forked from mirror/openmw-tes3mp
commit
9e5ddeac50
@ -1,31 +0,0 @@
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set (MYGUI_RESOURCE_PLUGIN_SOURCES
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plugin.hpp
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plugin.cpp
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plugin_export.cpp
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)
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set (MYGUI_RESOURCE_PLUGIN_LIBRARY
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Plugin_MyGUI_OpenMW_Resources
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)
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add_definitions("-D_USRDLL -DMYGUI_BUILD_DLL")
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add_library(${MYGUI_RESOURCE_PLUGIN_LIBRARY}
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SHARED
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${MYGUI_RESOURCE_PLUGIN_SOURCES}
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)
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if(WIN32)
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if(MSVC)
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# from top-level CMakelists.txt:
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# 4305 - Truncating value (double to float, for example)
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set_target_properties(${MYGUI_RESOURCE_PLUGIN_LIBRARY} PROPERTIES COMPILE_FLAGS "/wd4305")
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endif(MSVC)
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endif(WIN32)
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set_target_properties(${MYGUI_RESOURCE_PLUGIN_LIBRARY} PROPERTIES PREFIX "")
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target_link_libraries(${MYGUI_RESOURCE_PLUGIN_LIBRARY}
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${OGRE_LIBRARIES}
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components
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)
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@ -1,183 +0,0 @@
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#include "plugin.hpp"
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#include <MyGUI_LogManager.h>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_ScrollBar.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_Window.h>
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#include <MyGUI_LanguageManager.h>
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#include <components/bsa/resources.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/fontloader/fontloader.hpp>
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#include <components/widgets/tags.hpp>
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#include <components/widgets/widgets.hpp>
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#include <OgreTextureManager.h>
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#include <OgreHardwarePixelBuffer.h>
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//FIXME: code duplication
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namespace boost
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{
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struct FallbackMap {
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std::map<std::string,std::string> mMap;
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};
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void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
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{
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if(v.empty())
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{
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v = boost::any(FallbackMap());
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}
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FallbackMap *map = boost::any_cast<FallbackMap>(&v);
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for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); ++it)
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{
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int sep = it->find(",");
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if(sep < 1 || sep == (int)it->length()-1)
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#if (BOOST_VERSION < 104200)
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throw boost::program_options::validation_error("invalid value");
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#else
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throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
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#endif
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std::string key(it->substr(0,sep));
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std::string value(it->substr(sep+1));
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if(map->mMap.find(key) == map->mMap.end())
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{
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map->mMap.insert(std::make_pair (key,value));
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}
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}
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}
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}
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namespace MyGUIPlugin
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{
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// Dummy - obsolete when using MyGUI git, because the ScrollBar there has autorepeat support added.
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class MWScrollBar : public MyGUI::ScrollBar
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{
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MYGUI_RTTI_DERIVED(MWScrollBar)
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};
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const std::string& ResourcePlugin::getName() const
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{
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static const std::string name = "OpenMW resource plugin";
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return name;
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}
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void ResourcePlugin::install()
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{
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}
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void ResourcePlugin::uninstall()
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{
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}
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void ResourcePlugin::registerResources()
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{
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boost::program_options::variables_map variables;
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boost::program_options::options_description desc("Allowed options");
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desc.add_options()
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("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken()->composing())
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("data-local", boost::program_options::value<std::string>()->default_value(""))
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("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
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("fallback-archive", boost::program_options::value<std::vector<std::string> >()->
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default_value(std::vector<std::string>(), "fallback-archive")->multitoken())
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("encoding", boost::program_options::value<std::string>()->default_value("win1252"))
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("fallback", boost::program_options::value<boost::FallbackMap>()->default_value(boost::FallbackMap(), "")
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->multitoken()->composing(), "fallback values");
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boost::program_options::notify(variables);
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Files::ConfigurationManager cfgManager;
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cfgManager.readConfiguration(variables, desc);
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std::vector<std::string> archives = variables["fallback-archive"].as<std::vector<std::string> >();
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bool fsStrict = variables["fs-strict"].as<bool>();
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Files::PathContainer dataDirs, dataLocal;
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if (!variables["data"].empty()) {
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dataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
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}
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std::string local = variables["data-local"].as<std::string>();
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if (!local.empty()) {
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dataLocal.push_back(Files::PathContainer::value_type(local));
