Expanded inventory check to creatures and NPCs

openmw-38
Aesylwinn 9 years ago
parent 4c14117761
commit 9bd14215d7

@ -399,39 +399,7 @@ void CSMTools::ReferenceableCheckStage::containerCheck(
messages.push_back (std::make_pair (id, container.mId + " has an empty name"));
//checking contained items
const std::vector<ESM::ContItem>& itemList = container.mInventory.mList;
for (unsigned i = 0; i < itemList.size(); ++i)
{
std::string itemName = itemList[i].mItem.toString();
CSMWorld::RefIdData::LocalIndex localIndex = mReferencables.searchId(itemName);
if (localIndex.first == -1)
messages.push_back (std::make_pair (id,
container.mId + " contains unreferenced item " + itemName));
else
{
switch (localIndex.second)
{
case CSMWorld::UniversalId::Type_Potion:
case CSMWorld::UniversalId::Type_Apparatus:
case CSMWorld::UniversalId::Type_Armor:
case CSMWorld::UniversalId::Type_Book:
case CSMWorld::UniversalId::Type_Clothing:
case CSMWorld::UniversalId::Type_Ingredient:
case CSMWorld::UniversalId::Type_Light:
case CSMWorld::UniversalId::Type_Lockpick:
case CSMWorld::UniversalId::Type_Miscellaneous:
case CSMWorld::UniversalId::Type_Probe:
case CSMWorld::UniversalId::Type_Repair:
case CSMWorld::UniversalId::Type_Weapon:
case CSMWorld::UniversalId::Type_ItemLevelledList:
break;
default:
messages.push_back (std::make_pair(id,
container.mId + " contains illegal item " + itemName));
}
}
}
inventoryListCheck(container.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Container>(container, messages, id.toString());
@ -506,6 +474,9 @@ void CSMTools::ReferenceableCheckStage::creatureCheck (
if (creature.mScale == 0)
messages.push_back (std::make_pair (id, creature.mId + " has zero scale value"));
// Check inventory
inventoryListCheck(creature.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Creature>(creature, messages, id.toString());
}
@ -777,6 +748,9 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
//TODO: reputation, Disposition, rank, everything else
// Check inventory
inventoryListCheck(npc.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::NPC>(npc, messages, id.toString());
}
@ -926,6 +900,45 @@ void CSMTools::ReferenceableCheckStage::finalCheck (CSMDoc::Messages& messages)
"There is no player record"));
}
void CSMTools::ReferenceableCheckStage::inventoryListCheck(
const std::vector<ESM::ContItem>& itemList,
CSMDoc::Messages& messages,
const std::string& id)
{
for (size_t i = 0; i < itemList.size(); ++i)
{
std::string itemName = itemList[i].mItem.toString();
CSMWorld::RefIdData::LocalIndex localIndex = mReferencables.searchId(itemName);
if (localIndex.first == -1)
messages.push_back (std::make_pair (id,
id + " contains non-existing item (" + itemName + ")"));
else
{
// Needs to accomodate Containers, Creatures, and NPCs
switch (localIndex.second)
{
case CSMWorld::UniversalId::Type_Potion:
case CSMWorld::UniversalId::Type_Apparatus:
case CSMWorld::UniversalId::Type_Armor:
case CSMWorld::UniversalId::Type_Book:
case CSMWorld::UniversalId::Type_Clothing:
case CSMWorld::UniversalId::Type_Ingredient:
case CSMWorld::UniversalId::Type_Light:
case CSMWorld::UniversalId::Type_Lockpick:
case CSMWorld::UniversalId::Type_Miscellaneous:
case CSMWorld::UniversalId::Type_Probe:
case CSMWorld::UniversalId::Type_Repair:
case CSMWorld::UniversalId::Type_Weapon:
case CSMWorld::UniversalId::Type_ItemLevelledList:
break;
default:
messages.push_back (std::make_pair(id,
id + " contains item of invalid type (" + itemName + ")"));
}
}
}
}
//Templates begins here

@ -47,7 +47,9 @@ namespace CSMTools
//FINAL CHECK
void finalCheck (CSMDoc::Messages& messages);
//TEMPLATE CHECKS
//Convenience functions
void inventoryListCheck(const std::vector<ESM::ContItem>& itemList, CSMDoc::Messages& messages, const std::string& id);
template<typename ITEM> void inventoryItemCheck(const ITEM& someItem,
CSMDoc::Messages& messages,
const std::string& someID,

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