Merge remote-tracking branch 'scrawl/master'

This commit is contained in:
Marc Zinnschlag 2015-02-23 20:51:18 +01:00
commit 9109162030
9 changed files with 61 additions and 37 deletions

View file

@ -61,6 +61,7 @@ Launcher::MainDialog::MainDialog(QWidget *parent)
QString revision(OPENMW_VERSION_COMMITHASH);
QString tag(OPENMW_VERSION_TAGHASH);
versionLabel->setTextInteractionFlags(Qt::TextSelectableByMouse);
if (!revision.isEmpty() && !tag.isEmpty())
{
if (revision == tag) {

View file

@ -671,4 +671,14 @@ namespace MWGui
mEnemyHealthTimer = -1;
}
void HUD::customMarkerCreated(MyGUI::Widget *marker)
{
marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
}
void HUD::doorMarkerCreated(MyGUI::Widget *marker)
{
marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
}
}

View file

@ -119,6 +119,10 @@ namespace MWGui
void onMagicClicked(MyGUI::Widget* _sender);
void onMapClicked(MyGUI::Widget* _sender);
// LocalMapBase
virtual void customMarkerCreated(MyGUI::Widget* marker);
virtual void doorMarkerCreated(MyGUI::Widget* marker);
void updateEnemyHealthBar();
void updatePositions();

View file

@ -102,6 +102,31 @@ namespace MWGui
updateSpells();
}
void SpellWindow::askDeleteSpell(const std::string &spellId)
{
// delete spell, if allowed
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
if (spell->mData.mFlags & ESM::Spell::F_Always
|| spell->mData.mType == ESM::Spell::ST_Power)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sDeleteSpellError}");
}
else
{
// ask for confirmation
mSpellToDelete = spellId;
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
std::string question = MWBase::Environment::get().getWindowManager()->getGameSettingString("sQuestionDeleteSpell", "Delete %s?");
question = boost::str(boost::format(question) % spell->mName);
dialog->open(question);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept);
dialog->eventCancelClicked.clear();
}
}
void SpellWindow::onModelIndexSelected(SpellModel::ModelIndex index)
{
const Spell& spell = mSpellView->getModel()->getItem(index);
@ -111,43 +136,19 @@ namespace MWGui
}
else
{
onSpellSelected(spell.mId);
if (MyGUI::InputManager::getInstance().isShiftPressed())
askDeleteSpell(spell.mId);
else
onSpellSelected(spell.mId);
}
}
void SpellWindow::onSpellSelected(const std::string& spellId)
{
if (MyGUI::InputManager::getInstance().isShiftPressed())
{
// delete spell, if allowed
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
if (spell->mData.mFlags & ESM::Spell::F_Always
|| spell->mData.mType == ESM::Spell::ST_Power)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sDeleteSpellError}");
}
else
{
// ask for confirmation
mSpellToDelete = spellId;
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
std::string question = MWBase::Environment::get().getWindowManager()->getGameSettingString("sQuestionDeleteSpell", "Delete %s?");
question = boost::str(boost::format(question) % spell->mName);
dialog->open(question);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept);
dialog->eventCancelClicked.clear();
}
}
else
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
store.setSelectedEnchantItem(store.end());
MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
}
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
store.setSelectedEnchantItem(store.end());
MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
updateSpells();
}
@ -184,6 +185,10 @@ namespace MWGui
return;
selected = (selected + itemcount) % itemcount;
onModelIndexSelected(selected);
const Spell& spell = mSpellView->getModel()->getItem(selected);
if (spell.mType == Spell::Type_EnchantedItem)
onEnchantedItemSelected(spell.mItem, spell.mActive);
else
onSpellSelected(spell.mId);
}
}

View file

@ -33,6 +33,7 @@ namespace MWGui
void onSpellSelected(const std::string& spellId);
void onModelIndexSelected(SpellModel::ModelIndex index);
void onDeleteSpellAccept();
void askDeleteSpell(const std::string& spellId);
virtual void onPinToggled();
virtual void onTitleDoubleClicked();

View file

@ -594,6 +594,7 @@ namespace MWMechanics
value.restore(magnitude);
target.getClass().getCreatureStats(target).setAttribute(attribute, value);
}
// TODO: refactor the effect tick functions in Actors so they can be reused here
else if (effectId == ESM::MagicEffect::DamageHealth)
{
applyDynamicStatsEffect(0, target, magnitude * -1);
@ -683,7 +684,7 @@ namespace MWMechanics
void CastSpell::applyDynamicStatsEffect(int attribute, const MWWorld::Ptr& target, float magnitude)
{
DynamicStat<float> value = target.getClass().getCreatureStats(target).getDynamic(attribute);
value.modify(magnitude);
value.setCurrent(value.getCurrent()+magnitude, attribute == 2);
target.getClass().getCreatureStats(target).setDynamic(attribute, value);
}

View file

@ -1 +0,0 @@
old_d

View file

@ -112,7 +112,8 @@
<Property key="ImageTexture" value="textures\compass.dds"/>
</Widget>
<Widget type="Button" skin="" position="0 0 1536 1536" name="MiniMapButton" align="Right Bottom">
<Widget type="Button" skin="" position_real="0 0 1 1" name="MiniMapButton" align="Stretch">
<Property key="Depth" value="10"/>
</Widget>
</Widget>

View file

@ -235,7 +235,9 @@
<!-- Player skills, factions, birthsign and reputation -->
<Widget type="Widget" skin="MW_Box" position="8 8 248 292" align="Left Stretch" name="Skills">
<Widget type="ScrollView" skin="MW_ScrollView" position="4 4 240 284" align="Left Top Stretch" name="SkillView"/>
<Widget type="ScrollView" skin="MW_ScrollView" position="4 4 240 284" align="Left Top Stretch" name="SkillView">
<Property key="CanvasAlign" value="Left Top"/>
</Widget>
</Widget>
</Widget>