Merge remote-tracking branch 'scrawl/master'

This commit is contained in:
Marc Zinnschlag 2013-04-29 18:08:25 +02:00
commit 93868c8bca
25 changed files with 67 additions and 29 deletions

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@ -326,6 +326,8 @@ namespace MWBase
virtual void setupPlayer() = 0; virtual void setupPlayer() = 0;
virtual void renderPlayer() = 0; virtual void renderPlayer() = 0;
virtual bool getOpenOrCloseDoor(const MWWorld::Ptr& door) = 0;
///< if activated, should this door be opened or closed?
virtual void activateDoor(const MWWorld::Ptr& door) = 0; virtual void activateDoor(const MWWorld::Ptr& door) = 0;
///< activate (open or close) an non-teleport door ///< activate (open or close) an non-teleport door

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@ -375,12 +375,12 @@ namespace MWClass
return MWWorld::Ptr(&cell.mArmors.insert(*ref), &cell); return MWWorld::Ptr(&cell.mArmors.insert(*ref), &cell);
} }
short Armor::getEnchantmentPoints (const MWWorld::Ptr& ptr) const float Armor::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{ {
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return ref->mBase->mData.mEnchant; return ref->mBase->mData.mEnchant/10.f;
} }
bool Armor::canSell (const MWWorld::Ptr& item, int npcServices) const bool Armor::canSell (const MWWorld::Ptr& item, int npcServices) const

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@ -77,7 +77,7 @@ namespace MWClass
virtual std::string getModel(const MWWorld::Ptr &ptr) const; virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const; virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const; virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
}; };

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@ -176,12 +176,12 @@ namespace MWClass
return MWWorld::Ptr(&cell.mBooks.insert(*ref), &cell); return MWWorld::Ptr(&cell.mBooks.insert(*ref), &cell);
} }
short Book::getEnchantmentPoints (const MWWorld::Ptr& ptr) const float Book::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{ {
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return ref->mBase->mData.mEnchant; return ref->mBase->mData.mEnchant/10.f;
} }
bool Book::canSell (const MWWorld::Ptr& item, int npcServices) const bool Book::canSell (const MWWorld::Ptr& item, int npcServices) const

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@ -58,7 +58,7 @@ namespace MWClass
virtual std::string getModel(const MWWorld::Ptr &ptr) const; virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const; virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const; virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
}; };

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@ -295,12 +295,12 @@ namespace MWClass
return MWWorld::Ptr(&cell.mClothes.insert(*ref), &cell); return MWWorld::Ptr(&cell.mClothes.insert(*ref), &cell);
} }
short Clothing::getEnchantmentPoints (const MWWorld::Ptr& ptr) const float Clothing::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{ {
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return ref->mBase->mData.mEnchant; return ref->mBase->mData.mEnchant/10.f;
} }
bool Clothing::canSell (const MWWorld::Ptr& item, int npcServices) const bool Clothing::canSell (const MWWorld::Ptr& item, int npcServices) const

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@ -71,7 +71,7 @@ namespace MWClass
virtual std::string getModel(const MWWorld::Ptr &ptr) const; virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const; virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const; virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
}; };

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@ -141,7 +141,7 @@ namespace MWClass
{ {
// animated door // animated door
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionDoor(ptr)); boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionDoor(ptr));
if (ptr.getRefData().getLocalRotation().rot[2] == 0) if (MWBase::Environment::get().getWorld()->getOpenOrCloseDoor(ptr))
action->setSound(openSound); action->setSound(openSound);
else else
action->setSound(closeSound); action->setSound(closeSound);

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@ -181,4 +181,12 @@ namespace MWClass
{ {
return npcServices & ESM::NPC::Picks; return npcServices & ESM::NPC::Picks;
} }
int Lockpick::getItemMaxHealth (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Lockpick> *ref =
ptr.get<ESM::Lockpick>();
return ref->mBase->mData.mUses;
}
} }

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@ -59,6 +59,9 @@ namespace MWClass
virtual std::string getModel(const MWWorld::Ptr &ptr) const; virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const; virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
///< Return item max health or throw an exception, if class does not have item health
}; };
} }

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@ -180,4 +180,12 @@ namespace MWClass
{ {
return npcServices & ESM::NPC::Probes; return npcServices & ESM::NPC::Probes;
} }
int Probe::getItemMaxHealth (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return ref->mBase->mData.mUses;
}
} }

