Feature #1154 Not all NPCs get aggressive when one is attacked

Compiling fix
This commit is contained in:
Jeffrey Haines 2014-03-29 21:25:20 -04:00
parent 6c866deb1b
commit 98fd381564

View file

@ -843,7 +843,7 @@ namespace MWMechanics
// TODO: An actor reacts differently based on different values of AI_Fight and AI_Flee.
// Actor has reported the crime, will the actor fight the offender?
if (creatureStats.getAiSetting(CreatureStats::AI_Fight).getModified > 0)
if (creatureStats.getAiSetting(CreatureStats::AI_Fight).getModified() > 0)
{
creatureStats.getAiSequence().stack(AiCombat(offender));
creatureStats.setHostile(true);