Fix warnings

coverity_scan^2
Allofich 8 years ago
parent ecec7d8215
commit 96e1726e4d

@ -1245,7 +1245,7 @@ bool CharacterController::updateWeaponState()
const ESM::Static* castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Hands");
for (int iter = 0; iter < spell->mEffects.mList.size(); ++iter) // play hands vfx for each effect
for (size_t iter = 0; iter < spell->mEffects.mList.size(); ++iter) // play hands vfx for each effect
{
if (mAnimation->getNode("Bip01 L Hand"))
mAnimation->addEffect("meshes\\" + castStatic->mModel, -1, false, "Bip01 L Hand", effect->mParticle);

@ -345,7 +345,7 @@ namespace MWMechanics
false, effects, mCaster, mSourceName, fallbackDirection);
else
{
const ESM::EffectList empty;
ESM::EffectList empty;
MWBase::Environment::get().getWorld()->launchMagicBolt(model, sound, mId, speed,
false, empty, mCaster, mSourceName, fallbackDirection);
}

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