost::algorithm::to_lower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId,
MWWorld::Class::get (player).getNpcStats (player).getFactionReputation (factionId)+
value);
}
};
template<class R>
class OpGetCommonDisease : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push (MWWorld::Class::get (ptr).getCreatureStats (ptr).hasCommonDisease());
}
};
template<class R>
class OpGetBlightDisease : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push (MWWorld::Class::get (ptr).getCreatureStats (ptr).hasBlightDisease());
}
};
const int numberOfAttributes = 8;
@ -665,6 +826,10 @@ namespace MWScript
const int opcodeGetPCRankExplicit = 0x2000f;
const int opcodeModDisposition = 0x200014d;
const int opcodeModDispositionExplicit = 0x200014e;
const int opcodeSetDisposition = 0x20001a4;
const int opcodeSetDispositionExplicit = 0x20001a5;
const int opcodeGetDisposition = 0x20001a6;
const int opcodeGetDispositionExplicit = 0x20001a7;
const int opcodeGetLevel = 0x200018c;
const int opcodeGetLevelExplicit = 0x200018d;
@ -673,6 +838,18 @@ namespace MWScript
const int opcodeGetDeadCount = 0x20001a3;
const int opcodeGetPCFacRep = 0x20012;
const int opcodeGetPCFacRepExplicit = 0x20013;
const int opcodeSetPCFacRep = 0x20014;
const int opcodeSetPCFacRepExplicit = 0x20015;
const int opcodeModPCFacRep = 0x20016;
const int opcodeModPCFacRepExplicit = 0x20017;
const int opcodeGetCommonDisease = 0x20001a8;
const int opcodeGetCommonDiseaseExplicit = 0x20001a9;
const int opcodeGetBlightDisease = 0x20001aa;
const int opcodeGetBlightDiseaseExplicit = 0x20001ab;
void registerExtensions (Compiler::Extensions& extensions)
{
static const char *attributes[numberOfAttributes] =
@ -752,14 +929,27 @@ namespace MWScript
extensions.registerInstruction("pcraiserank","/S",opcodePCRaiseRank);
extensions.registerInstruction("pclowerrank","/S",opcodePCLowerRank);
extensions.registerInstruction("pcjoinfaction","/S",opcodePCJoinFaction);
extensions.registerInstruction("moddisposition","l",opcodeModDisposition,
extensions.registerInstruction ("moddisposition","l",opcodeModDisposition,
opcodeModDispositionExplicit);
extensions.registerInstruction ("setdisposition","l",opcodeSetDisposition,
opcodeSetDispositionExplicit);
extensions.registerFunction ("getdisposition",'l', "",opcodeGetDisposition,
opcodeGetDispositionExplicit);
extensions.registerFunction("getpcrank",'l',"/S",opcodeGetPCRank,opcodeGetPCRankExplicit);
extensions.registerInstruction("setlevel", "l", opcodeSetLevel, opcodeSetLevelExplicit);
extensions.registerFunction("getlevel", 'l', "", opcodeGetLevel, opcodeGetLevelExplicit);
extensions.registerFunction("getdeadcount", 'l', "c", opcodeGetDeadCount);
extensions.registerFunction ("getdeadcount", 'l', "c", opcodeGetDeadCount);
extensions.registerFunction ("getpcfacrep", 'l', "/c", opcodeGetPCFacRep, opcodeGetPCFacRepExplicit);
extensions.registerInstruction ("setpcfacrep", "l/c", opcodeSetPCFacRep, opcodeSetPCFacRepExplicit);
extensions.registerInstruction ("modpcfacrep", "l/c", opcodeModPCFacRep, opcodeModPCFacRepExplicit);
extensions.registerFunction ("getcommondisease", 'l', "", opcodeGetCommonDisease,
opcodeGetCommonDiseaseExplicit);
extensions.registerFunction ("getblightdisease", 'l', "", opcodeGetBlightDisease,
opcodeGetBlightDiseaseExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -827,17 +1017,34 @@ namespace MWScript
interpreter.installSegment3(opcodePCRaiseRank,new OpPCRaiseRank);
interpreter.installSegment3(opcodePCLowerRank,new OpPCLowerRank);
interpreter.installSegment3(opcodePCJoinFaction,new OpPCJoinFaction);
interpreter.installSegment5(opcodeModDisposition,new OpModDisposition<ImplicitRef>);
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
interpreter.installSegment3(opcodeGetPCRank,new OpGetPCRank<ImplicitRef>);
interpreter.installSegment3(opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>);
interpreter.installSegment5(opcodeModDisposition,new OpModDisposition<ImplicitRef>);
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
interpreter.installSegment5(opcodeSetDisposition,new OpSetDisposition<ImplicitRef>);
interpreter.installSegment5(opcodeSetDispositionExplicit,new OpSetDisposition<ExplicitRef>);
interpreter.installSegment5(opcodeGetDisposition,new OpGetDisposition<ImplicitRef>);
interpreter.installSegment5(opcodeGetDispositionExplicit,new OpGetDisposition<ExplicitRef>);
interpreter.installSegment5 (opcodeGetLevel, new OpGetLevel<ImplicitRef>);
interpreter.installSegment5 (opcodeGetLevelExplicit, new OpGetLevel<ExplicitRef>);
interpreter.installSegment5 (opcodeSetLevel, new OpSetLevel<ImplicitRef>);
interpreter.installSegment5 (opcodeSetLevelExplicit, new OpSetLevel<ExplicitRef>);
interpreter.installSegment5 (opcodeGetDeadCount, new OpGetDeadCount);
interpreter.installSegment3 (opcodeGetPCFacRep, new OpGetPCFacRep<ImplicitRef>);
interpreter.installSegment3 (opcodeGetPCFacRepExplicit, new OpGetPCFacRep<ExplicitRef>);
interpreter.installSegment3 (opcodeSetPCFacRep, new OpSetPCFacRep<ImplicitRef>);
interpreter.installSegment3 (opcodeSetPCFacRepExplicit, new OpSetPCFacRep<ExplicitRef>);
interpreter.installSegment3 (opcodeModPCFacRep, new OpModPCFacRep<ImplicitRef>);
interpreter.installSegment3 (opcodeModPCFacRepExplicit, new OpModPCFacRep<ExplicitRef>);
interpreter.installSegment5 (opcodeGetCommonDisease, new OpGetCommonDisease<ImplicitRef>);
interpreter.installSegment5 (opcodeGetCommonDiseaseExplicit, new OpGetCommonDisease<ExplicitRef>);
interpreter.installSegment5 (opcodeGetBlightDisease, new OpGetBlightDisease<ImplicitRef>);
interpreter.installSegment5 (opcodeGetBlightDiseaseExplicit, new OpGetBlightDisease<ExplicitRef>);
}
}
}

View file

@ -162,6 +162,11 @@ namespace MWWorld
return false;
}
bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
{
return false;
}
const Class& Class::get (const std::string& key)
{
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);

View file

@ -191,6 +191,11 @@ namespace MWWorld
///
/// (default implementation: return false)
virtual bool hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const;
///< Has \æ ptr detected \a ptr2?
///
/// (default implementation: return false)
static const Class& get (const std::string& key);
///< If there is no class for this \a key, an exception is thrown.

View file

@ -27,6 +27,7 @@ Jason Hooks (jhooks)
Karl-Felix Glatzer (k1ll)
Leon Saunders (emoose)
Lukasz Gromanowski (lgro)
Marcin Hulist (Gohan)
Michael Mc Donnell
Michael Papageorgiou (werdanith)
Nikolay Kasyanov (corristo)