From 927ae00454d9e91db30040764df639938b486709 Mon Sep 17 00:00:00 2001 From: scrawl Date: Fri, 6 Jun 2014 21:15:23 +0200 Subject: [PATCH] Fix code that stopped animation immediately after starting it, due to thinking it has completed (Fixes #1370) --- apps/openmw/mwmechanics/character.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index db4e59929..67d506e43 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -832,6 +832,8 @@ bool CharacterController::updateWeaponState() MWRender::Animation::Group_UpperBody, false, weapSpeed, mAttackType+" max attack", mAttackType+" min hit", 1.0f-complete, 0); + + complete = 0.f; mUpperBodyState = UpperCharState_MaxAttackToMinHit; } else if (mHitState == CharState_KnockDown)