forked from mirror/openmw-tes3mp
WIP AI combat
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4 changed files with 173 additions and 27 deletions
87
apps/openmw/mwmechanics/aicombat.cpp
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87
apps/openmw/mwmechanics/aicombat.cpp
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#include "aicombat.hpp"
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#include "movement.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/timestamp.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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namespace MWMechanics
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{
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AiCombat::AiCombat(const std::string &targetId)
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:mTargetId(targetId)
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{
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}
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bool AiCombat::execute (const MWWorld::Ptr& actor)
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{
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const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();//MWBase::Environment::get().getWorld()->getPtr(mTargetId, false);
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MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
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if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
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MWWorld::Class::get(actor).getNpcStats(actor).setDrawState(MWMechanics::DrawState_Weapon);
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MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(true);
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ESM::Position pos = actor.getRefData().getPosition();
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const ESM::Pathgrid *pathgrid =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
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int cellX = actor.getCell()->mCell->mData.mX;
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int cellY = actor.getCell()->mCell->mData.mY;
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float xCell = 0;
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float yCell = 0;
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if (actor.getCell()->mCell->isExterior())
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{
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xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
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yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
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}
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ESM::Pathgrid::Point dest;
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dest.mX = target.getRefData().getPosition().pos[0];
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dest.mY = target.getRefData().getPosition().pos[1];
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dest.mZ = target.getRefData().getPosition().pos[2];
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ESM::Pathgrid::Point start;
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start.mX = pos.pos[0];
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start.mY = pos.pos[1];
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start.mZ = pos.pos[2];
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std::cout << start.mX << " " << dest.mX << "\n";
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mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
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if(mPathFinder.checkPathCompleted(pos.pos[0],pos.pos[1],pos.pos[2]))
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{
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
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}
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float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
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std::cout << zAngle;
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MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
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if(dest.mX - start.mX < 100)
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{
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//MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(false);
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}
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return false;
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}
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int AiCombat::getTypeId() const
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{
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return 2;
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}
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AiCombat *MWMechanics::AiCombat::clone() const
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{
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return new AiCombat(*this);
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}
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}
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39
apps/openmw/mwmechanics/aicombat.hpp
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39
apps/openmw/mwmechanics/aicombat.hpp
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#ifndef GAME_MWMECHANICS_AICOMBAT_H
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#define GAME_MWMECHANICS_AICOMBAT_H
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#include "aipackage.hpp"
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#include "pathfinding.hpp"
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#include "..\mwworld\class.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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#include "..\mwbase\environment.hpp"
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#include "..\mwbase\world.hpp"
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#include "..\mwworld\player.hpp"
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#include "movement.hpp"
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namespace MWMechanics
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{
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class AiCombat : public AiPackage
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{
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public:
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AiCombat(const std::string &targetId);
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virtual AiCombat *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor);
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///< \return Package completed?
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virtual int getTypeId() const;
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private:
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std::string mTargetId;
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PathFinder mPathFinder;
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};
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}
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#endif
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@ -8,6 +8,7 @@
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#include "aitravel.hpp"
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#include "aitravel.hpp"
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#include "aifollow.hpp"
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#include "aifollow.hpp"
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#include "aiactivate.hpp"
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#include "aiactivate.hpp"
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#include "aicombat.hpp"
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#include "..\mwworld\class.hpp"
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#include "..\mwworld\class.hpp"
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#include "creaturestats.hpp"
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#include "creaturestats.hpp"
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@ -21,9 +22,11 @@ void MWMechanics::AiSequence::copy (const AiSequence& sequence)
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for (std::list<AiPackage *>::const_iterator iter (sequence.mPackages.begin());
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for (std::list<AiPackage *>::const_iterator iter (sequence.mPackages.begin());
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iter!=sequence.mPackages.end(); ++iter)
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iter!=sequence.mPackages.end(); ++iter)
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mPackages.push_back ((*iter)->clone());
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mPackages.push_back ((*iter)->clone());
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mCombat = sequence.mCombat;
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mCombatPackage = sequence.mCombatPackage;
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}
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}
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MWMechanics::AiSequence::AiSequence() : mDone (false) {}
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MWMechanics::AiSequence::AiSequence() : mDone (false), mCombat (false), mCombatPackage (0) {}
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MWMechanics::AiSequence::AiSequence (const AiSequence& sequence) : mDone (false)
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MWMechanics::AiSequence::AiSequence (const AiSequence& sequence) : mDone (false)
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{
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{
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@ -61,6 +64,17 @@ bool MWMechanics::AiSequence::isPackageDone() const
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void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
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void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
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{
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{
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if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer())
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{
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if(mCombat)
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{
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//mCombatPackage->execute(actor);
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}
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else
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{
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//mCombat = true;
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//mCombatPackage = new AiCombat("player");
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/*if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer())
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/*if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer())
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{
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{
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MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
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MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
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@ -115,6 +129,8 @@ void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
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else
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else
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mDone = false;
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mDone = false;
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}
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}
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}
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}
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}
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}
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void MWMechanics::AiSequence::clear()
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void MWMechanics::AiSequence::clear()
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@ -122,6 +138,7 @@ void MWMechanics::AiSequence::clear()
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for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
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for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
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delete *iter;
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delete *iter;
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if(mCombatPackage) delete mCombatPackage;
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mPackages.clear();
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mPackages.clear();
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}
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}
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class AiSequence
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class AiSequence
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{
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{
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std::list<AiPackage *> mPackages;
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std::list<AiPackage *> mPackages;
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AiPackage* mCombatPackage;
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bool mCombat;
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bool mDone;
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bool mDone;
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void copy (const AiSequence& sequence);
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void copy (const AiSequence& sequence);
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