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}
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cfgManager.processPaths (dataDirs);
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cfgManager.processPaths (dataLocal, true);
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if (!dataLocal.empty())
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dataDirs.insert (dataDirs.end(), dataLocal.begin(), dataLocal.end());
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Files::Collections collections (dataDirs, !fsStrict);
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Bsa::registerResources(collections, archives, true, fsStrict);
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std::string encoding(variables["encoding"].as<std::string>());
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std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
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Gui::FontLoader loader(ToUTF8::calculateEncoding(encoding));
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loader.loadAllFonts(false);
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mFallbackMap = variables["fallback"].as<boost::FallbackMap>().mMap;
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}
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void ResourcePlugin::registerWidgets()
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{
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MyGUI::FactoryManager::getInstance().registerFactory<MWScrollBar>("Widget");
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Gui::registerAllWidgets();
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}
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void ResourcePlugin::createTransparentBGTexture()
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{
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// This texture is manually created in OpenMW to be able to change its opacity at runtime in the options menu
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Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual(
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"transparent.png",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D,
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1, 1,
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0,
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Ogre::PF_A8R8G8B8,
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Ogre::TU_WRITE_ONLY);
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std::vector<Ogre::uint32> buffer;
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buffer.resize(1);
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const float val = 0.7;
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buffer[0] = (int(255*val) << 24) | (255 << 16) | (255 << 8) | 255;
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memcpy(tex->getBuffer()->lock(Ogre::HardwareBuffer::HBL_DISCARD), &buffer[0], 1*4);
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tex->getBuffer()->unlock();
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}
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void ResourcePlugin::initialize()
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{
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MYGUI_LOGGING("OpenMW_Resource_Plugin", Info, "initialize");
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registerResources();
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registerWidgets();
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createTransparentBGTexture();
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MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &ResourcePlugin::onRetrieveTag);
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}
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void ResourcePlugin::shutdown()
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{
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/// \todo cleanup
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MYGUI_LOGGING("OpenMW_Resource_Plugin", Info, "shutdown");
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}
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void ResourcePlugin::onRetrieveTag(const MyGUI::UString& tag, MyGUI::UString& out)
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{
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if (!Gui::replaceTag(tag, out, mFallbackMap))
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out = tag;
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}
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}
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@ -1,52 +0,0 @@
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#ifndef OPENMW_MYGUI_RESOURCE_PLUGIN_H
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#define OPENMW_MYGUI_RESOURCE_PLUGIN_H
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#include <MyGUI_Plugin.h>
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#include <MyGUI_UString.h>
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namespace MyGUIPlugin
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{
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/**
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* @brief MyGUI plugin used to register Morrowind resources, custom widgets used in OpenMW, and load Morrowind fonts.
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* @paragraph The plugin isn't used in OpenMW itself, but it is useful with the standalone MyGUI tools. To use it,
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* change EditorPlugin.xml in Media/Tools/LayoutEditor/EditorPlugin.xml and add an entry for this plugin.
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*/
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class ResourcePlugin : public MyGUI::IPlugin
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{
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/*! Get the name of the plugin.
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@remarks An implementation must be supplied for this method to uniquely
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identify the plugin
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*/
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virtual const std::string& getName() const;
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/*! Perform the plugin initial installation sequence
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*/
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virtual void install();
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/*! Perform any tasks the plugin needs to perform on full system
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initialisation.
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*/
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virtual void initialize();
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/*! Perform any tasks the plugin needs to perform when the system is shut down
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*/
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virtual void shutdown();
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/*! Perform the final plugin uninstallation sequence
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*/
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virtual void uninstall();
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private:
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void registerResources();
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void registerWidgets();
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void createTransparentBGTexture();
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void onRetrieveTag(const MyGUI::UString& tag, MyGUI::UString& out);
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std::map<std::string, std::string> mFallbackMap;
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};
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}
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#endif
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@ -1,17 +0,0 @@
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#include "plugin.hpp"
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#include "MyGUI_PluginManager.h"
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MyGUIPlugin::ResourcePlugin* plugin_item = nullptr;
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extern "C" MYGUI_EXPORT_DLL void dllStartPlugin(void)
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{
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plugin_item = new MyGUIPlugin::ResourcePlugin();
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MyGUI::PluginManager::getInstance().installPlugin(plugin_item);
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}
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extern "C" MYGUI_EXPORT_DLL void dllStopPlugin(void)
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{
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MyGUI::PluginManager::getInstance().uninstallPlugin(plugin_item);
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delete plugin_item;
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plugin_item = nullptr;
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}
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Reference in New Issue