forked from mirror/openmw-tes3mp
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378)
This commit is contained in:
parent
9959b2553d
commit
93b2f09224
2 changed files with 8 additions and 3 deletions
|
@ -41,6 +41,7 @@ namespace MWMechanics
|
|||
TypeIdActivate = 4,
|
||||
|
||||
// These 3 are not really handled as Ai Packages in the MW engine
|
||||
// For compatibility do *not* return these in the getCurrentAiPackage script function..
|
||||
TypeIdCombat = 5,
|
||||
TypeIdPursue = 6,
|
||||
TypeIdAvoidDoor = 7
|
||||
|
|
|
@ -166,10 +166,15 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
|
|||
}
|
||||
|
||||
MWMechanics::AiPackage* package = mPackages.front();
|
||||
mLastAiPackage = package->getTypeId();
|
||||
int packageTypeId = package->getTypeId();
|
||||
// workaround ai packages not being handled as in the vanilla engine
|
||||
if (packageTypeId != AiPackage::TypeIdCombat
|
||||
&& packageTypeId != AiPackage::TypeIdPursue
|
||||
&& packageTypeId != AiPackage::TypeIdAvoidDoor)
|
||||
mLastAiPackage = packageTypeId;
|
||||
|
||||
// if active package is combat one, choose nearest target
|
||||
if (mLastAiPackage == AiPackage::TypeIdCombat)
|
||||
if (packageTypeId == AiPackage::TypeIdCombat)
|
||||
{
|
||||
std::list<AiPackage *>::iterator itActualCombat;
|
||||
|
||||
|
@ -216,7 +221,6 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
|
|||
}
|
||||
|
||||
package = mPackages.front();
|
||||
mLastAiPackage = package->getTypeId();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue