forked from mirror/openmw-tes3mp
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
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2 changed files with 40 additions and 0 deletions
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@ -874,6 +874,12 @@ namespace MWMechanics
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bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)
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bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)
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{
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{
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if (ptr.getClass().getNpcStats(ptr).isWerewolf())
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}");
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return true;
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}
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if(MWBase::Environment::get().getWorld()->getPlayer().isInCombat()) {
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if(MWBase::Environment::get().getWorld()->getPlayer().isInCombat()) {
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
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return true;
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return true;
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@ -1301,6 +1307,14 @@ namespace MWMechanics
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+ ((50 - disposition) * fFightDispMult))
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+ ((50 - disposition) * fFightDispMult))
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+ bias;
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+ bias;
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if (target.getClass().getNpcStats(target).isWerewolf() ||
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(target == MWBase::Environment::get().getWorld()->getPlayerPtr() &&
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MWBase::Environment::get().getWorld()->getGlobalInt("pcknownwerewolf")))
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{
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const ESM::GameSetting * iWerewolfFightMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search("iWerewolfFightMod");
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fight += iWerewolfFightMod->getInt();
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}
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return (fight >= 100);
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return (fight >= 100);
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}
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}
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}
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}
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@ -390,6 +390,7 @@ namespace MWWorld
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// vanilla Morrowind does not define dayspassed.
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// vanilla Morrowind does not define dayspassed.
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globals["dayspassed"] = ESM::Variant(1); // but the addons start counting at 1 :(
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globals["dayspassed"] = ESM::Variant(1); // but the addons start counting at 1 :(
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globals["WerewolfClawMult"] = ESM::Variant(1.f);
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globals["WerewolfClawMult"] = ESM::Variant(1.f);
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globals["PCKnownWerewolf"] = ESM::Variant(0);
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for (std::map<std::string, ESM::Variant>::iterator it = gmst.begin(); it != gmst.end(); ++it)
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for (std::map<std::string, ESM::Variant>::iterator it = gmst.begin(); it != gmst.end(); ++it)
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{
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{
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@ -2330,6 +2331,31 @@ namespace MWWorld
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windowManager->unsetForceHide(MWGui::GW_Inventory);
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windowManager->unsetForceHide(MWGui::GW_Inventory);
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windowManager->unsetForceHide(MWGui::GW_Magic);
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windowManager->unsetForceHide(MWGui::GW_Magic);
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}
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}
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// Witnesses of the player's transformation will make them a globally known werewolf
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std::vector<MWWorld::Ptr> closeActors;
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MWBase::Environment::get().getMechanicsManager()->getActorsInRange(Ogre::Vector3(actor.getRefData().getPosition().pos),
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getStore().get<ESM::GameSetting>().search("fAlarmRadius")->getFloat(),
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closeActors);
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bool detected = false;
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for (std::vector<MWWorld::Ptr>::const_iterator it = closeActors.begin(); it != closeActors.end(); ++it)
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{
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if (*it == actor)
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continue;
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if (getLOS(*it, actor) && MWBase::Environment::get().getMechanicsManager()->awarenessCheck(actor, *it))
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{
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detected = true;
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break;
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}
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}
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if (detected)
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{
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windowManager->messageBox("#{sWerewolfAlarmMessage}");
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setGlobalInt("pcknownwerewolf", 1);
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}
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}
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}
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}
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}
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