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@ -59,6 +59,9 @@ namespace MWClass
virtual std::string getModel(const MWWorld::Ptr &ptr) const; virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const; virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
///< Return item max health or throw an exception, if class does not have item health
}; };
} }

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@ -428,12 +428,12 @@ namespace MWClass
return MWWorld::Ptr(&cell.mWeapons.insert(*ref), &cell); return MWWorld::Ptr(&cell.mWeapons.insert(*ref), &cell);
} }
short Weapon::getEnchantmentPoints (const MWWorld::Ptr& ptr) const float Weapon::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{ {
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return ref->mBase->mData.mEnchant; return ref->mBase->mData.mEnchant/10.f;
} }
bool Weapon::canSell (const MWWorld::Ptr& item, int npcServices) const bool Weapon::canSell (const MWWorld::Ptr& item, int npcServices) const

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@ -79,7 +79,7 @@ namespace MWClass
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const; virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const; virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
}; };
} }

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@ -57,8 +57,9 @@ namespace MWGui
void EnchantingDialog::updateLabels() void EnchantingDialog::updateLabels()
{ {
mEnchantmentPoints->setCaption(boost::lexical_cast<std::string>(mEnchanting.getEnchantCost()) std::stringstream enchantCost;
+ " / " + boost::lexical_cast<std::string>(mEnchanting.getMaxEnchantValue())); enchantCost << std::setprecision(1) << std::fixed << mEnchanting.getEnchantCost();
mEnchantmentPoints->setCaption(enchantCost.str() + " / " + boost::lexical_cast<std::string>(mEnchanting.getMaxEnchantValue()));
mCharge->setCaption(boost::lexical_cast<std::string>(mEnchanting.getGemCharge())); mCharge->setCaption(boost::lexical_cast<std::string>(mEnchanting.getGemCharge()));

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@ -918,14 +918,16 @@ namespace MWGui
const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>() const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>()
.find(MWWorld::Class::get(item).getEnchantment(item)); .find(MWWorld::Class::get(item).getEnchantment(item));
int chargePercent = item.getCellRef().mEnchantmentCharge / static_cast<float>(ench->mData.mCharge) * 100; int chargePercent = (item.getCellRef().mEnchantmentCharge == -1) ? 100
: (item.getCellRef().mEnchantmentCharge / static_cast<float>(ench->mData.mCharge) * 100);
mHud->setSelectedEnchantItem(item, chargePercent); mHud->setSelectedEnchantItem(item, chargePercent);
mSpellWindow->setTitle(MWWorld::Class::get(item).getName(item)); mSpellWindow->setTitle(MWWorld::Class::get(item).getName(item));
} }
void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item) void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item)
{ {
int durabilityPercent = item.getCellRef().mCharge / static_cast<float>(MWWorld::Class::get(item).getItemMaxHealth(item)) * 100; int durabilityPercent = (item.getCellRef().mCharge == -1) ? 100
: (item.getCellRef().mCharge / static_cast<float>(MWWorld::Class::get(item).getItemMaxHealth(item)) * 100);
mHud->setSelectedWeapon(item, durabilityPercent); mHud->setSelectedWeapon(item, durabilityPercent);
mInventoryWindow->setTitle(MWWorld::Class::get(item).getName(item)); mInventoryWindow->setTitle(MWWorld::Class::get(item).getName(item));
} }

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@ -679,6 +679,7 @@ namespace MWInput
void InputManager::quickKey (int index) void InputManager::quickKey (int index)
{ {
if (!mWindows.isGuiMode())
mWindows.activateQuickKey (index); mWindows.activateQuickKey (index);
} }

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@ -134,7 +134,7 @@ namespace MWMechanics
} }
} }
int Enchanting::getEnchantCost() const float Enchanting::getEnchantCost() const
{ {
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
float cost = 0; float cost = 0;
@ -193,7 +193,7 @@ namespace MWMechanics
return soul->mData.mSoul; return soul->mData.mSoul;
} }
int Enchanting::getMaxEnchantValue() const float Enchanting::getMaxEnchantValue() const
{ {
if (itemEmpty()) if (itemEmpty())
return 0; return 0;

