forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'ragora/fixglobalcompassorient'
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commit
94a7e38194
3 changed files with 11 additions and 8 deletions
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@ -775,8 +775,6 @@ namespace MWGui
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if (MWBase::Environment::get().getWorld ()->isCellExterior ())
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{
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Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedPosition ();
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Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedOrientation ();
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Ogre::Vector2 dir (orient.yAxis ().x, orient.yAxis().y);
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float worldX, worldY;
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mGlobalMapRender->worldPosToImageSpace (pos.x, pos.y, worldX, worldY);
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@ -785,12 +783,6 @@ namespace MWGui
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mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(worldX - 16, worldY - 16));
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MyGUI::ISubWidget* main = mPlayerArrowGlobal->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(dir.x, dir.y);
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rotatingSubskin->setAngle(angle);
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// set the view offset so that player is in the center
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MyGUI::IntSize viewsize = mGlobalMap->getSize();
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MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY);
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@ -818,6 +810,15 @@ namespace MWGui
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mGlobalMap->setViewOffset(viewoffs);
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}
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void MapWindow::setGlobalMapPlayerDir(const float x, const float y)
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{
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MyGUI::ISubWidget* main = mPlayerArrowGlobal->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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}
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void MapWindow::clear()
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{
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mMarkers.clear();
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@ -180,6 +180,7 @@ namespace MWGui
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void cellExplored(int x, int y);
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void setGlobalMapPlayerPosition (float worldX, float worldY);
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void setGlobalMapPlayerDir(const float x, const float y);
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virtual void open();
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@ -909,6 +909,7 @@ namespace MWGui
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void WindowManager::setPlayerDir(const float x, const float y)
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{
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mMap->setPlayerDir(x,y);
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mMap->setGlobalMapPlayerDir(x, y);
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mHud->setPlayerDir(x,y);
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}
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