forked from mirror/openmw-tes3mp
[General] Add enchantmentCharge to worldObjects and items
This commit is contained in:
parent
fef6bddc68
commit
993081ba1e
14 changed files with 276 additions and 151 deletions
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@ -163,6 +163,11 @@ int ActorFunctions::GetActorEquipmentItemCharge(unsigned int i, unsigned short s
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return readActorList->baseActors.at(i).equipedItems[slot].charge;
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}
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int ActorFunctions::GetActorEquipmentItemEnchantmentCharge(unsigned int i, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(i).equipedItems[slot].enchantmentCharge;
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}
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bool ActorFunctions::DoesActorHavePosition(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).hasPositionData;
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@ -262,16 +267,17 @@ void ActorFunctions::SetActorFatigueModified(double value) noexcept
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tempActor.creatureStats.mDynamic[2].mMod = value;
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}
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void ActorFunctions::EquipActorItem(unsigned short slot, const char *refId, unsigned int count, int charge) noexcept
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void ActorFunctions::EquipActorItem(unsigned short slot, const char *refId, unsigned int count, int charge, int enchantmentCharge) noexcept
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{
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tempActor.equipedItems[slot].refId = refId;
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tempActor.equipedItems[slot].count = count;
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tempActor.equipedItems[slot].charge = charge;
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tempActor.equipedItems[slot].enchantmentCharge = enchantmentCharge;
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}
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void ActorFunctions::UnequipActorItem(unsigned short slot) noexcept
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{
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ActorFunctions::EquipActorItem(slot, "", 0, -1);
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ActorFunctions::EquipActorItem(slot, "", 0, -1, -1);
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}
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void ActorFunctions::AddActor() noexcept
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@ -34,6 +34,7 @@
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{"GetActorEquipmentItemRefId", ActorFunctions::GetActorEquipmentItemRefId},\
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{"GetActorEquipmentItemCount", ActorFunctions::GetActorEquipmentItemCount},\
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{"GetActorEquipmentItemCharge", ActorFunctions::GetActorEquipmentItemCharge},\
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{"GetActorEquipmentItemEnchantmentCharge", ActorFunctions::GetActorEquipmentItemEnchantmentCharge},\
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\
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{"DoesActorHavePosition", ActorFunctions::DoesActorHavePosition},\
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{"DoesActorHaveStatsDynamic", ActorFunctions::DoesActorHaveStatsDynamic},\
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@ -299,6 +300,16 @@ public:
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*/
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static int GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept;
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/**
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* \brief Get the enchantment charge of the item in a certain slot of the equipment of the actor at a
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* certain index in the read actor list.
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*
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* \param i The index of the actor.
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* \param slot The slot of the equipment item.
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* \return The enchantment charge.
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*/
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static int GetActorEquipmentItemEnchantmentCharge(unsigned int i, unsigned short slot) noexcept;
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/**
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* \brief Check whether there is any positional data for the actor at a certain index in
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* the read actor list.
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@ -478,9 +489,10 @@ public:
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* \param refId The refId of the item.
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* \param count The count of the item.
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* \param charge The charge of the item.
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* \param enchantmentCharge The enchantment charge of the item.
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* \return void
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*/
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static void EquipActorItem(unsigned short slot, const char* refId, unsigned int count, int charge) noexcept;
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static void EquipActorItem(unsigned short slot, const char* refId, unsigned int count, int charge, int enchantmentCharge = -1) noexcept;
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/**
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* \brief Unequip the item in a certain slot of the equipment of the temporary actor stored
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@ -35,7 +35,7 @@ unsigned int ItemFunctions::GetInventoryChangesSize(unsigned short pid) noexcept
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return player->inventoryChanges.count;
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}
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void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *refId, unsigned int count, int charge) noexcept
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void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *refId, unsigned int count, int charge, int enchantmentCharge) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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@ -43,6 +43,7 @@ void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const cha
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player->equipedItems[slot].refId = refId;
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player->equipedItems[slot].count = count;
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player->equipedItems[slot].charge = charge;
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player->equipedItems[slot].enchantmentCharge = enchantmentCharge;
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}
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void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
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@ -50,10 +51,10 @@ void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcep
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Player *player;
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GET_PLAYER(pid, player, );
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ItemFunctions::EquipItem(pid, slot, "", 0, -1);
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ItemFunctions::EquipItem(pid, slot, "", 0, -1, -1);
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}
