forked from mirror/openmw-tes3mp
Issue #219: added last missing function filters
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5f7d349126
commit
9669eed083
9 changed files with 349 additions and 166 deletions
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@ -338,6 +338,58 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
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return MWWorld::Class::get (player).getNpcStats (player).getReputation();
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case SelectWrapper::Function_Weather:
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return MWBase::Environment::get().getWorld()->getCurrentWeather();
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case SelectWrapper::Function_Reputation:
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return MWWorld::Class::get (mActor).getNpcStats (mActor).getReputation();
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case SelectWrapper::Function_FactionRankDiff:
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{
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if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
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return 0;
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std::pair<std::string, int> faction =
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*MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin();
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int rank = getFactionRank (player, faction.first);
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return rank-faction.second;
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}
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case SelectWrapper::Function_WerewolfKills:
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return MWWorld::Class::get (player).getNpcStats (player).getWerewolfKills();
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case SelectWrapper::Function_RankLow:
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case SelectWrapper::Function_RankHigh:
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{
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bool low = select.getFunction()==SelectWrapper::Function_RankLow;
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if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
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return 0;
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std::string factionId =
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MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
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int value = 0;
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const ESM::Faction& faction =
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*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
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MWMechanics::NpcStats& playerStats = MWWorld::Class::get (player).getNpcStats (player);
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for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
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iter!=faction.mReactions.end(); ++iter)
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if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
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if (low ? iter->mReaction<value : iter->mReaction>value)
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value = iter->mReaction;
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return value;
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}
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default:
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throw std::runtime_error ("unknown integer select function");
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@ -423,6 +475,30 @@ bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) co
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return mTalkedToPlayer;
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case SelectWrapper::Function_Alarmed:
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return MWWorld::Class::get (mActor).getCreatureStats (mActor).isAlarmed();
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case SelectWrapper::Function_Detected:
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return MWWorld::Class::get (mActor).hasDetected (mActor, player);
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case SelectWrapper::Function_Attacked:
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return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAttacked();
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case SelectWrapper::Function_ShouldAttack:
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return MWWorld::Class::get (mActor).getCreatureStats (mActor).isHostile();
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case SelectWrapper::Function_CreatureTargetted:
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return MWWorld::Class::get (mActor).getCreatureStats (mActor).getCreatureTargetted();
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case SelectWrapper::Function_PCWerewolf:
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return MWWorld::Class::get (player).getNpcStats (player).isWerewolf();
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default:
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throw std::runtime_error ("unknown boolean select function");
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@ -61,9 +61,10 @@ MWDialogue::SelectWrapper::Function MWDialogue::SelectWrapper::decodeFunction()
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switch (index)
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{
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// 0, 1
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case 0: return Function_RankLow;
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case 1: return Function_RankHigh;
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case 2: return Function_RankRequirement;
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// 3
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case 3: return Function_Reputation;
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case 4: return Function_HealthPercent;
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case 5: return Function_PCReputation;
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case 6: return Function_PcLevel;
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@ -82,20 +83,24 @@ MWDialogue::SelectWrapper::Function MWDialogue::SelectWrapper::decodeFunction()
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case 44: return Function_SameGender;
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case 45: return Function_SameRace;
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case 46: return Function_SameFaction;
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// 47-49
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case 47: return Function_FactionRankDiff;
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case 48: return Function_Detected;
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case 49: return Function_Alarmed;
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case 50: return Function_Choice;
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case 51: case 52: case 53: case 54: case 55: case 56: case 57: return Function_PcAttribute;
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case 58: return Function_PcCorprus;
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// 59
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case 59: return Function_Weather;
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case 60: return Function_PcVampire;
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case 61: return Function_Level;
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// 62
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case 62: return Function_Attacked;
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case 63: return Function_TalkedToPc;
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case 64: return Function_PcDynamicStat;
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// 65
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case 65: return Function_CreatureTargetted;
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case 66: return Function_FriendlyHit;
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case 67: case 68: case 69: case 70: return Function_AiSetting;
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// 71
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case 71: return Function_ShouldAttack;
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case 72: return Function_PCWerewolf;
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case 73: return Function_WerewolfKills;
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}
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return Function_False;
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@ -204,6 +209,10 @@ MWDialogue::SelectWrapper::Type MWDialogue::SelectWrapper::getType() const
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Function_PcCrimeLevel,
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Function_RankRequirement,
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Function_Level, Function_PCReputation,
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Function_Weather,
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Function_Reputation, Function_FactionRankDiff,
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Function_WerewolfKills,
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Function_RankLow, Function_RankHigh,
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Function_None // end marker
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};
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@ -223,6 +232,10 @@ MWDialogue::SelectWrapper::Type MWDialogue::SelectWrapper::getType() const
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Function_PcCommonDisease, Function_PcBlightDisease, Function_PcCorprus,
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Function_PcExpelled,
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Function_PcVampire, Function_TalkedToPc,
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Function_Alarmed, Function_Detected,
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Function_Attacked, Function_ShouldAttack,
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Function_CreatureTargetted,
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Function_PCWerewolf,
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Function_None // end marker
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};
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@ -261,6 +274,9 @@ bool MWDialogue::SelectWrapper::isNpcOnly() const
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Function_PcVampire,
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Function_PcCrimeLevel,
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Function_RankRequirement,
