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AiWander: reset spawn position, if an actor was moved to another cell (bug #4010)
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@ -200,6 +200,7 @@ namespace MWMechanics
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stopWalking(actor, storage);
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stopWalking(actor, storage);
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currentCell = actor.getCell();
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currentCell = actor.getCell();
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storage.mPopulateAvailableNodes = true;
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storage.mPopulateAvailableNodes = true;
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mStoredInitialActorPosition = false;
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}
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}
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mRemainingDuration -= ((duration*MWBase::Environment::get().getWorld()->getTimeScaleFactor()) / 3600);
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mRemainingDuration -= ((duration*MWBase::Environment::get().getWorld()->getTimeScaleFactor()) / 3600);
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