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void ItemFunctions::AddItem(unsigned short pid, const char* refId, unsigned int count, int charge) noexcept
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void ItemFunctions::AddItem(unsigned short pid, const char* refId, unsigned int count, int charge, int enchantmentCharge) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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@ -62,6 +63,7 @@ void ItemFunctions::AddItem(unsigned short pid, const char* refId, unsigned int
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item.refId = refId;
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item.count = count;
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item.charge = charge;
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item.enchantmentCharge = enchantmentCharge;
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player->inventoryChanges.items.push_back(item);
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player->inventoryChanges.action = InventoryChanges::ADD;
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@ -115,6 +117,14 @@ int ItemFunctions::GetEquipmentItemCharge(unsigned short pid, unsigned short slo
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return player->equipedItems[slot].charge;
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}
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int ItemFunctions::GetEquipmentItemEnchantmentCharge(unsigned short pid, unsigned short slot) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipedItems[slot].enchantmentCharge;
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}
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const char *ItemFunctions::GetInventoryItemRefId(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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@ -142,6 +152,14 @@ int ItemFunctions::GetInventoryItemCharge(unsigned short pid, unsigned int i) no
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return player->inventoryChanges.items.at(i).charge;
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}
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int ItemFunctions::GetInventoryItemEnchantmentCharge(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->inventoryChanges.items.at(i).enchantmentCharge;
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}
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void ItemFunctions::SendEquipment(unsigned short pid) noexcept
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{
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Player *player;
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@ -22,10 +22,12 @@
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{"GetEquipmentItemRefId", ItemFunctions::GetEquipmentItemRefId},\
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{"GetEquipmentItemCount", ItemFunctions::GetEquipmentItemCount},\
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{"GetEquipmentItemCharge", ItemFunctions::GetEquipmentItemCharge},\
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{"GetEquipmentItemEnchantmentCharge", ItemFunctions::GetEquipmentItemEnchantmentCharge},\
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\
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{"GetInventoryItemRefId", ItemFunctions::GetInventoryItemRefId},\
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{"GetInventoryItemCount", ItemFunctions::GetInventoryItemCount},\
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{"GetInventoryItemCharge", ItemFunctions::GetInventoryItemCharge},\
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{"GetInventoryItemEnchantmentCharge", ItemFunctions::GetInventoryItemEnchantmentCharge},\
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\
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{"SendEquipment", ItemFunctions::SendEquipment},\
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{"SendInventoryChanges", ItemFunctions::SendInventoryChanges}
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@ -39,10 +41,10 @@ public:
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static int GetEquipmentSize() noexcept;
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static unsigned int GetInventoryChangesSize(unsigned short pid) noexcept;
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static void EquipItem(unsigned short pid, unsigned short slot, const char* refId, unsigned int count, int charge) noexcept;
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static void EquipItem(unsigned short pid, unsigned short slot, const char* refId, unsigned int count, int charge, int enchantmentCharge = -1) noexcept;
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static void UnequipItem(unsigned short pid, unsigned short slot) noexcept;
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static void AddItem(unsigned short pid, const char* refId, unsigned int count, int charge) noexcept;
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static void AddItem(unsigned short pid, const char* refId, unsigned int count, int charge, int enchantmentCharge = -1) noexcept;
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static void RemoveItem(unsigned short pid, const char* refId, unsigned short count) noexcept;
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static bool HasItemEquipped(unsigned short pid, const char* refId);
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@ -50,10 +52,12 @@ public:
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static const char *GetEquipmentItemRefId(unsigned short pid, unsigned short slot) noexcept;
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static int GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept;
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static int GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept;
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static int GetEquipmentItemEnchantmentCharge(unsigned short pid, unsigned short slot) noexcept;
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static const char *GetInventoryItemRefId(unsigned short pid, unsigned int i) noexcept;
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static int GetInventoryItemCount(unsigned short pid, unsigned int i) noexcept;
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static int GetInventoryItemCharge(unsigned short pid, unsigned int i) noexcept;
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static int GetInventoryItemEnchantmentCharge(unsigned short pid, unsigned int i) noexcept;
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static void SendEquipment(unsigned short pid) noexcept;
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static void SendInventoryChanges(unsigned short pid, bool toOthers = false) noexcept;
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@ -69,6 +69,11 @@ int WorldFunctions::GetObjectCharge(unsigned int i) noexcept
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return readEvent->worldObjects.at(i).charge;
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}
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int WorldFunctions::GetObjectEnchantmentCharge(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).enchantmentCharge;
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}
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int WorldFunctions::GetObjectGoldValue(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).goldValue;
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@ -147,6 +152,12 @@ int WorldFunctions::GetContainerItemCharge(unsigned int objectIndex, unsigned in
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.containerItems.at(itemIndex).charge;
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}
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int WorldFunctions::GetContainerItemEnchantmentCharge(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readEvent->worldObjects.at(objectIndex)
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.containerItems.at(itemIndex).enchantmentCharge;
