forked from mirror/openmw-tes3mp
Spell priority: make AI do not cast target spells when enemy is under water
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1 changed files with 7 additions and 1 deletions
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@ -549,7 +549,13 @@ namespace MWMechanics
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if (effect.mRange == ESM::RT_Target)
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{
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if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.75f))
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return 0;
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return 0.f;
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if (enemy.isEmpty())
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return 0.f;
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if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(enemy), 0.75f))
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return 0.f;
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}
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rating *= magicEffect->mData.mBaseCost;
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