Use Rebalance soulgem values option to set soulgem value

0.6.3
declan-millar 7 years ago
parent 0320f9a74d
commit 9346a552fa

@ -1,6 +1,7 @@
#include "misc.hpp" #include "misc.hpp"
#include <components/esm/loadmisc.hpp> #include <components/esm/loadmisc.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -84,9 +85,10 @@ namespace MWClass
if (ptr.getCellRef().getSoul() != "") if (ptr.getCellRef().getSoul() != "")
{ {
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ref->mRef.getSoul()); const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ref->mRef.getSoul());
if (creature) { if (creature)
// value *= creature->mData.mSoul; {
if (Settings::Manager::getBool("rebalance soulgem values", "Game"))
{
// use soulgem value rebalance formula from morrowind code patch // use soulgem value rebalance formula from morrowind code patch
int soul = creature->mData.mSoul; int soul = creature->mData.mSoul;
float soulValue = 0.0001 * pow(soul, 3) + 2 * soul; float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
@ -97,6 +99,9 @@ namespace MWClass
else else
value = soulValue; value = soulValue;
} }
else
value *= creature->mData.mSoul;
}
} }
return value; return value;

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