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}
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int WorldFunctions::GetContainerItemActionCount(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readEvent->worldObjects.at(objectIndex)
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@ -193,6 +204,11 @@ void WorldFunctions::SetObjectCharge(int charge) noexcept
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tempWorldObject.charge = charge;
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}
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void WorldFunctions::SetObjectEnchantmentCharge(int enchantmentCharge) noexcept
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{
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tempWorldObject.enchantmentCharge = enchantmentCharge;
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}
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void WorldFunctions::SetObjectGoldValue(int goldValue) noexcept
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{
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tempWorldObject.goldValue = goldValue;
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@ -266,6 +282,11 @@ void WorldFunctions::SetContainerItemCharge(int charge) noexcept
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tempContainerItem.charge = charge;
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}
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void WorldFunctions::SetContainerItemEnchantmentCharge(int enchantmentCharge) noexcept
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{
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tempContainerItem.enchantmentCharge = enchantmentCharge;
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}
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void WorldFunctions::AddWorldObject() noexcept
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{
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writeEvent.worldObjects.push_back(tempWorldObject);
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@ -13,6 +13,7 @@
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{"GetObjectMpNum", WorldFunctions::GetObjectMpNum},\
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{"GetObjectCount", WorldFunctions::GetObjectCount},\
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{"GetObjectCharge", WorldFunctions::GetObjectCharge},\
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{"GetObjectEnchantmentCharge", WorldFunctions::GetObjectEnchantmentCharge},\
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{"GetObjectGoldValue", WorldFunctions::GetObjectGoldValue},\
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{"GetObjectScale", WorldFunctions::GetObjectScale},\
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{"GetObjectState", WorldFunctions::GetObjectState},\
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@ -29,6 +30,7 @@
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{"GetContainerItemRefId", WorldFunctions::GetContainerItemRefId},\
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{"GetContainerItemCount", WorldFunctions::GetContainerItemCount},\
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{"GetContainerItemCharge", WorldFunctions::GetContainerItemCharge},\
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{"GetContainerItemEnchantmentCharge", WorldFunctions::GetContainerItemEnchantmentCharge},\
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{"GetContainerItemActionCount", WorldFunctions::GetContainerItemActionCount},\
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\
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{"SetEventCell", WorldFunctions::SetEventCell},\
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@ -40,6 +42,7 @@
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{"SetObjectMpNum", WorldFunctions::SetObjectMpNum},\
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{"SetObjectCount", WorldFunctions::SetObjectCount},\
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{"SetObjectCharge", WorldFunctions::SetObjectCharge},\
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{"SetObjectEnchantmentCharge", WorldFunctions::SetObjectEnchantmentCharge},\
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{"SetObjectGoldValue", WorldFunctions::SetObjectGoldValue},\
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{"SetObjectScale", WorldFunctions::SetObjectScale},\
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{"SetObjectState", WorldFunctions::SetObjectState},\
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@ -54,6 +57,7 @@
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{"SetContainerItemRefId", WorldFunctions::SetContainerItemRefId},\
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{"SetContainerItemCount", WorldFunctions::SetContainerItemCount},\
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{"SetContainerItemCharge", WorldFunctions::SetContainerItemCharge},\
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{"SetContainerItemEnchantmentCharge", WorldFunctions::SetContainerItemEnchantmentCharge},\
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\
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{"AddWorldObject", WorldFunctions::AddWorldObject},\
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{"AddContainerItem", WorldFunctions::AddContainerItem},\
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@ -148,6 +152,14 @@ public:
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*/
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static int GetObjectCharge(unsigned int i) noexcept;
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/**
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* \brief Get the enchantment charge of the object at a certain index in the read event's object changes.
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*
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* \param i The index of the object.
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* \return The enchantment charge.
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*/
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static int GetObjectEnchantmentCharge(unsigned int i) noexcept;
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/**
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* \brief Get the gold value of the object at a certain index in the read event's object
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* changes.
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@ -287,6 +299,16 @@ public:
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*/
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static int GetContainerItemCharge(unsigned int objectIndex, unsigned int itemIndex) noexcept;
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/**
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* \brief Get the enchantment charge of the container item at a certain itemIndex in the container changes
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* of the object at a certain objectIndex in the read event's object changes.
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*
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* \param objectIndex The index of the object.
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* \param itemIndex The index of the container item.
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* \return The enchantment charge.
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*/
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static int GetContainerItemEnchantmentCharge(unsigned int objectIndex, unsigned int itemIndex) noexcept;
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/**
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* \brief Get the action count of the container item at a certain itemIndex in the container
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* changes of the object at a certain objectIndex in the read event's object changes.
