forked from mirror/openmw-tes3mp
Remove debug output
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parent
0865cea211
commit
9f729667fb
4 changed files with 0 additions and 21 deletions
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@ -54,7 +54,6 @@ namespace MWWorld
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, mKeyframeManager(keyframeManager)
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, mKeyframeManager(keyframeManager)
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, mTerrain(terrain)
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, mTerrain(terrain)
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{
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{
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osg::Timer timer;
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ListModelsVisitor visitor (mMeshes);
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ListModelsVisitor visitor (mMeshes);
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if (cell->getState() == MWWorld::CellStore::State_Loaded)
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if (cell->getState() == MWWorld::CellStore::State_Loaded)
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{
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{
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@ -73,15 +72,11 @@ namespace MWWorld
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mMeshes.push_back(model);
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mMeshes.push_back(model);
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}
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}
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}
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}
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std::cout << "listed models in " << timer.time_m() << std::endl;
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}
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}
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/// Preload work to be called from the worker thread.
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/// Preload work to be called from the worker thread.
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virtual void doWork()
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virtual void doWork()
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{
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{
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// TODO: make CellStore::loadRefs thread safe so we can call it from here
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osg::Timer preloadTimer;
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for (MeshList::const_iterator it = mMeshes.begin(); it != mMeshes.end(); ++it)
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for (MeshList::const_iterator it = mMeshes.begin(); it != mMeshes.end(); ++it)
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{
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{
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try
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try
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@ -89,8 +84,6 @@ namespace MWWorld
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std::string mesh = *it;
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std::string mesh = *it;
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mesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mSceneManager->getVFS());
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mesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mSceneManager->getVFS());
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//std::cout << "preloading " << mesh << std::endl;
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mPreloadedObjects.push_back(mSceneManager->cacheInstance(mesh));
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mPreloadedObjects.push_back(mSceneManager->cacheInstance(mesh));
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mPreloadedObjects.push_back(mBulletShapeManager->cacheInstance(mesh));
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mPreloadedObjects.push_back(mBulletShapeManager->cacheInstance(mesh));
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@ -127,8 +120,6 @@ namespace MWWorld
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{
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{
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}
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}
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}
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}
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std::cout << "preloaded " << mPreloadedObjects.size() << " objects in " << preloadTimer.time_m() << std::endl;
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}
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}
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private:
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private:
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@ -159,11 +150,9 @@ namespace MWWorld
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virtual void doWork()
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virtual void doWork()
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{
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{
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osg::Timer timer;
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mResourceSystem->updateCache(mReferenceTime);
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mResourceSystem->updateCache(mReferenceTime);
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mTerrain->updateCache();
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mTerrain->updateCache();
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std::cout << "cleared cache in " << timer.time_m() << std::endl;
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}
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}
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private:
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private:
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@ -2,7 +2,6 @@
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#include <limits>
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#include <limits>
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#include <iostream>
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#include <iostream>
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#include <osg/Timer>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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@ -332,7 +331,6 @@ namespace MWWorld
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void Scene::changeCellGrid (int X, int Y)
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void Scene::changeCellGrid (int X, int Y)
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{
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{
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osg::Timer timer;
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Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::ScopedLoad load(loadingListener);
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Loading::ScopedLoad load(loadingListener);
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@ -416,8 +414,6 @@ namespace MWWorld
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mCellChanged = true;
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mCellChanged = true;
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mPreloader->updateCache(mRendering.getReferenceTime());
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mPreloader->updateCache(mRendering.getReferenceTime());
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std::cout << "changeCellGrid took " << timer.time_m() << std::endl;
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}
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}
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void Scene::changePlayerCell(CellStore *cell, const ESM::Position &pos, bool adjustPlayerPos)
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void Scene::changePlayerCell(CellStore *cell, const ESM::Position &pos, bool adjustPlayerPos)
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@ -488,7 +484,6 @@ namespace MWWorld
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void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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{
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osg::Timer timer;
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CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
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CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
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bool loadcell = (mCurrentCell == NULL);
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bool loadcell = (mCurrentCell == NULL);
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if(!loadcell)
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if(!loadcell)
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@ -548,8 +543,6 @@ namespace MWWorld
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MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
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MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
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mPreloader->updateCache(mRendering.getReferenceTime());
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mPreloader->updateCache(mRendering.getReferenceTime());
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std::cout << "change to interior took " << timer.time_m() << std::endl;
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}
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}
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void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos)
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void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos)
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@ -17,7 +17,6 @@
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#include <osg/Texture2D>
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#include <osg/Texture2D>
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#include <osg/ref_ptr>
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#include <osg/ref_ptr>
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#include <osg/Timer>
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#include <osg/StateSet>
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#include <osg/StateSet>
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#include <osg/NodeCallback>
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#include <osg/NodeCallback>
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#include <osg/Drawable>
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#include <osg/Drawable>
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@ -366,8 +366,6 @@ namespace Resource
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if (mIncrementalCompileOperation)
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if (mIncrementalCompileOperation)
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mIncrementalCompileOperation->add(loaded);
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mIncrementalCompileOperation->add(loaded);
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//std::cout << "loading " << normalized << std::endl;
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mCache->addEntryToObjectCache(normalized, loaded);
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mCache->addEntryToObjectCache(normalized, loaded);
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return loaded;
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return loaded;
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}
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}
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