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@ -254,8 +254,27 @@ namespace MWMechanics
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case ESM::MagicEffect::CureCommonDisease:
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case ESM::MagicEffect::CureBlightDisease:
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case ESM::MagicEffect::CureCorprusDisease:
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case ESM::MagicEffect::ResistBlightDisease:
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case ESM::MagicEffect::ResistCommonDisease:
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case ESM::MagicEffect::ResistCorprusDisease:
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case ESM::MagicEffect::Invisibility:
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case ESM::MagicEffect::Chameleon:
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return 0.f;
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case ESM::MagicEffect::RestoreAttribute:
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return 0.f; // TODO: implement based on attribute damage
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case ESM::MagicEffect::RestoreSkill:
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return 0.f; // TODO: implement based on skill damage
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case ESM::MagicEffect::ResistFire:
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case ESM::MagicEffect::ResistFrost:
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case ESM::MagicEffect::ResistMagicka:
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case ESM::MagicEffect::ResistNormalWeapons:
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case ESM::MagicEffect::ResistParalysis:
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case ESM::MagicEffect::ResistPoison:
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case ESM::MagicEffect::ResistShock:
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return 0.f; // probably useless since we don't know in advance what the enemy will cast
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case ESM::MagicEffect::Feather:
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if (actor.getClass().getEncumbrance(actor) - actor.getClass().getCapacity(actor) >= 0)
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return 100.f;
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