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@ -384,6 +406,16 @@ public:
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*/
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static void SetObjectCharge(int charge) noexcept;
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/**
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* \brief Set the enchantment charge of the temporary world object stored on the server.
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*
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* Object durabilities are set through this value.
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*
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* \param charge The enchantment charge.
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* \return void
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*/
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static void SetObjectEnchantmentCharge(int enchantmentCharge) noexcept;
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/**
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* \brief Set the gold value of the temporary world object stored on the server.
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*
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@ -504,6 +536,14 @@ public:
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*/
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static void SetContainerItemCharge(int charge) noexcept;
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/**
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* \brief Set the enchantment charge of the temporary container item stored on the server.
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*
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* \param charge The enchantment charge.
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* \return void
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*/
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static void SetContainerItemEnchantmentCharge(int enchantmentCharge) noexcept;
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/**
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* \brief Add a copy of the server's temporary world object to the server's temporary event.
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*
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@ -450,6 +450,8 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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item.refId = it->getCellRef().getRefId();
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item.charge = it->getCellRef().getCharge();
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item.enchantmentCharge = it->getCellRef().getEnchantmentCharge();
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if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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MWMechanics::WeaponType weaptype;
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@ -467,7 +469,8 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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equipmentChanged = true;
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item.refId = "";
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item.count = 0;
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item.charge = 0;
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item.charge = -1;
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item.enchantmentCharge = -1;
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}
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}
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@ -496,6 +499,7 @@ void LocalPlayer::updateInventory(bool forceUpdate)
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return true;
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item.count = iter.getRefData().getCount();
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item.charge = iter.getCellRef().getCharge();
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item.enchantmentCharge = iter.getCellRef().getEnchantmentCharge();
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return false;
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};
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@ -671,6 +675,9 @@ void LocalPlayer::addItems()
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MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
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if (item.charge != -1)
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itemPtr.getCellRef().setCharge(item.charge);
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if (item.enchantmentCharge != -1)
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itemPtr.getCellRef().setEnchantmentCharge(item.enchantmentCharge);
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}
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catch (std::exception&)
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{
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@ -1188,6 +1195,7 @@ void LocalPlayer::sendInventory()
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item.count = iter.getRefData().getCount();
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item.charge = iter.getCellRef().getCharge();
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item.enchantmentCharge = iter.getCellRef().getEnchantmentCharge();
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inventoryChanges.items.push_back(item);
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}
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@ -95,6 +95,9 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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if (containerItem.charge > -1)
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newPtr.getCellRef().setCharge(containerItem.charge);
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if (containerItem.enchantmentCharge > -1)
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newPtr.getCellRef().setEnchantmentCharge(containerItem.enchantmentCharge);
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containerStore.add(newPtr, containerItem.count, ownerPtr, true);
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}
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else if (action == BaseEvent::REMOVE)
