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@ -500,7 +500,10 @@ void CharacterController::refreshIdleAnims(const WeaponInfo* weap, CharacterStat
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idle += weap->shortgroup;
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if(!mAnimation->hasAnimation(idle))
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idle = "idle";
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numLoops = 1 + Misc::Rng::rollDice(4);
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// play until the Loop Stop key 2 to 5 times, then play until the Stop key
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// this replicates original engine behavior for the "Idle1h" 1st-person animation
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numLoops = 1 + Misc::Rng::rollDice(4);
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}
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}
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