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@ -35,9 +35,9 @@ namespace MWMechanics
bool create(); //Return true if created, false if failed. bool create(); //Return true if created, false if failed.
void nextEnchantType(); //Set enchant type to next possible type (for mOldItemPtr object) void nextEnchantType(); //Set enchant type to next possible type (for mOldItemPtr object)
int getEnchantType() const; int getEnchantType() const;
int getEnchantCost() const; float getEnchantCost() const;
int getEnchantPrice() const; int getEnchantPrice() const;
int getMaxEnchantValue() const; float getMaxEnchantValue() const;
int getGemCharge() const; int getGemCharge() const;
float getEnchantChance() const; float getEnchantChance() const;
bool soulEmpty() const; //Return true if empty bool soulEmpty() const; //Return true if empty

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@ -54,9 +54,10 @@ namespace MWRender
TerrainMaterial::Profile::~Profile() TerrainMaterial::Profile::~Profile()
{ {
if (mMaterial)
sh::Factory::getInstance().destroyMaterialInstance(mMaterial->getName());
} }
Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain) Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain)
{ {
const Ogre::String& matName = terrain->getMaterialName(); const Ogre::String& matName = terrain->getMaterialName();

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@ -132,7 +132,7 @@ namespace MWWorld
return 0; return 0;
} }
short Class::getEnchantmentPoints (const MWWorld::Ptr& ptr) const float Class::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{ {
throw std::runtime_error ("class does not support enchanting"); throw std::runtime_error ("class does not support enchanting");
} }

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@ -231,7 +231,7 @@ namespace MWWorld
///< @return the enchantment ID if the object is enchanted, otherwise an empty string ///< @return the enchantment ID if the object is enchanted, otherwise an empty string
/// (default implementation: return empty string) /// (default implementation: return empty string)
virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const; virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
///< @return the number of enchantment points available for possible enchanting ///< @return the number of enchantment points available for possible enchanting
virtual void adjustScale(const MWWorld::Ptr& ptr,float& scale) const; virtual void adjustScale(const MWWorld::Ptr& ptr,float& scale) const;

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@ -1551,4 +1551,11 @@ namespace MWWorld
mDoorStates[door] = 0; // close mDoorStates[door] = 0; // close
} }
} }
bool World::getOpenOrCloseDoor(const Ptr &door)
{
if (mDoorStates.find(door) != mDoorStates.end())
return !mDoorStates[door]; // if currently opening or closing, then do the opposite
return door.getRefData().getLocalRotation().rot[2] == 0;
}
} }

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@ -115,6 +115,9 @@ namespace MWWorld
void addContainerScripts(const Ptr& reference, Ptr::CellStore* cell); void addContainerScripts(const Ptr& reference, Ptr::CellStore* cell);
void PCDropped (const Ptr& item); void PCDropped (const Ptr& item);
virtual void processDoors(float duration);
///< Run physics simulation and modify \a world accordingly.
public: public:
World (OEngine::Render::OgreRenderer& renderer, World (OEngine::Render::OgreRenderer& renderer,
@ -274,9 +277,6 @@ namespace MWWorld
virtual void doPhysics(const PtrMovementList &actors, float duration); virtual void doPhysics(const PtrMovementList &actors, float duration);
///< Run physics simulation and modify \a world accordingly. ///< Run physics simulation and modify \a world accordingly.
virtual void processDoors(float duration);
///< Run physics simulation and modify \a world accordingly.
virtual bool toggleCollisionMode(); virtual bool toggleCollisionMode();
///< Toggle collision mode for player. If disabled player object should ignore ///< Toggle collision mode for player. If disabled player object should ignore
/// collisions and gravity. /// collisions and gravity.
@ -376,6 +376,8 @@ namespace MWWorld
virtual void setupPlayer(); virtual void setupPlayer();
virtual void renderPlayer(); virtual void renderPlayer();
virtual bool getOpenOrCloseDoor(const MWWorld::Ptr& door);
///< if activated, should this door be opened or closed?
virtual void activateDoor(const MWWorld::Ptr& door); virtual void activateDoor(const MWWorld::Ptr& door);
///< activate (open or close) an non-teleport door ///< activate (open or close) an non-teleport door

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@ -48,7 +48,7 @@ struct Weapon
short mType; short mType;
short mHealth; short mHealth;
float mSpeed, mReach; float mSpeed, mReach;
short mEnchant; // Enchantment points short mEnchant; // Enchantment points. The real value is mEnchant/10.f
unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max
int mFlags; int mFlags;
}; // 32 bytes }; // 32 bytes