Revert "Fix the cell changed flag no longer being reset after the player dies"

This reverts commit d7acec74fd.
coverity_scan^2
scrawl 8 years ago
parent db09858f59
commit 9d2e0124dc

@ -120,21 +120,16 @@ void OMW::Engine::frame(float frametime)
// global scripts // global scripts
mEnvironment.getScriptManager()->getGlobalScripts().run(); mEnvironment.getScriptManager()->getGlobalScripts().run();
} }
}
}
mEnvironment.getWorld()->markCellAsUnchanged(); mEnvironment.getWorld()->markCellAsUnchanged();
}
if (mEnvironment.getStateManager()->getState()==
MWBase::StateManager::State_Running)
{
if (!guiActive) if (!guiActive)
{ {
double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0; double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0;
mEnvironment.getWorld()->advanceTime(hours, true); mEnvironment.getWorld()->advanceTime(hours, true);
} }
} }
osg::Timer_t afterScriptTick = osg::Timer::instance()->tick(); osg::Timer_t afterScriptTick = osg::Timer::instance()->tick();
// update actors // update actors

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