diff --git a/CHANGELOG.md b/CHANGELOG.md index 750cb5476..c2aa03dc2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,127 @@ +0.35.0 +------ + + Bug #244: Clipping/static in relation to the ghostgate/fence sound. + Bug #531: Missing transparent menu items + Bug #811: Content Lists in openmw.cfg are overwritten + Bug #925: OpenCS doesn't launch because it thinks its already started + Bug #969: Water shader strange behaviour on AMD card + Bug #1049: Partially highlighted word in dialogue may cause incorrect line break + Bug #1069: omwlauncher.exe crashes due to file lock + Bug #1192: It is possible to jump on top of hostile creatures in combat + Bug #1342: Loud ambient sounds + Bug #1431: Creatures can climb the player + Bug #1605: Guard in CharGen doesn't turn around to face you when reaching stairs + Bug #1624: Moon edges don't transition properly + Bug #1634: Items dropped by PC have collision + Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults? + Bug #1638: Cannot climb staircases + Bug #1648: Enchanted equipment badly handled at game reload + Bug #1663: Crash when casting spell at enemy near you + Bug #1683: Scale doesn't apply to animated collision nodes + Bug #1702: Active enchanted item forgotten + Bug #1730: Scripts names starting with digit(s) fail to compile + Bug #1743: Moons are transparent + Bug #1745: Shadows crash: Assertion `mEffects.empty()' failed. + Bug #1785: Can't equip two-handed weapon and shield + Bug #1809: Player falls too easily + Bug #1825: Sword of Perithia can´t run in OpenMW + Bug #1899: The launcher resets any alterations you´ve made in the mod list order, + Bug #1964: Idle voices/dialogs not triggered correctly + Bug #1980: Please, change default click behavior in OpenMW Launchers Data Files list + Bug #1984: Vampire corpses standing up when looting the first item + Bug #1985: Calm spell does nothing + Bug #1986: Spell name lights up on mouseover but spell cost does not + Bug #1989: Tooltip still shown when menu toggled off + Bug #2010: Raindrops Displayed While Underwater + Bug #2023: Walking into plants causes massive framedrop + Bug #2031: [MOD: Shrines - Restore Health and Cancel Options]: Restore health option doesn't work + Bug #2039: Lake Fjalding pillar of fire not rendered + Bug #2040: AI_follow should stop further from the target + Bug #2076: Slaughterfish AI + Bug #2077: Direction of long jump can be changed much more than it is possible in vanilla + Bug #2078: error during rendering: Object '' not found (const) + Bug #2105: Lockpicking causes screen sync glitch + Bug #2113: [MOD: Julan Ashlander Companion] Julan does not act correctly within the Ghostfence. + Bug #2123: Window glow mod: Collision issues + Bug #2133: Missing collision for bridges in Balmora when using Morrowind Rebirth 2.81 + Bug #2135: Casting a summon spell while the summon is active does not reset the summon. + Bug #2144: Changing equipment will unequip drawn arrows/bolts + Bug #2169: Yellow on faces when using opengl renderer and mods from overhaul on windows + Bug #2175: Pathgrid mods do not overwrite the existing pathgrid + Bug #2176: Morrowind -Russian localization end add-on ChaosHeart. Error in framelistener;object ;frenzying toush; not found + Bug #2181: Mod Morrowind crafting merchants die. + Bug #2182: mods changing skill progression double the bonus for class specialization + Bug #2183: Editor: Skills "use value" only allows integer between 0 and 99 + Bug #2184: Animated Morrowind Expanded produces an error on Open MW Launch + Bug #2185: Conditional Operator formats + Bug #2193: Quest: Gateway Ghost + Bug #2194: Cannot summon multiples of the same creature + Bug #2195: Pathgrid in the (0,0) exterior cell not loaded + Bug #2200: Outdoor NPCs can stray away and keep walking into a wall + Bug #2201: Creatures do not receive fall damage + Bug #2202: The enchantment the item can hold is calculated incorrectly + Bug #2203: Having the mod Living Cities of Vvardenfall running causes the game world to fail to load after