forked from mirror/openmw-tes3mp
Don't use autoEquip on player-controlled NPCs
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1 changed files with 6 additions and 0 deletions
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@ -232,6 +232,12 @@ bool MWWorld::InventoryStore::canActorAutoEquip(const MWWorld::Ptr& actor, const
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return false;
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return false;
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}
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}
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// tes3mp needs player-controlled NPCs to wear whatever their players are
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// actually wearing, so a condition has been added that should return
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// false only for them
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else if (!actor.getBase()->canChangeCell)
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return false;
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return true;
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return true;
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}
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}
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