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@ -105,8 +108,9 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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{
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if (Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), containerItem.refId))
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{
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if (ptr.getCellRef().getCharge() == containerItem.charge &&
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ptr.getRefData().getCount() == containerItem.count)
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if (ptr.getRefData().getCount() == containerItem.count &&
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ptr.getCellRef().getCharge() == containerItem.charge &&
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ptr.getCellRef().getEnchantmentCharge() == containerItem.enchantmentCharge)
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{
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// Is this an actor's container? If so, unequip this item if it was equipped
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if (ptrFound.getClass().isActor())
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@ -153,8 +157,8 @@ void WorldEvent::placeObjects(MWWorld::CellStore* cellStore)
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{
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for (const auto &worldObject : worldObjects)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i, charge: %i, count: %i", worldObject.refId.c_str(),
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worldObject.refNumIndex, worldObject.mpNum, worldObject.charge, worldObject.count);
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LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i, count: %i, charge: %i, enchantmentCharge: %i", worldObject.refId.c_str(),
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worldObject.refNumIndex, worldObject.mpNum, worldObject.count, worldObject.charge, worldObject.enchantmentCharge);
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MWWorld::Ptr ptrFound = cellStore->searchExact(0, worldObject.mpNum);
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@ -164,11 +168,14 @@ void WorldEvent::placeObjects(MWWorld::CellStore* cellStore)
|
|||
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), worldObject.refId, 1);
|
||||
MWWorld::Ptr newPtr = ref.getPtr();
|
||||
|
||||
if (worldObject.count > 1)
|
||||
newPtr.getRefData().setCount(worldObject.count);
|
||||
|
||||
if (worldObject.charge > -1)
|
||||
newPtr.getCellRef().setCharge(worldObject.charge);
|
||||
|
||||
if (worldObject.count > 1)
|
||||
newPtr.getRefData().setCount(worldObject.count);
|
||||
if (worldObject.enchantmentCharge > -1)
|
||||
newPtr.getCellRef().setEnchantmentCharge(worldObject.enchantmentCharge);
|
||||
|
||||
newPtr.getCellRef().setGoldValue(worldObject.goldValue);
|
||||
newPtr = MWBase::Environment::get().getWorld()->placeObject(newPtr, cellStore, worldObject.position);
|
||||
|
@ -580,6 +587,7 @@ void WorldEvent::addObjectPlace(const MWWorld::Ptr& ptr)
|
|||
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
|
||||
worldObject.mpNum = 0;
|
||||
worldObject.charge = ptr.getCellRef().getCharge();
|
||||
worldObject.enchantmentCharge = ptr.getCellRef().getEnchantmentCharge();
|
||||
|
||||
// Make sure we send the RefData position instead of the CellRef one, because that's what
|
||||
// we actually see on this client
|
||||
|
@ -944,6 +952,7 @@ void WorldEvent::sendContainers(MWWorld::CellStore* cellStore)
|
|||
containerItem.refId = itemPtr.getCellRef().getRefId();
|
||||
containerItem.count = itemPtr.getRefData().getCount();
|
||||
containerItem.charge = itemPtr.getCellRef().getCharge();
|
||||
containerItem.enchantmentCharge = itemPtr.getCellRef().getEnchantmentCharge();
|
||||
|
||||
worldObject.containerItems.push_back(containerItem);
|
||||
}
|
||||
|
|
|
@ -12,12 +12,13 @@ namespace mwmp
|
|||
std::string refId;
|
||||
int count;
|
||||
int charge;
|
||||
int enchantmentCharge;
|
||||
|
||||
int actionCount;
|
||||
|
||||
inline bool operator==(const ContainerItem& rhs)
|
||||
{
|
||||
return refId == rhs.refId && count == rhs.count && charge == rhs.charge;
|
||||
return refId == rhs.refId && count == rhs.count && charge == rhs.charge && enchantmentCharge == rhs.enchantmentCharge;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -28,6 +29,7 @@ namespace mwmp
|
|||
int mpNum;
|
||||
int count;
|
||||
int charge;
|
||||
int enchantmentCharge;
|
||||
int goldValue;
|
||||
|
||||
ESM::Position position;
|
||||
|
|
|
@ -12,10 +12,11 @@ namespace mwmp
|
|||
std::string refId;
|
||||
int count;
|
||||
int charge;
|
||||
int enchantmentCharge;
|
||||
|
||||
inline bool operator==(const Item& rhs)
|
||||
{
|
||||
return refId == rhs.refId && count == rhs.count && charge == rhs.charge;
|
||||
return refId == rhs.refId && count == rhs.count && charge == rhs.charge && enchantmentCharge == rhs.enchantmentCharge;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -16,5 +16,6 @@ void PacketActorEquipment::Actor(BaseActor &actor, bool send)
|
|||
RW(actor.equipedItems[j].refId, send);
|
||||
RW(actor.equipedItems[j].count, send);
|
||||
RW(actor.equipedItems[j].charge, send);
|
||||
RW(actor.equipedItems[j].enchantmentCharge, send);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ void PacketPlayerInventory::Packet(RakNet::BitStream *bs, bool send)
|
|||
RW(item.refId, send, 1);
|
||||
RW(item.count, send);
|
||||
RW(item.charge, send);
|
||||
RW(item.enchantmentCharge, send);
|
||||
|
||||
if (!send)
|
||||
player->inventoryChanges.items.push_back(item);
|
||||
|
|
|
@ -48,6 +48,7 @@ void PacketContainer::Packet(RakNet::BitStream *bs, bool send)
|
|||
RW(containerItem.refId, send);
|
||||
RW(containerItem.count, send);
|
||||
RW(containerItem.charge, send);
|
||||
RW(containerItem.enchantmentCharge, send);
|
||||
RW(containerItem.actionCount, send);
|
||||
|
||||
if (!send)
|
||||
|
|
|
@ -14,6 +14,7 @@ void PacketObjectPlace::Object(WorldObject &worldObject, bool send)
|
|||
WorldPacket::Object(worldObject, send);
|
||||
RW(worldObject.count, send);
|
||||
RW(worldObject.charge, send);
|
||||
RW(worldObject.enchantmentCharge, send);
|
||||
RW(worldObject.goldValue, send);
|
||||
RW(worldObject.position, send);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue