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@ -16,6 +16,7 @@ const char *CharClassFunctions::GetDefaultClass(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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return player->charClass.mId.c_str();
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}
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@ -23,6 +24,7 @@ const char *CharClassFunctions::GetClassName(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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return player->charClass.mName.c_str();
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}
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@ -30,6 +32,7 @@ const char *CharClassFunctions::GetClassDesc(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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return player->charClass.mDescription.c_str();
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}
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@ -37,8 +40,10 @@ int CharClassFunctions::GetClassMajorAttribute(unsigned short pid, unsigned char
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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if (slot > 1)
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throw invalid_argument("Incorrect attribute slot id");
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return player->charClass.mData.mAttribute[slot];
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}
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@ -46,6 +51,7 @@ int CharClassFunctions::GetClassSpecialization(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->charClass.mData.mSpecialization;
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}
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@ -53,8 +59,10 @@ int CharClassFunctions::GetClassMajorSkill(unsigned short pid, unsigned char slo
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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if (slot > 4)
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throw invalid_argument("Incorrect skill slot id");
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return player->charClass.mData.mSkills[slot][1];
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}
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@ -62,8 +70,10 @@ int CharClassFunctions::GetClassMinorSkill(unsigned short pid, unsigned char slo
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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if (slot > 4)
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throw invalid_argument("Incorrect skill slot id");
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return player->charClass.mData.mSkills[slot][0];
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}
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@ -71,6 +81,7 @@ int CharClassFunctions::IsClassDefault(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return !player->charClass.mId.empty(); // true if default
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}
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@ -78,12 +89,14 @@ void CharClassFunctions::SetDefaultClass(unsigned short pid, const char *id) noe
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->charClass.mId = id;
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}
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void CharClassFunctions::SetClassName(unsigned short pid, const char *name) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->charClass.mName = name;
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player->charClass.mId = "";
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}
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@ -91,6 +104,7 @@ void CharClassFunctions::SetClassDesc(unsigned short pid, const char *desc) noex
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->charClass.mDescription = desc;
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}
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void CharClassFunctions::SetClassMajorAttribute(unsigned short pid, unsigned char slot, int attrId) noexcept
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@ -108,22 +122,27 @@ void CharClassFunctions::SetClassSpecialization(unsigned short pid, int spec) no
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->charClass.mData.mSpecialization = spec;
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}
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void CharClassFunctions::SetClassMajorSkill(unsigned short pid, unsigned char slot, int skillId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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if (slot > 4)
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throw invalid_argument("Incorrect skill slot id");
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player->charClass.mData.mSkills[slot][1] = skillId;
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}
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void CharClassFunctions::SetClassMinorSkill(unsigned short pid, unsigned char slot, int skillId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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if (slot > 4)
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throw invalid_argument("Incorrect skill slot id");
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player->charClass.mData.mSkills[slot][0] = skillId;
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}
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