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Function_Reputation, Function_FactionRankDiff,
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Function_PCWerewolf, Function_WerewolfKills,
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Function_RankLow, Function_RankHigh,
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Function_None // end marker
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};
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@ -36,7 +36,13 @@ namespace MWDialogue
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Function_PcLevel, Function_PcHealthPercent, Function_PcDynamicStat,
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Function_PcGender, Function_PcClothingModifier, Function_PcCrimeLevel,
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Function_RankRequirement,
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Function_HealthPercent, Function_Level, Function_PCReputation
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Function_HealthPercent, Function_Level, Function_PCReputation,
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Function_Weather,
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Function_Reputation, Function_Alarmed, Function_FactionRankDiff, Function_Detected,
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Function_Attacked, Function_ShouldAttack,
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Function_CreatureTargetted,
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Function_PCWerewolf, Function_WerewolfKills,
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Function_RankLow, Function_RankHigh
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};
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enum Type
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@ -10,7 +10,8 @@
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namespace MWMechanics
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{
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CreatureStats::CreatureStats()
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: mLevel (0), mLevelHealthBonus(0.f), mDead (false), mFriendlyHits (0), mTalkedTo (false)
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: mLevel (0), mLevelHealthBonus(0.f), mDead (false), mFriendlyHits (0), mTalkedTo (false), mAlarmed (false),
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mAttacked (false), mHostile (false)
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{
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for (int i=0; i<4; ++i)
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mAiSettings[i] = 0;
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@ -236,4 +237,39 @@ namespace MWMechanics
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{
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mTalkedTo = true;
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}
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bool CreatureStats::isAlarmed() const
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{
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return mAlarmed;
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}
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void CreatureStats::setAlarmed (bool alarmed)
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{
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mAlarmed = alarmed;
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}
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bool CreatureStats::getAttacked() const
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{
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return mAttacked;
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}
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void CreatureStats::setAttacked (bool attacked)
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{
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mAttacked = attacked;
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}
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bool CreatureStats::isHostile() const
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{
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return mHostile;
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}
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void CreatureStats::setHostile (bool hostile)
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{
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mHostile = hostile;
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}
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bool CreatureStats::getCreatureTargetted() const
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{
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return false;
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}
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}
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@ -30,6 +30,9 @@ namespace MWMechanics
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bool mDead;
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int mFriendlyHits;
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bool mTalkedTo;
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bool mAlarmed;
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bool mAttacked;
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bool mHostile;
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public:
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CreatureStats();
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@ -113,6 +116,20 @@ namespace MWMechanics
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///< Has this creature talked with the player before?
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void talkedToPlayer();
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bool isAlarmed() const;
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void setAlarmed (bool alarmed);
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bool getAttacked() const;
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void setAttacked (bool attacked);
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bool isHostile() const;
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void setHostile (bool hostile);
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bool getCreatureTargetted() const;
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};
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}
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@ -22,7 +22,7 @@
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MWMechanics::NpcStats::NpcStats()
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: mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0)
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, mLevelProgress(0), mDisposition(0), mVampire (0), mReputation(0)
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, mLevelProgress(0), mDisposition(0), mVampire (0), mReputation(0), mWerewolf (false), mWerewolfKills (0)
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{
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mSkillIncreases.resize (ESM::Attribute::Length);
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for (int i=0; i<ESM::Attribute::Length; ++i)
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@ -337,3 +337,17 @@ bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int
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return *++iter>=rankData.mSkill2;
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}
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bool MWMechanics::NpcStats::isWerewolf() const
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{
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return mWerewolf;
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}
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void MWMechanics::NpcStats::setWerewolf (bool set)
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{
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mWerewolf = set;
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}
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int MWMechanics::NpcStats::getWerewolfKills() const
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{
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return mWerewolfKills;
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}
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@ -51,6 +51,8 @@ namespace MWMechanics
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std::map<std::string, int> mFactionReputation;
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bool mVampire;
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int mReputation;
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bool mWerewolf;
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int mWerewolfKills;
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int mLevelProgress; // 0-10
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@ -125,6 +127,12 @@ namespace MWMechanics
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void setVampire (bool set);
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bool hasSkillsForRank (const std::string& factionId, int rank) const;
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bool isWerewolf() const;
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void setWerewolf (bool set);
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int getWerewolfKills() const;
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};
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}
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@ -162,6 +162,11 @@ namespace MWWorld
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return false;
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}
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bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
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{
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return false;
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}
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const Class& Class::get (const std::string& key)
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{
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std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
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@ -191,6 +191,11 @@ namespace MWWorld
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///
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/// (default implementation: return false)
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virtual bool hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const;
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///< Has \æ ptr detected \a ptr2?
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///
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/// (default implementation: return false)
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static const Class& get (const std::string& key);
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///< If there is no class for this \a key, an exception is thrown.
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