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@ -412,8 +412,11 @@ namespace MWWorld
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return;
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case ESM::REC_PLAY:
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mPlayer->readRecord(reader, type);
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mWorldScene->preloadCell(getPlayerPtr().getCell(), true);
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mWorldScene->preloadTerrain(getPlayerPtr().getRefData().getPosition().asVec3());
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if (getPlayerPtr().isInCell())
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{
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mWorldScene->preloadCell(getPlayerPtr().getCell(), true);
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mWorldScene->preloadTerrain(getPlayerPtr().getRefData().getPosition().asVec3());
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}
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break;
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default:
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if (!mStore.readRecord (reader, type) &&
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