Spell priority: make AI do not cast target spells when enemy is under water

This commit is contained in:
Andrei Kortunov 2017-06-11 10:13:00 +04:00
parent 3190f28710
commit 9fdfb2a83f

View file

@ -549,7 +549,13 @@ namespace MWMechanics
if (effect.mRange == ESM::RT_Target)
{
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.75f))
return 0;
return 0.f;
if (enemy.isEmpty())
return 0.f;
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(enemy), 0.75f))
return 0.f;
}
rating *= magicEffect->mData.mBaseCost;