leaving the prison ship + Bug #2204: Abot's Water Life - Book rendered incorrectly + Bug #2205: sound_waterfall script no longer compiles + Bug #2206: Dialogue script fails to compile (extra .) + Bug #2207: Script using – instead of - character does not compile + Bug #2208: Failing dialogue scripts in french Morrowind.esm + Bug #2214: LGNPC Vivec Redoran 1.62 and The King Rat (Size and inventory Issues) + Bug #2215: Beast races can use enchanted boots + Bug #2218: Incorrect names body parts in 3D models for open helmet with skinning + Bug #2219: Orcs in Ghorak Manor in Caldera don't attack if you pick their pockets. + Bug #2220: Chargen race preview head incorrect orientation + Bug #2223: Reseting rock falling animation + Bug #2224: Fortify Attribute effects do not stack when Spellmaking. + Bug #2226: OpenCS pseudo-crash + Bug #2230: segfaulting when entering Ald'ruhn with a specific mod: "fermeture la nuit" (closed by night) + Bug #2233: Area effect spells on touch do not have the area effect + Bug #2234: Dwarven Crossbow clips through the ground when dropped + Bug #2235: class SettingsBase<> reverses the order of entries with multiple keys. + Bug #2236: Weird two handed longsword + torch interaction + Bug #2237: Shooting arrows while sneaking do not agro + Bug #2238: Bipedal creatures not using weapons are not handled properly + Bug #2245: Incorrect topic highlighting in HT_SpyBaladas quest + Bug #2252: Tab completion incomplete for places using COC from the console. + Bug #2255: Camera reverts to first person on load + Bug #2259: enhancement: the save/load progress bar is not very progressive + Bug #2263: TogglePOV can not be bound to Alt key + Bug #2267: dialogue disabling via mod + Bug #2268: Highlighting Files with load order problems in Data Files tab of Launcher + Bug #2276: [Mod]ShotN issues with Karthwasten + Bug #2283: Count argument for PlaceAt functions not working + Bug #2284: Local map notes should be visible on door marker leading to the cell with the note + Bug #2293: There is a graphical glitch at the end of the spell's animation in 3rd Person (looking over the shoulder) view + Bug #2294: When using Skyrim UI Overhaul, the tops of pinnable menus are invisible + Bug #2302: Random leveled items repeat way too often in a single dungeon + Bug #2306: Enchanted arrows should not be retrievable from corpses + Bug #2308: No sound effect when drawing the next throwing knife + Bug #2309: Guards chase see the player character even if they're invisible + Bug #2319: Inverted controls and other issues after becoming a vampire + Bug #2324: Spells cast when crossing cell border are imprinted on the local map + Bug #2330: Actors with Drain Health effect retain health after dying + Bug #2331: tgm (god mode) won't allow the player to cast spells if the player doesn't have enough mana + Bug #2332: Error in framelistener: Need a skeleton to attach the arrow to + Feature #114: ess-Importer + Feature #504: Editor: Delete selected rows from result windows + Feature #1024: Addition of remaining equipping hotkeys + Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY) + Feature #1125: AI fast-forward + Feature #1228: Drowning while knocked out + Feature #1325: Editor: Opening window and User Settings window cleanup + Feature #1537: Ability to change the grid size from 3x3 to 5x5 (or more with good pc) + Feature #1546: Leveled list script functions + Feature #1659: Test dialogue scripts in --script-all + Feature #1720: NPC lookAt controller + Feature #2178: Load initial particle system state from NIF files + Feature #2197: Editor: When clicking on a script error in the report window set cursor in script editor to the respective line/column + Feature #2261: Warn when loading save games with mod mismatch + Feature #2313: ess-Importer: convert global map exploration overlay + Feature #2318: Add commandline option to load a save game + Task #810: Rename "profile" to "content list" + Task #2196: Label local/global openmw.cfg files via comments + 0.34.0 ------