From 9583a1b8e94df2721a3b5256215ab0ba9ca18da5 Mon Sep 17 00:00:00 2001 From: gugus Date: Tue, 16 Oct 2012 19:59:53 +0200 Subject: [PATCH] FadeOut/In, that's for you scrawl! --- apps/openmw/mwgui/travelwindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwgui/travelwindow.cpp b/apps/openmw/mwgui/travelwindow.cpp index 7dbfdf315..fcdd80081 100644 --- a/apps/openmw/mwgui/travelwindow.cpp +++ b/apps/openmw/mwgui/travelwindow.cpp @@ -143,7 +143,7 @@ namespace MWGui if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price) { - //MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1); + MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); ESM::Position pos = *_sender->getUserData(); std::string cellname = _sender->getUserString("Destination"); @@ -168,7 +168,7 @@ namespace MWGui MWBase::Environment::get().getWorld()->moveObject(player,*cell,pos.pos[0],pos.pos[1],pos.pos[2]); mWindowManager.removeGuiMode(GM_Travel); mWindowManager.removeGuiMode(GM_Dialogue); - //MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(0.5); + MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(1); } }