forked from mirror/openmw-tes3mp
Use the MWWorld::Ptr() instead of string ID
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parent
0375bedab2
commit
9b72a6ac69
2 changed files with 16 additions and 9 deletions
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@ -264,7 +264,7 @@ namespace MWMechanics
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if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
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mPreviousItems[slot] = std::make_pair(itemId, prevItem.isEmpty() ? "" : prevItem.getCellRef().getRefId());
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mPreviousItems[slot] = std::make_pair(itemId, prevItem);
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}
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else
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{
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@ -275,21 +275,28 @@ namespace MWMechanics
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int slot = getBoundItemSlot(itemId);
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std::pair<std::string, std::string> prevItem = mPreviousItems[slot];
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std::pair<std::string, MWWorld::Ptr> prevItem = mPreviousItems[slot];
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if (prevItem.first != itemId)
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return;
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MWWorld::Ptr ptr = MWWorld::Ptr();
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if (prevItem.second != "")
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ptr = store.search (prevItem.second);
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mPreviousItems.erase(slot);
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if (ptr.isEmpty())
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if (prevItem.second.isEmpty())
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return;
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MWWorld::ActionEquip action(ptr);
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// check if the item is still in the player's inventory
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MWWorld::ContainerStoreIterator it = store.begin();
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for (; it != store.end(); ++it)
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{
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if (*it == prevItem.second)
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break;
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}
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if (it == store.end())
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return;
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MWWorld::ActionEquip action(prevItem.second);
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action.execute(actor);
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}
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}
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@ -25,7 +25,7 @@ namespace MWMechanics
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class Actors
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{
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std::map<std::string, int> mDeathCount;
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typedef std::map<int, std::pair<std::string, std::string>> PreviousItems;
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typedef std::map<int, std::pair<std::string, MWWorld::Ptr>> PreviousItems;
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PreviousItems mPreviousItems;
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void adjustBoundItem (const std::string& itemId, bool bound, const MWWorld::Ptr& actor);
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