forked from mirror/openmw-tes3mp
Replace spelling: soulgem -> soul gem
This commit is contained in:
parent
028b528c0b
commit
9ed4f33048
4 changed files with 8 additions and 8 deletions
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@ -23,7 +23,7 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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loadSettingBool(rebalanceSoulgemValuesCheckBox, "rebalance soulgem values", "Game");
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loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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// Expected values are (0, 1, 2, 3)
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// Expected values are (0, 1, 2, 3)
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int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
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int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
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@ -62,7 +62,7 @@ void Launcher::AdvancedPage::saveSettings()
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saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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saveSettingBool(rebalanceSoulgemValuesCheckBox, "rebalance soulgem values", "Game");
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saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
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int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
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if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
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if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
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@ -88,7 +88,7 @@ namespace MWClass
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if (creature)
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if (creature)
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{
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{
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int soul = creature->mData.mSoul;
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int soul = creature->mData.mSoul;
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if (Settings::Manager::getBool("rebalance soulgem values", "Game"))
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if (Settings::Manager::getBool("rebalance soul gem values", "Game"))
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{
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{
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// use soulgem value rebalance formula from morrowind code patch
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// use soulgem value rebalance formula from morrowind code patch
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float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
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float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
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@ -216,8 +216,8 @@ followers attack on sight = false
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# Can loot non-fighting actors during death animation
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# Can loot non-fighting actors during death animation
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can loot during death animation = true
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can loot during death animation = true
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# Makes the value of filled soulgems dependent only on soul magnitude (with formula from the Morrowind Code Patch)
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# Makes the value of filled soul gems dependent only on soul magnitude (with formula from the Morrowind Code Patch)
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rebalance soulgem values = false
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rebalance soul gem values = false
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[General]
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[General]
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@ -110,12 +110,12 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="rebalanceSoulgemValuesCheckBox">
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<widget class="QCheckBox" name="rebalanceSoulGemValuesCheckBox">
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<property name="toolTip">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, the value of filled soulgems is dependent only on soul magnitude.</p><p>The default value is false.</p></body></html></string>
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<string><html><head/><body><p>If this setting is true, the value of filled soul gems is dependent only on soul magnitude.</p><p>The default value is false.</p></body></html></string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Rebalance soulgem values</string>
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<string>Rebalance soul gem values</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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