diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index b800db4a2..f82392662 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1393,6 +1393,8 @@ namespace MWWorld float diff = duration * osg::DegreesToRadians(90.f); float targetRot = std::min(std::max(minRot, oldRot + diff * (it->second == 1 ? 1 : -1)), maxRot); rotateObject(it->first, objPos.rot[0], objPos.rot[1], targetRot); + // the rotation order we want to use + mWorldScene->updateObjectRotation(it->first, false); bool reached = (targetRot == maxRot && it->second) || targetRot == minRot;