forked from mirror/openmw-tes3mp
Merge pull request #427 from TES3MP/0.6.3 while resolving conflicts
Conflicts: apps/openmw-mp/CMakeLists.txt apps/openmw-mp/Script/Functions/Objects.cpp apps/openmw-mp/Script/Functions/Objects.hpp apps/openmw-mp/Script/ScriptFunctions.hpp
This commit is contained in:
commit
98eece808b
9 changed files with 130 additions and 28 deletions
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@ -44,6 +44,7 @@ Programmers
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crussell187
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DanielVukelich
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darkf
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David Cernat (davidcernat)
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devnexen
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Dieho
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Dmitry Shkurskiy (endorph)
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50
apps/openmw-mp/Script/Functions/Worldstate.cpp
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50
apps/openmw-mp/Script/Functions/Worldstate.cpp
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@ -0,0 +1,50 @@
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw-mp/Player.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include "Worldstate.hpp"
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#include <iostream>
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using namespace std;
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void WorldstateFunctions::SetHour(unsigned short pid, double hour) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->hour = hour;
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player->month = -1;
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player->day = -1;
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
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}
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void WorldstateFunctions::SetMonth(unsigned short pid, int month) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->hour = -1;
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player->month = month;
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player->day = -1;
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
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}
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void WorldstateFunctions::SetDay(unsigned short pid, int day) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->hour = -1;
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player->month = -1;
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player->day = day;
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
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}
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44
apps/openmw-mp/Script/Functions/Worldstate.hpp
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44
apps/openmw-mp/Script/Functions/Worldstate.hpp
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@ -0,0 +1,44 @@
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#ifndef OPENMW_WORLDSTATEAPI_HPP
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#define OPENMW_WORLDSTATEAPI_HPP
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#include "../Types.hpp"
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#define WORLDSTATEAPI \
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{"SetHour", WorldstateFunctions::SetHour},\
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{"SetMonth", WorldstateFunctions::SetMonth},\
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{"SetDay", WorldstateFunctions::SetDay}
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class WorldstateFunctions
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{
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public:
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/**
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* \brief Set the game hour for a player and send a GameTime packet to that player.
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*
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* \param pid The player ID.
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* \param hour The hour.
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* \return void
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*/
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static void SetHour(unsigned short pid, double hour) noexcept;
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/**
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* \brief Set the game month for a player and send a GameTime packet to that player.
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*
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* \param pid The player ID.
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* \param month The month.
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* \return void
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*/
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static void SetMonth(unsigned short pid, int month) noexcept;
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/**
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* \brief Set the game day for a player and send a GameTime packet to that player.
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*
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* \param pid The player ID.
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* \param day The day.
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* \return void
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*/
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static void SetDay(unsigned short pid, int day) noexcept;
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};
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#endif //OPENMW_WORLDSTATEAPI_HPP
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@ -423,7 +423,7 @@ namespace MWBase
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/// Cycle to next or previous weapon
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virtual void cycleWeapon(bool next) = 0;
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virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f) = 0;
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virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f) = 0;
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// In WindowManager for now since there isn't a VFS singleton
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virtual std::string correctIconPath(const std::string& path) = 0;
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@ -200,7 +200,7 @@ namespace MWGui
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{
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if ((mCurrentPage+1)*2 < mPages.size())
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{
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MWBase::Environment::get().getWindowManager()->playSound("book page2", true);
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MWBase::Environment::get().getWindowManager()->playSound("book page2");
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++mCurrentPage;
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@ -211,7 +211,7 @@ namespace MWGui
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{
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if (mCurrentPage > 0)
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{
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MWBase::Environment::get().getWindowManager()->playSound("book page", true);
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MWBase::Environment::get().getWindowManager()->playSound("book page");
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--mCurrentPage;
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@ -956,6 +956,9 @@ namespace MWGui
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updateMap();
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if (!mMap->isVisible())
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mMap->onFrame(frameDuration);
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mHud->onFrame(frameDuration);
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mDebugWindow->onFrame(frameDuration);
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@ -2043,16 +2046,12 @@ namespace MWGui
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mInventoryWindow->cycle(next);
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}
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void WindowManager::playSound(const std::string& soundId, bool preventOverlapping, float volume, float pitch)
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void WindowManager::playSound(const std::string& soundId, float volume, float pitch)
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{
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if (soundId.empty())
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return;
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MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager();
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if (preventOverlapping && sndmgr->getSoundPlaying(MWWorld::Ptr(), soundId))
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return;
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sndmgr->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
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MWBase::Environment::get().getSoundManager()->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
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}
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void WindowManager::updateSpellWindow()
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@ -452,7 +452,7 @@ namespace MWGui
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/// Cycle to next or previous weapon
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virtual void cycleWeapon(bool next);
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virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f);
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virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f);
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// In WindowManager for now since there isn't a VFS singleton
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virtual std::string correctIconPath(const std::string& path);
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@ -20,9 +20,9 @@
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#include "../mwmechanics/actorutil.hpp"
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#include "sound_output.hpp"
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#include "sound_buffer.hpp"
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#include "sound_decoder.hpp"
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#include "sound_output.hpp"
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#include "sound.hpp"
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#include "openal_output.hpp"
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@ -577,6 +577,9 @@ namespace MWSound
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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if(!sfx) return nullptr;
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// Only one copy of given sound can be played at time, so stop previous copy
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stopSound(sfx, MWWorld::ConstPtr());
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Sound *sound = getSoundRef();
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sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
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if(!mOutput->playSound(sound, sfx->mHandle, offset))
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@ -611,7 +614,7 @@ namespace MWSound
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return nullptr;
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// Only one copy of given sound can be played at time on ptr, so stop previous copy
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stopSound3D(ptr, soundId);
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stopSound(sfx, ptr);
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bool played;
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Sound *sound = getSoundRef();
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mOutput->finishSound(sound);
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}
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void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
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void SoundManager::stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr)
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{
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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if(snditer != mActiveSounds.end())
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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for(SoundBufferRefPair &snd : snditer->second)
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{
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if(snd.second == sfx)
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}
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}
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void SoundManager::stopSound(const std::string& soundId)
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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if (!sfx) return;
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stopSound(sfx, MWWorld::ConstPtr());
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}
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void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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if (!sfx) return;
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stopSound(sfx, ptr);
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}
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void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr)
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{
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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mOutput->finishSound(sndbuf.first);
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}
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}
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for(SaySoundMap::value_type &snd : mActiveSaySounds)
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{
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if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
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}
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}
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void SoundManager::stopSound(const std::string& soundId)
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{
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SoundMap::iterator snditer = mActiveSounds.find(MWWorld::ConstPtr());
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if(snditer != mActiveSounds.end())
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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for(SoundBufferRefPair &sndbuf : snditer->second)
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{
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if(sndbuf.second == sfx)
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mOutput->finishSound(sndbuf.first);
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}
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}
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}
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void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr,
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const std::string& soundId, float duration)
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{
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@ -145,6 +145,9 @@ namespace MWSound
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DecoderPtr getDecoder();
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friend class OpenAL_Output;
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void stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr);
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///< Stop the given object from playing given sound buffer.
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public:
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SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound);
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virtual ~SoundManager();
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